Guard Officer, Tier 2
Guards, Tier 2
150 gp / day
240 lbs
14
1314.36

68 / 68
12
15
30
18
2
5
4

Helmet
Mail Shirt
Bracers, Iron
Clothes, Uniform
Cloak, Cloth
Greaves, Iron
Boots, Iron
Halberd
 
Halberd

  • Inventory Equipped:
  • Boots, Iron
    150 8 gp
  • Bracers, Iron
    300 15 gp
  • Cloak, Cloth
    1 gp
  • Greaves, Iron
    150 2 gp
  • Halberd
    5.28 20 gp
  • Helmet
    40 gp
  • Mail Shirt
    48 60 gp
  • Clothes, Uniform
    1 gp

  • Inventory Unequipped:
  • Medium Shield
    39.88 10 gp
  • Shortsword
    5.68 10 gp
  • Healing Potion, Minor
    20 15 gp
  • Manacles
    -100 2 gp
  • Signal Whistle
    3 gp


  • Passive Abilities:
  • Pack Tactics
    500 gp

  • Abilities:
  • Rally the Men

  • Quick Abilities:
  • Steadfast Posture
    500 gp

  • Attack Abilities:
  • Cleave
  • Trip Attack
    1.63 150 gp

  • Reaction Abilities:
  • Weighted Step
    20
  • Ironclad Tenacity
    1000 gp

  • Opportunity Attack Abilities:
  • Axe Return
    500 gp


  • Monster Bits:
  • 42 Humanoid Blood
    0.15 gp
  • 108 Animal Bone
    0.03 gp
  • 72 Animal Fat
    0.5 gp
  • 252 Animal Meat
    0.05 gp
  • 36 Soft Skin
    0.05 gp

You see polished plate fitted over chain, a gray cloak draped from one shoulder, edges stitched with rank marks. His halberd rests upright, blade etched with old symbols, helm crested and visor sealed tight.

Iron Guard Officers lead squads during high-risk operations and enforce strategic control over city zones. Recognizable by gray cloaks and crested helms, they issue orders, review reports, and authorize force when needed. Veterans of prior campaigns, they balance discipline with tactical efficiency, often acting as liaisons between city officials and troops.

Guards, Tier 2
Creature Sub Type
43.71

Iron Guards are the hardened backbone of city defense—better trained, better equipped, and far more disciplined than common street guards. Stationed at gates, key intersections, and garrisons, they respond to riots, suppress organized crime, and serve as elite enforcers of local law.

They wear matching uniforms reinforced with chain or scale beneath dark gray surcoats, each marked with the sigil of the city or Iron Guard insignia. Their presence is deliberate and unyielding—boots like anvils, eyes always scanning.

Respected and feared. Iron Guards are known for their discipline, ruthlessness in combat, and lack of tolerance for corruption. While some see them as protectors of peace, others call them “Iron Dogs”—unyielding and cold, more loyal to order than to justice.

Clothes, Uniform
 

  • Inventory Equipped:
  • Clothes, Uniform
    1 gp

  • Inventory Unequipped:
  • Healing Potion, Minor
    20 15 gp
  • Manacles
    -100 2 gp
  • Signal Whistle
    3 gp

  • Extra Attack: +1

  • Skill Tier 2:
  • Common Language Skill

  • Skill Tier 3:
  • Empathy
  • Influence
  • Law
  • Navigation

d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music