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FateTide Tell Your Story
Fledgling Assassin
Assassins, Tier 1
170 lbs
5
424.93

39 / 39
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5

Leather Jerkin
Crossbow Bolt Case
Dagger
 

  • Inventory Equipped:
  • Crossbow Bolt Case
    1 gp
  • Dagger
    4.1 2 gp
  • Leather Jerkin
    32 45 gp

  • Inventory Unequipped:
  • Dagger
    4.1 2 gp
  • Hand Crossbow
    2.5 75 gp
  • Healing Potion (2d4 + 2)
    14.34 15 gp
  • Poison (1d4)
    2.62 10 gp
  • 20 Crossbow Bolt
    0.05 gp
  • 20 Crossbow Bolt
    0.05 gp


  • Passive Abilities:
  • Evasive Maneuvers
    1300 gp

  • Quick Abilities:
  • Subtle Stride
    500 gp
  • Agile Dodge
    500 gp

  • Attack Abilities:
  • Poison Attack (d10)
    10.85 6400 gp

  • Opportunity Attack Abilities:
  • Reflex Slice
    500 gp


  • Monster Bits:
  • 20 Humanoid Blood
    0.15 gp
  • 50 Animal Bone
    0.03 gp
  • 34 Animal Fat
    0.5 gp
  • 118 Animal Meat
    0.05 gp
  • 16 Soft Skin
    0.05 gp

You spot a lean figure crouched on a ledge, cloak clinging to battered leathers. A small crossbow rests in one gloved hand, bolts strapped loosely at the hip. Their mask hides an unsteady breath.

A Fledgling Assassin is newly initiated, trained in basic stealth, quick kills, and poison use. They often rely on light crossbows, short blades, and dark leathers. Though inexperienced, their ambition and reckless daring make them dangerous in unpredictable ways, especially when working in groups or under direct orders.

Assassins, Tier 1
Creature Template
104.35

A Novice Assassin is an unseasoned killer, often freshly trained or self-taught. Lacking finesse, they rely on basic stealth, cheap blades, and common poisons. Prone to mistakes, they’re usually assigned low-risk targets or used as expendable assets by larger guilds or crime networks.

Leather Jerkin
Crossbow Bolt Case
Dagger
 

  • Inventory Equipped:
  • Crossbow Bolt Case
    1 gp
  • Dagger
    4.1 2 gp
  • Leather Jerkin
    32 45 gp

  • Inventory Unequipped:
  • Dagger
    4.1 2 gp
  • Hand Crossbow
    2.5 75 gp
  • Healing Potion (2d4 + 2)
    14.34 15 gp
  • Poison (1d4)
    2.62 10 gp
  • 20 Crossbow Bolt
    0.05 gp
  • 20 Crossbow Bolt
    0.05 gp

  • Passive Abilities:
  • Evasive Maneuvers
    1300 gp

  • Attack Abilities:
  • Poison Attack (d10)
    10.85 6400 gp

  • Skill Tier 2:
  • Common Language Skill
  • Psyche
  • Thieves Cant Language Skill

  • Skill Tier 3:
  • Archery Weapon Skill
  • Attention
  • Balance
  • Empathy
  • Hunting
  • Influence
  • Initiative
  • Inspection
  • Light Armor Skill
  • Locks
  • Navigation
  • One-Handed Melee Weapon Skill
  • Sneak

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Item Information