Clay Golem
Clay Golem
Golems
18

|

13
18
119
119
18
18
0
2
20
60

2

5


  • Natural Armor:
  • Natural Armor +5
    0 gp


  • Natural Weapon(s):
  • Slam (2d6)


  • Passive Abilities:
  • Acid Absorption
  • Immutable Form

  • Attack Abilities:
  • Withering Attack


  • Spellcasting |
  • | Haste


A massive figure, the clay golem resembles a giant man, its form suggestive of a muddy semblance of life. Each ponderous step radiates physical might and unwavering determination, despite its exterior lacking the intricacies of a living being.

Sculpted from clay, this Bulky golem stands head and shoulders taller than most human-sized creatures. It is human shaped, but its proportions are off.

Clay Golems are often divinely endowed with purpose by Priests of great faith. However, clay is a weak vessel for life Force. If the golem is damaged, the Elemental Spirit bound into it can break free. Such a golem runs amok, smashing everything around it until it is destroyed or completely repaired.

Golems. Golems are made from humble materials-clay, flesh and bones, iron, or stone-but they possess astonishing power and durability. A golem has no ambitions, needs no sustenance, feels no pain, and knows no remorse. An unstoppable Juggernaut, it exists to follow its creator's orders, and it protects or Attacks as that creator demands.

To create a golem, one requires a manual of Golems (see the Dungeon Master's Guide). The comprehensive illustrations and instructions in a manual detail the process for creating a golem of a particular type.

Elemental Spirit in Material Form. The construction of a golem begins with the building of its Body, requiring great Command of the craft of sculpting, stonecutting, ironworking, or surgery. Sometimes a golem's creator is the master of the Art, but often the individual who desires a golem must enlist master artisans to do the work.

After constructing the Body from clay, flesh, iron, or stone, the golem's creator infuses it with a Spirit from the Elemental Plane of Earth. This tiny spark of life has no memory, personality, or History. It is simply the impetus to Move and obey. This process binds the Spirit to the artificial Body and subjects it to the will of the golem's creator.

A golem can be created with a special amulet or other item that allows the possessor of the item to control the golem. Golems whose creators are long Dead can thus be harnessed to serve a new master.

A golem can't think or act for itself. Though it understands its Commands perfectly, it has no grasp of language beyond that understanding, and can't be reasoned with or tricked with words.

Ageless Guardians. Golems can guard sacred sites, tombs, and treasure vaults long after the deaths of their creators, carrying out their appointed tasks for all eternity while brushing off physical damage and ignoring all but the most potent Spells.

Blind Obedience. When its creator or possessor is on hand to Command it, a golem performs flawlessly. If the golem is left without instructions or is Incapacitated, it continues to follow its last orders to the best of its Ability. When it can't fulfill its orders, a golem might react violently-or stand and do nothing. A golem that has been given conflicting orders sometimes alternates between them.

Golems
Creature Sub Type

Golems are awe-inspiring and formidable constructs, brought to life by skilled artisans and bound to the will of their creators. These beings, made from materials like clay, flesh and bones, iron, or stone, serve as unwavering protectors or destructive forces.

Sentinels of Unyielding Purpose:
Golems are crafted from humble materials, yet they possess astonishing power and unwavering durability. Each golem is a testament to the skill and craftsmanship of its creator. They have no ambitions, no need for sustenance, feel no pain, and are devoid of remorse. Instead, Golems exist solely to follow the commands of their creator, whether it's to protect or attack, they do so with relentless dedication.

Manuals of Creation:
To fashion a Golem, one requires a rare and coveted "Manual of Golems." These comprehensive volumes contain intricate illustrations and detailed instructions for creating a Golem of a particular type. They serve as a guide to master artisans and creators, providing step-by-step instructions for sculpting, stonecutting, ironworking, or even surgery. These manuals are both prized possessions and closely guarded secrets among those who can wield them.

Elemental Spirit Embodied:
The process of Golem creation commences with the construction of the body, a task that demands mastery over the chosen material. Golems can be made of clay, flesh and bones, iron, or stone, each with its unique properties and capabilities. Once the body is crafted, the creator infuses it with a spirit from the Elemental Plane of Earth. This spark of life has no memories, personality, or history—it is merely a source of movement and obedience. This process binds the elemental spirit to the artificial body, subjecting it entirely to the will of the Golem's creator.

Bound by Amulets:
Some Golems are controlled through special amulets or other items that allow the possessor to issue commands. These amulets are potent tools, enabling a new master to take control of a Golem whose original creator is long gone. This ancient technology, which can transfer servitude from one entity to another, is a subject of great intrigue and conflict in the world.

Ageless Guardians:
Golems often serve as ageless guardians of sacred sites, tombs, and treasure vaults. Long after the deaths of their creators, they continue to carry out their appointed tasks for all eternity. They brush off physical damage with ease and are impervious to all but the most potent spells. Their eternal vigilance makes them formidable protectors of ancient secrets and riches.

Blind Obedience:
Golems are bound to their creators' will with unwavering loyalty. They understand commands perfectly, but their grasp of language extends only to this understanding—they cannot be reasoned with or deceived through words. Golems will not think for themselves, acting solely based on their given commands. When left without instructions or incapacitated, they continue to follow their last orders to the best of their ability. Golems may react violently when they can't fulfill their commands or stand inert when idle. Conflicting orders may cause them to alternate between commands.

In a campaign, Golems can serve as formidable allies or challenging adversaries, adding a sense of ancient and indestructible power to the storyline. Adventurers may seek to unlock the secrets of Golem creation, control or outwit these mighty constructs, or unravel the mysteries of the ancient Manuals of Golems. Golems bring an element of awe-inspiring fantasy and unwavering loyalty to the world of tabletop role-playing.

  • Immune to Status Effect:
  • Exhausted

d100
Mod
ADV/DIS

-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information