Anti-Spell Ward
4 |
Spell

Choose up to 5 targets within 60ft. All gain advantage against spell effects and resistance to damage done by spells.

Thin sigils ignite above each ally, spinning into faintly humming halos. When spells strike, the light fractures outward, scattering magic into harmless sparks as shimmering residue clings to their skin like protective dust.

  • Spell Info:
  • Spell Sphere: Arcane
  • Spell Circle: Circle of Abjuration
  • Components: 
  • Casting Time: 

  • Parameters:
  • Range:
  • Max Targets: 5
  • Duration: 1 minutes

  • Consumes 1 Ability Charges:
  • Menace
    1

  • Spell Resistance:
  • Any damage caused by spells is resisted (1/2 damage).

  • Contesting Roll ADV vs Spells:
  • Any Contesting Roll caused by a spell is rolled with ADV

d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music