Green Wizard, Tier 4
Wizards, Tier 4
50,000 gp / day
130 lbs
33
9941.06

140 / 140
33 / 33
9
19
30
10
4
5

Robe of the Archmagi, Gray
Component Pouch
Pouch
Shoes, Leather
Staff of the Magi
 
Staff of the Magi

  • Inventory Equipped:
  • Robe of the Archmagi, Gray
    100 276000 gp
  • Staff of the Magi
    3.43 11400.2 gp
  • Component Pouch
    25 gp
  • Pouch
    0.5 gp
  • Shoes, Leather
    1 gp
  • Staff of the Magi
    3.43 11400.2 gp

  • Inventory Unequipped:
  • Ink, 1-ounce bottle
    10 gp
  • Magical Ink
    50 gp
  • Quill Pen
    0.2 gp
  • Scroll Case
    1 gp
  • Spellbook
    50 gp


  • Passive Abilities:
  • Contested Roll ADV: Spells
    10000 gp
  • Magical AC +5
    50 256000 gp
  • Skill ADV: Bending Weapon Skill
    10000 gp
  • Weapon Enchantment +2
    5000 gp

  • At Will Spell(s):
  • Blighted Ground
    2 8
  • Cause Fear
    23.1 1
  • Drain Life
    3 12
  • False Life
    1
  • Fatal Bolt, Adept
    15.4 3
  • Healing Ray
    4
  • Life Bane
    11.88 5
  • Lifetap
    2
  • Poison Bolt
    9.9 1


  • Spellcasting |
  • | Manipulate Life Poison Spray
  • | Blood Fuel Calf Spasm Ray of Enfeeblement Water Wither
  • | Jungle Razer Rain of Terror Vitality Transfer
  • | Lifesteal Aura Paralyzing Touch Wretched Wilt
  • | Vitality Leech
  • | Circle of Death Eyebite Noxious Touch Soul Trap
  • | Bile Bolt Demiplane Bite Instill Vulnerable State of Regression
  • | Decaying Touch Horrid Withering Soulbound Clone
  • | Astral Projection Crowning Touch Power Word: Maim Spirit Drain Time Ravage


  • Monster Bits:
  • 21 Humanoid Blood
    0.15 gp
  • 57 Animal Bone
    0.03 gp
  • 39 Animal Fat
    0.5 gp
  • 135 Animal Meat
    0.05 gp
  • 18 Soft Skin
    0.05 gp

Soft green light radiates from your fingertips, intertwining with spectral wisps that hover in reverence. Your emerald robes ripple with sacred sigils, pulsing in harmony with the life force around you. The staff in your grip hums with power, vines spiraling upward as you guide the spirits to their rightful place.

The Green Wizard Archon is the supreme guardian of life and death’s balance, guiding souls, restoring vitality, and preventing unnatural corruption. They sanctify battlegrounds, mend fractured spirits, and ensure the proper passage of the dead. Masters of renewal, they wield necromantic power to heal, protect, and preserve the cycle.

Environment:

Wizards, Tier 4
Creature Sub Type
2362.88

Archon Wizards are the epitome of arcane mastery, standing as paragons of magical prowess within the FateTide universe. Having transcended the limitations of mortal spellcasters, they wield unparalleled power and influence, often serving as the ultimate authority in magical societies or as solitary guardians of ancient secrets. Their command over magic is so profound that they can alter the very fabric of reality to their will.

Combat Role

  1. Archon Wizards are unparalleled forces on the battlefield, capable of both overwhelming offensive spells and impenetrable defenses.
  2. They can dictate the terms of engagement, controlling the battlefield through massive area-of-effect spells, summoning formidable allies, or erecting barriers that alter the flow of combat.
  3. Their profound knowledge allows them to exploit enemies' weaknesses, and their strategic brilliance makes them nearly insurmountable foes.
  4. While their power is immense, they are not omnipotent and often rely on their vast experience and preparation to maintain supremacy.
Component Pouch
Pouch
Shoes, Leather
Staff of the Magi
 

  • Inventory Equipped:
  • Component Pouch
    25 gp
  • Pouch
    0.5 gp
  • Shoes, Leather
    1 gp
  • Staff of the Magi
    3.43 11400.2 gp

  • Inventory Unequipped:
  • Ink, 1-ounce bottle
    10 gp
  • Magical Ink
    50 gp
  • Quill Pen
    0.2 gp
  • Scroll Case
    1 gp
  • Spellbook
    50 gp

  • Extra Attack: +3

  • Skill Tier 2:
  • Common Language Skill

  • Skill Tier 7:
  • Empathy
  • Fortitude
    47.23
  • Influence
  • Willpower

  • Skill Tier 9:
  • Bending Weapon Skill
  • History
  • Magic
  • Psyche

Environment:

d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music