Fledgling Assassin
Novice Assassins
170 lbs
5

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5

Leather Jerkin
Crossbow Bolt Case
Dagger
 

  • Inventory Equipped:
  • Crossbow Bolt Case
    1 gp
  • Dagger
    2 gp
  • Leather Jerkin
    45 gp

  • Inventory Unequipped:
  • Dagger
    2 gp
  • Hand Crossbow
    75 gp
  • Healing Potion, Minor
    15 gp
  • Poison, Minor
    10 gp
  • 20 Crossbow Bolt
    0.05 gp


  • Passive Abilities:
  • Evasive Maneuvers
    1300 gp
  • Advanced Armor Training - Light
    2000 gp

  • Quick Abilities:
  • Subtle Stride
    500 gp
  • Agile Dodge
    500 gp
  • Fleet of Foot
    1000 gp

  • Attack Abilities:
  • Poison Attack (d10)
    6400 gp
  • Pinning Attack
    150 gp
  • Piercing Strike
    400 gp

You spot a lean figure crouched on a ledge, cloak clinging to battered leathers. A small crossbow rests in one gloved hand, bolts strapped loosely at the hip. Their mask hides an unsteady breath.

A Fledgling Assassin is newly initiated, trained in basic stealth, quick kills, and poison use. They often rely on light crossbows, short blades, and dark leathers. Though inexperienced, their ambition and reckless daring make them dangerous in unpredictable ways, especially when working in groups or under direct orders.

Novice Assassins
Creature Sub Type

A Novice Assassin is an unseasoned killer, often freshly trained or self-taught. Lacking finesse, they rely on basic stealth, cheap blades, and common poisons. Prone to mistakes, they’re usually assigned low-risk targets or used as expendable assets by larger guilds or crime networks.

Leather Jerkin
Crossbow Bolt Case
Dagger
 

  • Inventory Equipped:
  • Crossbow Bolt Case
    1 gp
  • Dagger
    2 gp
  • Leather Jerkin
    45 gp

  • Inventory Unequipped:
  • Dagger
    2 gp
  • Hand Crossbow
    75 gp
  • Healing Potion, Minor
    15 gp
  • Poison, Minor
    10 gp
  • 20 Crossbow Bolt
    0.05 gp

  • Passive Abilities:
  • Evasive Maneuvers
    1300 gp

  • Attack Abilities:
  • Poison Attack (d10)
    6400 gp

  • Skill Tier 2:
  • Common Language Skill
  • Psyche
  • Thieves Cant Language Skill

  • Skill Tier 3:
  • Archery Weapon Skill
  • Attention
  • Balance
  • Empathy
  • Hunting
  • Influence
  • Initiative
  • Inspection
  • Light Armor Skill
  • Locks
  • Navigation
  • One-Handed Melee Weapon Skill
  • Sneak

d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information