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Anti-Spell Ward
2ap 4 | Circle of Abjuration
Spell
250

Choose up to 5 targets within 60ft. All gain advantage against spell effects and resistance to damage done by spells.

Thin sigils ignite above each ally, spinning into faintly humming halos. When spells strike, the light fractures outward, scattering magic into harmless sparks as shimmering residue clings to their skin like protective dust.

  • Spell Spell Info:
  • Spell Sphere: Arcane Sphere of Magic
  • Spell Circle: Circle of Abjuration Circle of Abjuration
  • Components:  Spell Component VerbalSpell Component Somatic
  • Casting Time:  2ap

  • Parameters Parameters:
  • Range: Near (60)
  • Max Targets: 5
  • Duration: 1 minutes

  • Consumes Ability Charges Consumes 1 Ability Charges:
  • Menace
    1 Deathbringer

  • Spell Damage Resistance Spell Resistance:
  • Any damage caused by spells is resisted (1/2 damage).

  • Contesting Roll Adv Vs Spells Contesting Roll ADV vs Spells:
  • Any Contesting Roll caused by a spell is rolled with ADV

D4
D6
D8
D10
D12
D20
Advantage
Disadvantage
d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

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Effect 1
20%
Effect 2
20%
Ambience
20%
Music
20%

Item Information