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FateTide Tell Your Story
Green Wizard, Tier 4
Medium - Size
Wizards, Tier 4
50,000 gp / day
130 lbs
Support Role
33
10041.49

Body
Mind
Soul
Vitality
140 / 140
Mana
33 / 33
Armor
9
14
Luck
Walking Speed
30
Jumping Speed
10
Unhindered Attacks
4
Reach
5
Contesting Roll Adv Vs Spells
ST 2 | 4 SP | d5
ST 7 | 19 SP | d10
ST 9 | 25 SP | d12
Skill Roll Adv
Language Fluent

Robe of the Archmagi, Gray
Component Pouch
Pouch
Shoes, Leather
Staff of the Magi
 
Staff of the Magi

  • Inventory Equipped Inventory Equipped:
  • Robe of the Archmagi, Gray
    200 276000 gp
  • Staff of the Magi
    3.43 11400.2 gp
  • Component Pouch
    25 gp
  • Pouch
    0.5 gp
  • Shoes, Leather
    1 gp
  • Staff of the Magi
    3.43 11400.2 gp

  • Inventory Unequipped Inventory Unequipped:
  • Ink, 1-ounce bottle
    10 gp
  • Magical Ink
    50 gp
  • Quill Pen
    0.2 gp
  • Scroll Case
    1 gp
  • Spellbook
    50 gp


  • Passive Ability Passive Abilities:
  • Contested Roll ADV: Spells
    10000 gp
  • Magical AC +5
    50 256000 gp
  • Skill ADV: Bending Weapon Skill
    10000 gp
  • Weapon Enchantment +2
    5000 gp

  • At Will Spell At Will Spell(s):
  • Blighted Ground
    2ap 2 Circle of Necromancy 8 Study Of Necromancy
  • Cause Fear
    23.1 2ap 1 Circle of Necromancy
  • Drain Life
    2ap 3 Circle of Necromancy 12 Study Of Necromancy
  • False Life
    2ap 1 Circle of Necromancy
  • Fatal Bolt, Adept
    15.4 1ap 3 Circle of Necromancy
  • Healing Ray
    2ap 4 Circle of Necromancy
  • Life Bane
    11.88 2ap 5 Circle of Necromancy
  • Lifetap
    2ap 2 Circle of Necromancy
  • Poison Bolt
    9.9 2ap 1 Circle of Necromancy


  • Mind Spellcasting |
  • Spell Prepared 1 Spells Prepared:
  • Spell Level | Manipulate Life Poison Spray
  • Spell Level 2 | Blood Fuel Calf Spasm Ray of Enfeeblement Water Wither
  • Spell Level 3 | Jungle Razer Rain of Terror Vitality Transfer
  • Spell Level 4 | Lifesteal Aura Paralyzing Touch Wretched Wilt
  • Spell Level 5 | Vitality Leech
  • Spell Level 6 | Circle of Death Eyebite Noxious Touch Soul Trap
  • Spell Level 7 | Bile Bolt Demiplane Bite Instill Vulnerable State of Regression
  • Spell Level 8 | Decaying Touch Horrid Withering Soulbound Clone
  • Spell Level 9 | Astral Projection Crowning Touch Power Word: Maim Spirit Drain Time Ravage


  • Monster Bit Monster Bits:
  • 21 Humanoid Blood
    0.15 gp
  • 57 Animal Bone
    0.03 gp
  • 39 Animal Fat
    0.5 gp
  • 135 Animal Meat
    0.05 gp
  • 18 Soft Skin
    0.05 gp

Soft green light radiates from your fingertips, intertwining with spectral wisps that hover in reverence. Your emerald robes ripple with sacred sigils, pulsing in harmony with the life force around you. The staff in your grip hums with power, vines spiraling upward as you guide the spirits to their rightful place.

The Green Wizard Archon is the supreme guardian of life and death’s balance, guiding souls, restoring vitality, and preventing unnatural corruption. They sanctify battlegrounds, mend fractured spirits, and ensure the proper passage of the dead. Masters of renewal, they wield necromantic power to heal, protect, and preserve the cycle.

Environment: Urban

Wizards, Tier 4
Creature Template
Creature Template
2362.88

Archon Wizards are the epitome of arcane mastery, standing as paragons of magical prowess within the FateTide universe. Having transcended the limitations of mortal spellcasters, they wield unparalleled power and influence, often serving as the ultimate authority in magical societies or as solitary guardians of ancient secrets. Their command over magic is so profound that they can alter the very fabric of reality to their will.

Combat Role

  1. Archon Wizards are unparalleled forces on the battlefield, capable of both overwhelming offensive spells and impenetrable defenses.
  2. They can dictate the terms of engagement, controlling the battlefield through massive area-of-effect spells, summoning formidable allies, or erecting barriers that alter the flow of combat.
  3. Their profound knowledge allows them to exploit enemies' weaknesses, and their strategic brilliance makes them nearly insurmountable foes.
  4. While their power is immense, they are not omnipotent and often rely on their vast experience and preparation to maintain supremacy.
Component Pouch
Pouch
Shoes, Leather
Staff of the Magi
 

  • Inventory Equipped Inventory Equipped:
  • Component Pouch
    25 gp
  • Pouch
    0.5 gp
  • Shoes, Leather
    1 gp
  • Staff of the Magi
    3.43 11400.2 gp

  • Inventory Unequipped Inventory Unequipped:
  • Ink, 1-ounce bottle
    10 gp
  • Magical Ink
    50 gp
  • Quill Pen
    0.2 gp
  • Scroll Case
    1 gp
  • Spellbook
    50 gp

  • Extra Attack Extra Attack: +3

  • ST 2 | 4 SP | d5 Skill Tier 2:
  • Common Common Language Skill

  • ST 7 | 19 SP | d10 Skill Tier 7:
  • Empathy Empathy
  • Fortitude Fortitude
    47.23
  • Influence Influence
  • Willpower Willpower

  • ST 9 | 25 SP | d12 Skill Tier 9:
  • Bending Weapon Skill Bending Weapon Skill
  • History History
  • Magic Magic
  • Psyche Psyche

Environment: Urban

D4
D6
D8
D10
D12
D20
Advantage
Disadvantage
d100
Mod
ADV/DIS
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Effect 1
30%
Effect 2
30%
Ambience
30%
Music
30%

Item Information