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Shaman - Tier 2
Controller Role Creature Template
Creature Template
1328.6

🌿⚡ Shaman: Tier 2 Totemkeeper

A Tier 2 Shaman is a seasoned primal caster whose elemental magic, spirit guidance, and anchored totems make it a serious support and control presence. It no longer offers only basic aid. At this tier, the shaman actively shapes the battlefield through placement, balance, and sustained elemental pressure.

🪵🕯️ Calling and Foundation

Tier 2 Shamans are deeply trained through ritual tradition, spirit communion, tribal duty, or prolonged service to elemental and natural forces. Their bond with the world is no longer simple reverence. It is practiced understanding. They know how to call on ancient spirits, elemental currents, and sacred ground with greater confidence and consistency.

🔥🌊🌪️🪨 Appearance and Bearing

These creatures usually appear as respected ritualists, tribal elders, elemental wardens, battlefield mystics, wandering spirit-guides, or guardians of sacred natural sites. Their clothing and gear are often marked by carved fetishes, bone charms, polished stones, woven cords, feathers, shells, or ritual pigments tied to specific elements or local spirits. Their presence tends to feel grounded, deliberate, and spiritually significant.

⚡🌱 Combat Style

A Tier 2 Shaman fights by layering elemental effects and supporting allies from protected positions. It may call flame to punish clusters, wind to disrupt movement, water to restore or steady, and earth to obstruct or protect. Its magic is stronger and better timed than that of a Tier 1 Spiritcaller, allowing it to control more of the immediate engagement rather than simply answering threats as they appear.

🧠🌍 Tactical Ability

Its tactical sense is strong within support casting, positional play, and elemental control. A Tier 2 Shaman knows where to place influence so allies gain the most benefit and enemies suffer the greatest inconvenience. It can read pressure points in a fight, recognize where a line is weakening, and use spirits or terrain-linked magic to reinforce, punish, or redirect. It is not a grand strategist, but it is very effective at local battlefield shaping.

🪶🪵 Totems and Spirit Work

At this tier, totems become a defining battlefield tool rather than a minor support element. Tier 2 Shamans can place stronger totems, wards, or spirit-anchors that project healing, protection, empowerment, or elemental interference over meaningful space. Their spirit work is more controlled, and their anchored magic often forces enemies to respect certain zones or risk fighting at a disadvantage.

💧🩹 Support and Endurance

Tier 2 Shamans are harder to disrupt because they combine range, spiritual steadiness, and active support magic. They are still not frontline tanks, but they can preserve themselves and others with healing, wards, elemental cover, or controlling effects that buy time and space. Their endurance comes from managing the fight intelligently and refusing to let pressure build unchecked.

🏕️👥 Common Roles

These creatures are commonly found as senior village shamans, ritual defenders, elemental attendants, tribe-support casters, sacred grove guardians, storm-callers, or respected spirit intermediaries serving communities that live close to the wilds. In hostile groups, they are often the support core that makes surrounding warriors harder to kill and key ground harder to take.

👑🌀 Place in a Group

A Tier 2 Shaman often serves as the spiritual and tactical support center of a group. Even when not the formal leader, it may determine where allies should stand, when they should advance, and which area of the fight must be protected. Others rely on it to keep them steady, empowered, and harder to overwhelm.

📈🌲 Tier Meaning

Tier 2 represents a shaman that has developed beyond basic elemental casting and simple spirit support into real battlefield influence. The core traits remain the same—elemental power, totem use, restoration, and spirit guidance—but they now operate with greater reliability, reach, and tactical weight. It is no longer just a primal mystic. It is a true totemkeeper.

  • V Max Vitality (Template Overrides)
  • V Dice V Dice: 8

  • Spellcasting
  • Spell Prepared 1 Spells Prepared:
  • Spell Level | Flame Shock Healing Wave Earth Shock Lightning Spout Frost Shock Challenging Flame Lightning Shield Druidcraft Emberweave Frostbite Lightning Lasso Thunderclap Purge
  • Spell Level 1 | Summon Healing Stream Totem Summon Totem of Attraction Summon Totem of Grace Summon Tremor Totem Summon Cleansing Totem Summon Heatwave Totem Create or Destroy Water Detect Poison and Disease
  • Spell Level 2 | Summon Windfury Totem Summon Grounded Soul Totem Chain Healing Summon Lucky Tides Totem Summon Grounding Totem Summon Resistance Totem Gust of Wind Impart Knowledge Locate Animals or Plants Restoration, Adept
  • Spell Level 3 | Summon Manatide Totem Bloodlust Summon Flame Hardened Totem Summon Lightened Mind Totem

  • Essences Essences:
  • Body Body: +3
  • Mind Mind: -1
  • Soul Soul: +3
  • Spirit Spirit: 10

  • Speed Types Speed:
  • Walking Speed Walking Speed: +30

  • Senses Special Senses:
  • Nightsight Nightsight: +30

Mail Shirt
Bracers, Leather
Clothes, Traveler's
Boots, Leather
Battleaxe
 

  • Inventory Equipped Inventory Equipped:
  • Bracers, Leather
    16 5 gp
  • Boots, Leather
    3 gp
  • Clothes, Traveler's
    2 gp
  • Mail Shirt
    48 60 gp
  • Battleaxe
    5.09 10 gp

  • Extra Attack Extra Attack: +1

  • Passive Ability Passive Abilities:
  • Elemental Motes
    1 Shaman
  • Totemus
    1 Shaman
  • Water Mote
    1 Shaman
  • Fire Mote
    1 Shaman
  • Earth Mote
    1 Shaman
  • Air Mote
    1 Shaman

  • Attack Ability Attack Abilities:
  • Stormstrike
    16.99 3000 gp 19 Shaman

  • ST 5 | 13 SP | d8 Skill Tier 5:
  • Attention Attention
  • Astronomy Astronomy
  • Balance Balance
  • Bending Weapon Skill Bending Weapon Skill
  • Empathy Empathy
  • Fishing Fishing
  • Fortitude Fortitude
    23.9
  • Frighten Frighten
    33.68
  • Herbalism Herbalism
  • History History
  • Hunting Hunting
  • Influence Influence
  • Initiative Initiative
  • Inspection Inspection
  • Light Armor Skill Light Armor Skill
  • Medicine Medicine
  • Medium Armor Skill Medium Armor Skill
  • Navigation Navigation
  • One-Handed Melee Weapon Skill One-Handed Melee Weapon Skill
  • Psyche Psyche
  • Shield Armor Skill Shield Armor Skill
  • Sneak Sneak
  • Willpower Willpower

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