Dispel Evil and Good: Break Enchantment
Ability

You Reach a Target to break evil's hold over it.

This only works if the Caster of the status effect was of the Creature Type: Celestial, an Elemental, a Fey, a Fiend, or an Undead.

A crackling force ripples over you, unseen hands peeling away clinging filaments of otherworldly influence. Shackles of magic fracture, shattering like brittle glass, leaving only the raw shape of your form, untouched and unbound.

  • Parameters:
  • Range:

  • Ability Activation Charges: 2

Attached Items
# Type Name
1 Spell Dispel Evil and Good
d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information