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Yellow Wizard - Tier 2
Controller Role Creature Template
Creature Template
100,000 gp 382.15

The Yellow Wizard Adept has honed their conjuration skills, effortlessly summoning creatures, objects, and arcane forces with precision. Their spells manifest instantly, weaving reality to their will. Portals flicker at their command, and their mastery allows them to sustain summoned entities longer, reinforcing allies and reshaping the battlefield strategically.

Golden runes pulse around you, swirling in radiant arcs as your hands weave intricate patterns of summoned energy. Your flowing robes shimmer with embroidered sigils, their threads glinting like captured sunlight. A brilliant orb of conjured power hovers between your fingers, its warmth bending reality to your practiced command.

  • Creature Template Creature Template:
  • Wizards - Tier 2 Wizards - Tier 2
    369.88 100000 gp

  • V Max Vitality (Template Overrides)
  • V Dice V Dice: 10

  • At Will Spell At Will Spell:
  • Arctic Arrow
    5.88 2ap 1 Circle of Conjuration

  • Spellcasting
  • Spell Prepared 1 Spells Prepared:
  • Spell Level | Blade Blast Feeding Swarm Summon Mage Hand Void Maw
  • Spell Level 1 | Fog Cloud Magmin Grasp Summon Familiar Tentacles from Beyond
  • Spell Level 2 | Fog of Viscidity Misty Step Summon Dust Mephit Summon Minor Whirling Blades
  • Spell Level 3 | Hearth Spire Ironspike Chains Lava Splash

  • Essences Essences:
  • Body Body: -1
  • Mind Mind: +3
  • Soul Soul: +1
  • Spirit Spirit: 10

Clothes, Robe
Component Pouch
Pouch
Shoes, Leather
 

  • Inventory Equipped Inventory Equipped:
  • Clothes, Robe
    0.1 gp
  • Component Pouch
    25 gp
  • Pouch
    0.5 gp
  • Shoes, Leather
    1 gp

  • Inventory Unequipped Inventory Unequipped:
  • Ink, 1-ounce bottle
    10 gp
  • Magical Ink
    50 gp
  • Quill Pen
    0.2 gp
  • Scroll Case
    1 gp
  • Spellbook
    50 gp

  • Extra Attack Extra Attack: +1

  • ST 2 | 4 SP | d5 Skill Tier 2:
  • Common Common Language Skill

  • ST 3 | 7 SP | d6 Skill Tier 3:
  • Bending Weapon Skill Bending Weapon Skill
  • History History
  • Magic Magic
  • Psyche Psyche

Wizards - Tier 2
Creature Template
Creature Template
100,000 gp 369.88

Adept Wizards are accomplished spellcasters who have moved beyond the fundamentals of their magical studies. They have mastered the core principles of their Circle of Magic Circle of Magic and are now refining their techniques, blending raw power with strategic application. Adepts are often scholars, battle-mages, or arcane enforcers, possessing a significant wellspring of magical energy that allows them to sustain spells over prolonged engagements.

Combat Role

  1. Adepts are both battlefield controllers and damage dealers.
  2. They are far more aggressive and resilient than Neophytes, capable of unleashing powerful spells while maintaining solid defenses.
  3. Capable of fighting solo or alongside other creatures, Adept Wizards can hold their own in prolonged engagements.
  4. They combine spell versatility with defensive magic, making them dangerous opponents that require careful strategy to defeat.

  • V Max Vitality (Template Overrides)
  • V Dice V Dice: 10

  • Essences Essences:
  • Body Body: -1
  • Mind Mind: +3
  • Soul Soul: +1
  • Spirit Spirit: 10

Clothes, Robe
Component Pouch
Pouch
Shoes, Leather
 

  • Inventory Equipped Inventory Equipped:
  • Clothes, Robe
    0.1 gp
  • Component Pouch
    25 gp
  • Pouch
    0.5 gp
  • Shoes, Leather
    1 gp

  • Inventory Unequipped Inventory Unequipped:
  • Ink, 1-ounce bottle
    10 gp
  • Magical Ink
    50 gp
  • Quill Pen
    0.2 gp
  • Scroll Case
    1 gp
  • Spellbook
    50 gp

  • Extra Attack Extra Attack: +1

  • ST 2 | 4 SP | d5 Skill Tier 2:
  • Common Common Language Skill

  • ST 3 | 7 SP | d6 Skill Tier 3:
  • Bending Weapon Skill Bending Weapon Skill
  • History History
  • Magic Magic
  • Psyche Psyche

D4
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D8
D10
D12
D20
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Disadvantage
d100
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Item Information