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Celestial Grove
Concentration 2ap 3 | Circle of Conjuration
Spell
28.88

Conjure a 60-ft sanctuary of divine trees and starlight. Allies inside heal 3d12 Vitality per round and boost attacks toward fiends and undead.

If casted in the same place for a year, it becomes a permanent Celestial Grove.

Silver-barked trees rise in a wide ring, their leaves pulsing with soft light. Starlit mist clings low to the roots, and the ground feels warm beneath your boots. No fiend dares approach.

  • Spell Spell Info:
  • Spell Spheres: Divine Sphere of Magic Primal Sphere of Magic
  • Spell Circle: Circle of Conjuration Circle of Conjuration
  • Components:  Spell Component VerbalSpell Component Somatic
  • Casting Time:  2ap

  • Parameters Parameters:
  • Range: Near (60)
  • AOE: 60 Sphere
  • Duration: Concentration 10 minutes

  • Regeneration Roll Regeneration Roll:
  • Spell Upcastable :

  • Consumes Ability Charges Consumes 4 Ability Charges:
  • Harmony
    1 Druid

  • Passive Ability Passive Abilities:
  • Fiend Eradicator (3d8)
    14.44 49000 gp
  • Undead Eradicator (3d8)
    14.44 49000 gp

  • Ability Activation Charges Ability Activation Charges: 7

  • Effect Only Affects Same Team Type Effect Only Affects Same Team.

D4
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D12
D20
Advantage
Disadvantage
d100
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Item Information