Menu

Source Library

Digital supplements and compendia—rules content, adventures and setting material you add to My Library.

Source Browse Library
Adventure Adventures

Standalone adventures—ready to run. Purchase the source in the Library for access.

Adventure All Adventures Free Adventure Free Adventures Paid Adventure Paid Adventures
Discord X Theme Dark Mode Theme Light Mode Toggle Panels on
FateTide Tell Your Story
Control Water: Flood
Ability
Ability

You raise the level of all standing water in the area by up to 20 feet. If the water reaches a shore, it floods onto nearby dry land.

If used on a large body of water, you instead create a 20-foot-tall wave that moves across the area and crashes down. Huge or smaller vehicles caught in the wave are carried to the other side, and Huge or smaller vehicles struck by it have a 25% chance of capsizing. The raised water lasts until the spell ends or you choose another effect.

Standing water surges upward, swelling twenty feet in a relentless cascade that spills over shores and devours dry earth in churning torrents. If drawn from a vast body, it rears into a towering wall of foam-flecked blue, thundering forward to slam down with bone-shaking force. Vessels tumble in its grip, hurled across the flood or pitching wildly toward capsized ruin, the deluge echoing in rhythmic, crashing pulses.

  • Parameters Parameters:
  • Range: Very Far (240)
  • AOE: 100 Cube

Attached Items
# Type Name
1 Spell Control Water
D4
D6
D8
D10
D12
D20
Advantage
Disadvantage
d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

These sliders set site audio only, so you can mix against Discord and other apps (phone volume still caps everything).

Effect 1
20%
Effect 2
20%
Ambience
20%
Music
20%

Item Information