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Guard Officer - Tier 2
Brute Role Creature Template
Tiny
Creature Template
752.36

Iron Guard Officers lead squads during high-risk operations and enforce strategic control over city zones. Recognizable by gray cloaks and crested helms, they issue orders, review reports, and authorize force when needed. Veterans of prior campaigns, they balance discipline with tactical efficiency, often acting as liaisons between city officials and troops.

You see polished plate fitted over chain, a gray cloak draped from one shoulder, edges stitched with rank marks. His halberd rests upright, blade etched with old symbols, helm crested and visor sealed tight.

  • Creature Template Creature Template:
  • Guards - Tier 2 Guards - Tier 2
    43.71

  • V Max Vitality (Template Overrides)
  • V Dice V Dice: 8

  • Essences Essences:
  • Body Body: +4
  • Mind Mind: +2
  • Soul Soul: +0

Helmet
Mail Shirt
Bracers, Iron
Clothes, Uniform
Cloak, Cloth
Greaves, Iron
Boots, Iron
Halberd
 
Halberd

  • Inventory Equipped Inventory Equipped:
  • Boots, Iron
    16 8 gp
  • Bracers, Iron
    16 15 gp
  • Cloak, Cloth
    1 gp
  • Greaves, Iron
    16 2 gp
  • Halberd
    5.28 20 gp
  • Helmet
    40 gp
  • Mail Shirt
    48 60 gp
  • Clothes, Uniform
    1 gp

  • Inventory Unequipped Inventory Unequipped:
  • Medium Shield
    39.88 10 gp
  • Shortsword
    5.73 10 gp
  • Healing Potion (2d4 + 2)
    14.34 15 gp
  • Manacles
    -100 2 gp
  • Signal Whistle
    3 gp

  • Extra Attack Extra Attack: +1

  • Passive Ability Passive Abilities:
  • Pack Tactics
    500 gp

  • Ability Abilities:
  • Rally the Men

  • ST 2 | 4 SP | d5 Skill Tier 2:
  • Balance Balance
  • Common Common Language Skill

  • ST 3 | 7 SP | d6 Skill Tier 3:
  • Empathy Empathy
  • Influence Influence
  • Law Law
  • Navigation Navigation

  • ST 4 | 10 SP | d7 Skill Tier 4:
  • Attention Attention
  • Empathy Empathy
  • Frighten Frighten
    33.68
  • Influence Influence
  • Initiative Initiative
  • Inspection Inspection
  • Medium Armor Skill Medium Armor Skill
  • Navigation Navigation
  • One-Handed Melee Weapon Skill One-Handed Melee Weapon Skill
  • Two-Handed Melee Weapon Skill Two-Handed Melee Weapon Skill
  • Willpower Willpower

  • ST 6 | 16 SP | d9 Skill Tier 6:
  • Fortitude Fortitude
    47.23

Guards - Tier 2
Creature Template
Tiny
Creature Template
43.71

Iron Guards are the hardened backbone of city defense—better trained, better equipped, and far more disciplined than common street guards. Stationed at gates, key intersections, and garrisons, they respond to riots, suppress organized crime, and serve as elite enforcers of local law.

They wear matching uniforms reinforced with chain or scale beneath dark gray surcoats, each marked with the sigil of the city or Iron Guard insignia. Their presence is deliberate and unyielding—boots like anvils, eyes always scanning.

Respected and feared. Iron Guards are known for their discipline, ruthlessness in combat, and lack of tolerance for corruption. While some see them as protectors of peace, others call them “Iron Dogs”—unyielding and cold, more loyal to order than to justice.

Clothes, Uniform
 

  • Inventory Equipped Inventory Equipped:
  • Clothes, Uniform
    1 gp

  • Inventory Unequipped Inventory Unequipped:
  • Healing Potion (2d4 + 2)
    14.34 15 gp
  • Manacles
    -100 2 gp
  • Signal Whistle
    3 gp

  • Extra Attack Extra Attack: +1

  • ST 2 | 4 SP | d5 Skill Tier 2:
  • Common Common Language Skill

  • ST 3 | 7 SP | d6 Skill Tier 3:
  • Empathy Empathy
  • Influence Influence
  • Law Law
  • Navigation Navigation

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d100
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