Living Weapon (d12)
Passive Ability
20,000 gp

With unarmed attacks, if the creature has no natural weapons existing it automatically gains this as a natural weapon.

This natural weapon is automatically considered in one of the hands. If the creature equips inventory in the main hand AND off hand, this weapon will not be accessible.

  • Overrides/Replaces Ability:
  • Living Weapon (d10)
    6400 gp
  • Living Weapon (d4)
    400 gp
  • Living Weapon (d6)
    800 gp
  • Living Weapon (d8)
    2400 gp

  • Natural Weapon(s):
  • Slam (d12)

  • The Ability, Spell, or Effect cannot be enchanted onto an object.

Attached Items
# Type Name
1 Weapon Skill Natural Weapon Skill
d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information