Animated Statue
7,500 gp
500 lbs
6

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52 / 52
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5

  • Natural Armor:
  • Natural Armor +8
    0 gp


  • Natural Weapon(s):
  • Slam (3d6)


  • Passive Abilities:
  • Antimagic Susceptibility
  • False Appearance
    800 gp


  • Monster Bits:
  • 25 Mechanical Part, Large
    0.1 gp
  • 50 Mechanical Part, Small
    0.1 gp

A steadfast sentinel radiates unwavering determination, an incorruptible guardian over vital spaces and precious treasures. Chosen by those avoiding the path of undead creation, this creature showcases remarkable craftsmanship, embodying a sentinel of mystical energy—a testament to the dedication and skill imbued in its creation.

🗿✨ Animated Statues: Eternal Guardians of Stone

Carved from stone and imbued with potent magic, animated statues are unyielding sentinels, their stoic forms standing vigil over sacred sites, ancient treasures, and forbidden halls. 🏛️ Forged through arcane rituals, these constructs embody the will of their creators, their sculpted features masking a relentless drive to protect or destroy. Motionless until stirred, they spring to life with the grinding of stone, their ponderous strength and unshakable loyalty making them both revered protectors and fearsome adversaries. In any campaign, animated statues are timeless relics of power, their presence a silent promise of the secrets—or dangers—they guard.

🪄 Forged by Arcane Might

Animated statues are born from the union of masterful craftsmanship and formidable magic, their stone bodies sculpted with precision before being infused with an arcane spark. 🧙‍♂️ Whether carved as regal kings, snarling beasts, or mythic heroes, each statue is a work of art, its surface etched with runes or polished to mirror-like sheen. The ritual that animates them binds their form to a singular purpose—guarding a vault, defending a temple, or slaying intruders—making them as incorruptible as the stone from which they are hewn.

Game Masters can customize their creation to fit the campaign’s lore: a statue animated by a god’s blessing, a mage’s spell, or a forgotten ritual tied to an ancient civilization. Their material—marble, granite, obsidian—can reflect their origin, with unique properties like glowing veins of crystal or a surface that weathers no storm.

🛡️ Unwavering Sentinels: Guardians of Eternity

Animated statues are the epitome of steadfast duty, standing motionless for centuries until their purpose is triggered. 🗝️ They guard crucial locations—tombs of forgotten rulers, shrines to lost deities, or caches of forbidden relics—with an vigilance that defies time. Their stone forms are impervious to hunger, pain, or fear, and their enchanted resilience shrugs off all but the mightiest blows or spells. When roused, they move with deliberate power, their footsteps shaking the earth, their strikes capable of crushing armor and bone alike.

In battle, they are relentless, their rigid forms pivoting with surprising precision to track foes. Some bear enchanted weapons—swords that never dull, or fists that blaze with arcane fire—while others unleash unique abilities, like a gaze that slows enemies or a roar that splinters wood. GMs can place them in any setting, from crumbling ruins to opulent palaces, their presence a challenge that tests both might and cunning.

⚔️ Bound to Purpose: Obedient Yet Unyielding

An animated statue’s existence is defined by its creator’s command, whether to protect a sacred relic, bar entry to a forbidden chamber, or slay all who trespass. 🪓 They follow orders with mechanical precision, their stone minds immune to persuasion or deceit. Without instructions, they revert to their last directive, standing inert or patrolling endlessly until a new purpose is given. If their task becomes impossible, they may freeze in place, a silent monument, or lash out in frustration, their stone limbs carving paths of destruction.

GMs can explore this obedience as a narrative hook—perhaps a statue’s command is outdated, guarding a treasure long stolen, or its creator’s death leaves it vulnerable to new masters. Their literal interpretation of orders offers opportunities for clever players to outwit them, turning their strength into a liability.

🌌 Timeless Protectors of the Past

Animated statues are more than guardians; they are echoes of the hands that shaped them, their forms preserving the artistry and ambition of lost ages. 🌑 In a campaign, they can serve as gatekeepers to ancient mysteries, their defeat revealing secrets or triggering traps. Their origins can tie to the world’s history—a statue crafted by a fallen empire, animated by a desperate priest, or bound to a cursed bloodline. In lands like Zin, where shadows cling to ancient stones, animated statues might stand sentinel over crypts haunted by forgotten gods, their unblinking eyes a challenge to those who seek the power within.

To face an animated statue is to confront the weight of history, a foe as enduring as the mountains. Heroes who overcome them may claim the treasures they guard or unravel the lore of their creation, but the statue’s silent vigil lingers, a reminder that some duties outlast even death. 🗿

d100
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ADV/DIS
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To access the dice log to keep track of your rolls

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To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information