Celestial Grove
3 |
Spell

Conjure a 60-ft sanctuary of divine trees and starlight. Allies inside heal 3d12 Vitality per round and boost attacks toward fiends and undead.

If casted in the same place for a year, it becomes a permanent Celestial Grove.

Silver-barked trees rise in a wide ring, their leaves pulsing with soft light. Starlit mist clings low to the roots, and the ground feels warm beneath your boots. No fiend dares approach.

  • Spell Info:
  • Spell Spheres: Divine Primal
  • Spell Circle: Circle of Conjuration
  • Components: 
  • Casting Time: 

  • Parameters:
  • Range:
  • AOE: 60 | Chooseable Targets in AOE
  • Duration: 10 minutes

  • Regeneration Roll:
  • Spell Upcastable :

  • Consumes 4 Ability Charges:
  • Harmony
    1

  • Passive Abilities:
  • Fiend Eradicator (3d8)
    49000 gp
  • Undead Eradicator (3d8)
    49000 gp

  • Ability Activation Charges: 7

d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information