Short-Term Madness: Ritual
Free Ability
1 gp

Madness drives the user to frantically draw a ritual circle on the floor by any means necessary, using ink, digging out mud, or -if there are no other options- taking 1d4 of piercing damage and using their own blood. They miss one round, and at the end of their next turn, the circle will cause a random spell with the ritual tag to be cast immediately, centered on the ritual circle. If it requires a target, use the nearest creature.

Your hands move with wild precision, dragging crude lines into the surface—ink, dirt, or crimson streaks mingling in chaotic symbols. The circle glows faintly as runes pulse, ready to unleash unpredictable power.

  • Parameters:
  • Range:
  • Duration: 1 minutes

  • The Ability, Spell, or Effect cannot be enchanted onto an object.

Attached Items
Ability is not attached to any item.
d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information