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FateTide Tell Your Story
Bandit Raider Thug
Medium - Size
Bandit Raiders
1,000 gp
200 gp / day
240 lbs
Brute Role
10
467.34

Body
Mind
Soul
Vitality
67 / 67
Armor
12
17
Luck
Walking Speed
30
Jumping Speed
16
Unhindered Attacks
2
Reach
5
ST 1 | 1 SP | d4
ST 2 | 4 SP | d5
ST 3 | 7 SP | d6
Language Fluent

Hood, Cloth
Mail Shirt
Bracers, Iron
Cloak, Cloth
Hooded Lantern
Greaves, Iron
Greataxe
 
Greataxe

  • Inventory Equipped Inventory Equipped:
  • Bracers, Iron
    16 15 gp
  • Gloves, Leather
    5 gp
  • Greataxe
    2.39 30 gp
  • Greaves, Iron
    16 2 gp
  • Hood, Cloth
    1 gp
  • Hooded Lantern
    5 gp
  • Mail Shirt
    48 60 gp
  • Cloak, Cloth
    1 gp

  • Inventory Unequipped Inventory Unequipped:
  • Dagger
    4.1 2 gp
  • Smoke Bomb
    23.97 15 gp


  • Full Ability Full Abilities:
  • Light Hooded Lantern

  • Quick Ability Quick Abilities:
  • Steadfast Posture
    500 gp Requires Skill Tier 1 Medium Armor Skill

  • Attack Ability Attack Abilities:
  • Aggravating Attack
    2.51 600 gp
  • Frightening Strike
    17.52 3000 gp
  • Cleave
    Requires Skill Tier 1 Two-Handed Melee Weapon Skill
  • Heavy Swing
    4.68 500 gp Requires Skill Tier 2 Two-Handed Melee Weapon Skill
  • Shield Shattering Blow
    500 gp Requires Skill Tier 3 Two-Handed Melee Weapon Skill

  • Reaction Ability Reaction Abilities:
  • Enduring Man
    1000 gp
  • Masterful Parry
    6.81
  • Ironclad Tenacity
    1000 gp Requires Skill Tier 3 Medium Armor Skill


  • Monster Bit Monster Bits:
  • 14 Humanoid Blood
    0.15 gp
  • 36 Animal Bone
    0.03 gp
  • 24 Animal Fat
    0.5 gp
  • 84 Animal Meat
    0.05 gp
  • 12 Soft Skin
    0.05 gp

You see him before you—broad-shouldered, wrapped in battered chain and leather, axe hanging low in one calloused hand. His scarred face twists into a grin, teeth chipped, eyes sizing you up like prey.

This brute favors force over finesse. Clad in rough chainmail and studded leather, he wields a heavy axe with brutal strength. Scarred and loud, he thrives in frontal assaults and intimidation. Often found leading smaller thugs, he's first into the fight—and last to back down.

Bandit Raiders
Creature Sub Type
Creature Sub Type
1,000 gp 20.18

The Bandit Raider is a mid-tier threat among outlaws—no longer a desperate thug, but not yet a true commander. These individuals have survived enough battles to grow confident, even cocky, and they carry that swagger into every encounter. They're hardened by skirmishes and border raids, and they’ve learned the value of precision, mobility, and intimidation.

Their armor is as rough and patchwork as their lives: scavenged chainmail layered over torn gambesons, with bits of studded leather strapped across shoulders and thighs. Each piece has a story—stolen, looted, or earned in blood. Their weapons are functional and brutal: a chipped battleaxe slung over the back, a worn shortbow at the hip, or a spear with a shaft wrapped in old cloth for extra grip. Every item has been used, repaired, and used again.

Bandit Raiders rarely fight alone. They prefer to operate in tight units of three to six, often taking the lead during ambushes or fast-moving raids. They're mounted more often than not—riding half-trained horses, wolves, or whatever hardy beasts they can tame. This mobility gives them an edge in rough terrain, where they can encircle a target, attack from unexpected angles, and vanish before a counterattack can form.

In combat, a Bandit Raider fights smart. They'll strike first, hard, and fast—targeting the weakest or most vulnerable in a group. They’re not above using tricks, either: throwing sand in an enemy’s eyes, shouting false warnings to sow confusion, or faking retreat to lure a pursuer into a trap. They understand morale, and when they lead lesser bandits, they keep them aggressive with shouted threats or crude encouragement.

A Raider isn’t a master tactician, but they’ve survived enough battles to know what works—and more importantly, when to run. They're not interested in glory. They fight for coin, supplies, and survival. If a fight turns against them, they’ll flee without hesitation, regrouping later to strike again when the odds shift back in their favor.

Cloak, Cloth
 

  • Inventory Equipped Inventory Equipped:
  • Cloak, Cloth
    1 gp

  • Inventory Unequipped Inventory Unequipped:
  • Dagger
    4.1 2 gp
  • Smoke Bomb
    23.97 15 gp

  • Extra Attack Extra Attack: +1

  • ST 2 | 4 SP | d5 Skill Tier 2:
  • Common Common Language Skill
  • Thieves Cant Thieves Cant Language Skill

D4
D6
D8
D10
D12
D20
Advantage
Disadvantage
d100
Mod
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Ambience
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Item Information