Great Mimic
Shapechangers
14

|

14
15
127
127
0
2
15
60

3


  • Natural Armor:
  • Natural Armor +1
    0 gp


  • Natural Weapon(s):
  • Bite (2d10)
  • Slam (2d8)


  • Passive Abilities:
  • False Appearance

  • Attack Abilities:
  • Constricting Attack, Adept

  • At Will Spell(s):
  • Polymorph
    4


As you reach for the item, it transforms into an enormous mouth, jaws intent on devouring your arm whole. A shape-shifter, mimicking your desired object, springs a surprise, as it has done with countless adventurers before you, revealing its treacherous nature in a moment of unsuspecting deception.

Mimics are opportunistic hunters, who take the form of objects to lure in prey, then attack with pseudopods and deadly bites. A great mimic is a much more powerful form of mimic, with higher intelligence and the ability to manifest the form of humanoids. They may be created from ordinary captured mimics by a ritual, or may simply be a free-spirited mimic who devoted itself to the pursuit of knowledge and power rather than food. Great mimics' impersonations of humanoids are limited. They can near-identically change into people on sight, but almost always get the details wrong by memory, and come out closer to their true form. They are usually bound in service to spell casters who empowered them, used as spies and assassins. Watching what might've been an ally sprout long pseudopods and a near-dislocated, long-tongued mouth and attack is a truly frightening ordeal. However, mimics that transcended on their own accords, however extremely rare, follow their own paths. By mastering their bodies' manipulations, great mimics' bites produce more potent corrosion, and can infect their victims with a deadly neurotoxin that leaves them helpless.

Environments:

Shapechangers
Creature Sub Type

d100
Mod
ADV/DIS

-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information