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Alchemist - Tier 2
Creature Template
Creature Template
67.5

⚗️🧪 Alchemist: Tier 2 Reagent Master

A Tier 2 Alchemist is a respected chemical practitioner whose compounds, restorative preparations, and experimental methods make them a notable specialist in trade, medicine, and controlled transformation. They are no longer just producing basic stock. At this tier, their work is more reliable, more refined, and more valuable to clients with serious needs.

📚🔥 Training and Foundation

Tier 2 Alchemists are deeply shaped by advanced apprenticeship, formal study, guild examination, military service, laboratory work, or years of disciplined experimentation. They understand reaction timing, purity control, distillation, extraction, preservation, mineral refinement, and the handling of unstable mixtures at a higher level than common compounders. Their craft is no longer just practical. It is specialized.

🧥🫙 Appearance and Bearing

These creatures usually appear as established laboratory workers, apothecaries, battlefield chemists, mineral refiners, plague-remedy brewers, or scholarly experimenters with a known trade reputation. Their clothing is practical and protective, often including layered aprons, gloves, lenswork, satchels of labeled vials, wrapped instruments, and reinforced carrying cases. Their bearing is deliberate, exact, and often marked by the habit of constant observation.

🧪📦 Typical Inventory

A Tier 2 Alchemist commonly stocks refined tonics, concentrated tinctures, antiseptics, burn salves, sleeping draughts, stimulant compounds, anti-venoms, preserving fluids, stronger acids, laboratory reagents, purification salts, smoke mixtures, corrosion agents, powder stabilizers, metal-testing kits, alchemical fire in controlled quantities, glassware sets, filters, scales, sealed herbs, mineral concentrates, and partially completed experimental batches. Their stock is more expensive and more dependable than that of a Tier 1 Compounder, and often includes made-to-order preparations for physicians, officers, craftsmen, or wealthy patrons.

🧠⚖️ Working Style

Their working style is controlled, documented, and precision-focused. A Tier 2 Alchemist keeps better records, tests ingredients more carefully, and produces more consistent results across repeated batches. They can handle more delicate reactions, create stronger compounds safely, and take on custom work that requires exact proportion or uncommon materials. Their ambitions may still include transmutation, universal medicines, or bodily refinement, but their daily trade is grounded in repeatable quality.

💰🜂 Trade and Practical Role

What defines this subtype is refined utility with rising ambition. Tier 2 Alchemists make substances that solve complex practical problems while steadily pushing toward deeper material understanding. Their work serves doctors, navy officers, merchants, miners, armorers, gunsmiths, surveyors, and workshops that need reliable chemical goods. They are valued not just for having supplies, but for knowing how to make the right version of a supply.

🏪🧾 Business and Workspace

Tier 2 Alchemists usually work from proper laboratories, successful apothecary shops, guild-approved workrooms, military supply spaces, university chambers, or secure merchant-backed facilities. Their business is more organized and better supplied, with labeled shelves, controlled heat sources, written ledgers, locked volatile storage, and often one or more assistants or apprentices. Their shop is less improvised and more professional.

🏙️👥 Common Roles

These creatures are commonly found as established apothecaries, military alchemists, chemical suppliers to shipyards or foundries, academic laboratory workers, city remedy specialists, poison examiners, or independent shopkeepers trusted with more difficult compounds. In larger settlements, they are often the people consulted when common medicine, common powder, or common craft solutions are no longer enough.

👑⚗️ Place in Society

A Tier 2 Alchemist holds modest professional status. Skilled clients respect them, officials may regulate them, and rivals watch them carefully. Their work has enough value that mistakes are costly and successes are remembered. In a flintlock fantasy setting, they often occupy an uneasy but important place between medicine, industry, and dangerous innovation.

📈🧪 Tier Meaning

Tier 2 represents an alchemist that has developed beyond basic compounding into recognized professional skill. The core traits remain the same—chemical preparation, practical transformation, useful inventory, and experimental ambition—but they now operate with greater refinement, stronger stock, and clearer reputation. It is no longer just a working compounder. It is a true reagent master.

  • Inventory Unequipped Inventory Unequipped:
  • 20 Freefire Herb
    40 gp
  • 20 Potion of Mind Reading
    0.5 30 gp
  • 20 Potion of Love
    29.51 50 gp
  • 20 Potion of Invisibility
    11.81 65 gp
  • 20 Ectoplasm
    5 gp
  • 20 Potion of Glorious Vaulting
    0.5 30 gp
  • 20 Potion of Flying
    0.5 50 gp
  • 20 Edelweiss Herb
    50 gp
  • 20 Potion of Feather Fall
    0.5 20 gp
  • 20 Potion of Day Eyes
    0.5 50 gp
  • 20 Potion of Comprehend Languages
    0.5 50 gp
  • 20 Potion of Climbing
    0.5 20 gp
  • 20 Potion of Clairvoyance
    200 gp
  • 20 Elixir of Moonshield
    0.5 50 gp
  • 20 Tiger Eye
    1 gp
  • 20 Potion of Attention
    0.5 10 gp
  • 20 Poison (1d4)
    4.52 10 gp
  • 20 Oil of Slipperiness
    2.63 50 gp
  • 20 Animal Fat
    0.5 gp
  • 20 Oil of Sharpness
    3.6 50 gp
  • 20 Oil of Accuracy
    3.6 30 gp
  • 20 Insect Repellent, Salve
    30 gp
  • 20 Holy Water, Flask
    16.49 25 gp
  • 20 Silver, powdered
    25 gp
  • 20 Healing Potion (2d4 + 2)
    14.34 15 gp
  • 20 Healing Potion (4d4 + 4)
    30.48 30 gp
  • 20 Bone, dust
    0.05 gp
  • 20 Soap
    0.02 gp
  • 20 Sealing Wax
    0.5 gp
  • 20 Sap, Tree
    1 gp
  • 20 Perfume, Vial
    5 gp
  • 20 Lye
    0.1 gp
  • 20 Timber
    0.08 gp
  • 20 Lamp Oil
    0.1 gp
  • 20 Tallow
    0.55 gp
  • 20 Insect Repellent, Block
    10 gp
  • 20 Ink, 1-ounce bottle
    10 gp
  • 20 Vial, Glass
    0.03 gp
  • 20 Glue
    1 gp
  • 20 Alchemy Tools
    15 gp
  • 20 Antitoxin, Vial
    0.5 16 gp
  • 20 Acid, Vial
    13.51 16 gp
  • 20 Warp Potion
    0.5 30 gp
  • 20 Rotten Flesh
    0.05 gp
  • 20 Stinging Nettle Syrup
    28.43 40 gp
  • 20 Smelling Salt
    0.5 5 gp
  • 20 Self-Assuring Elixir
    0.5 50 gp
  • 20 Regeneration Potion (+2)
    0.5 50 gp
  • 20 Potion of Vitality
    0.5 50 gp
  • 20 Potion of Spirit Safeguard
    0.5 50 gp
  • 20 Elixir of Speak with Animals
    0.5 20 gp
  • 20 Vial of Poison
    65.36 20 gp
  • 20 Black Cohosh Herb
    5 gp
  • 20 Elixir of Cold Resistance
    0.5 45 gp
  • 20 Kheper Salt
    2.5 gp
  • 20 Elixir of Barkskin
    0.5 30 gp
  • 20 Bellflower Herb
    10 gp
  • 20 Bark, Oak
    0.05 gp
  • 20 Elixir of Animal Speaking
    0.5 13 gp
  • 20 Elixir of Acid Resistance
    0.5 45 gp
  • 20 Salvia Herb
    5 gp
  • 20 Goblin Root Herb
    10 gp
  • 20 Potion of Bravery
    15.49 15 gp
  • 20 Verdant Moss
    5 gp
  • 20 Eel Petal Herb
    5 gp
  • 20 Elixir of Vigilance
    0.5 25 gp
  • 20 Basilisk's Eye
    5 gp
  • 20 Potion of the Basilisk
    0.5 10 gp
  • 20 Wolfsbane Herb
    10 gp
  • 20 Antidote
    0.5 8 gp
  • 20 Mugwort Herb
    1 gp
  • 20 Alchemist's Fire
    5.23 13 gp
  • 20 Sunflower Herb
    5 gp
  • 20 Flask, Glass
    0.03 gp
  • 20 Emberstalk Herb
    5 gp
  • 20 Drinking Water
    0.01 gp
  • 20 Citronella Herb
    0.1 gp
  • 20 Kaeth Herb
    10 gp
  • 20 Elixir of Water Breathing
    0.5 25 gp
  • 20 Baptisia Herb
    5 gp
  • 20 Elixir of Viciousness
    0.5 50 gp
  • 20 Blackthorn Herb
    15 gp
  • 20 Elixir of Thunder Resistance
    0.5 45 gp
  • 20 Elixir of See Invisibility
    0.5 40 gp
  • 20 Bloodroot Herb
    30 gp
  • 20 Elixir of Radiant Resistance
    0.5 45 gp
  • 20 Faerie Blossom Herb
    15 gp
  • 20 Elixir of Psychic Resistance
    0.5 45 gp
  • 20 Nightshade Herb
    5 gp
  • 20 Eyebright Herb
    5 gp
  • 20 Elixir of Poison Resistance
    0.5 45 gp
  • 20 Elixir of Peerless Focus
    0.5 30 gp
  • 20 Snapdragon Herb
    5 gp
  • 20 Elixir of Necrotic Resistance
    0.5 45 gp
  • 20 Lunar Root Herb
    5 gp
  • 20 Elixir of Lightning Resistance
    0.5 45 gp
  • 20 Stormvine Herb
    30 gp
  • 20 Elixir of Freedom of Movement
    0.5 400 gp
  • 20 Ooze Slime
    5 gp
  • 20 Star Thistle Herb
    5 gp
  • 20 Elixir of Force Resistance
    0.5 45 gp
  • 20 Elixir of Fire Resistance
    0.5 45 gp
  • 20 Dragons Elemental Sack
    500 gp
  • 20 Dream Dust
    5 gp
  • 20 Starflower Herb
    100 gp
  • 20 Elixir of Acid Immunity
    0.5 1000 gp
  • 20 Dragon's Bane Herb
    50 gp
  • 20 Elixir of Cold Immunity
    0.5 1000 gp
  • 20 Elixir of Fire Immunity
    0.5 1000 gp
  • 20 Scoparia Herb
    50 gp
  • 20 Elixir of Giant Size
    0.5 120 gp
  • 20 Hill Giant Finger
    40 gp
  • 20 Elixir of Hill Giant Strength
    0.5 100 gp
  • 20 Elixir of Lightning Immunity
    0.5 1000 gp
  • 20 Elixir of Poison Immunity
    0.5 1000 gp
  • 20 Silverleaf Herb
    25 gp
  • 20 Elixir of Thunder Immunity
    0.5 1000 gp
  • 20 Healing Potion (8d4 + 8)
    55.85 100 gp
  • 20 Devil's Claw Herb
    50 gp
  • 20 Laughing Gas
    26.99 100 gp
  • 20 Potion of Bless
    5.16 100 gp
  • 20 Potion of Diminution
    0.5 100 gp
  • 20 Dragon Blood
    10 gp
  • 20 Potion of Draconic Might
    36.69 500 gp
  • 20 Potion of Dragon's Gullet
    0.5 100 gp
  • 20 Potion of Enlarge Target
    0.5 100 gp
  • 20 Animal Blood
    0.1 gp
  • 20 Gnoll Ear
    20 gp
  • 20 Potion of Haste
    6.69 100 gp
  • 20 Vampire's Bane Herb
    50 gp
  • 20 Regeneration Potion (1d4 + 1)
    5.17 100 gp
  • 20 Regeneration Potion (1d8 + 1)
    8.9 500 gp
  • 20 Hydra Blood
    200 gp
  • 20 Shimmering Truth
    19.35 50 gp
  • 20 Suggestion Gas
    14.69 30 gp
  • 20 Thunder Bomb
    26.22 30 gp
  • 20 Magical Ink
    50 gp
  • 20 Stop Poison
    26.98 175 gp

  • ST 6 | 16 SP | d9 Skill Tier 6:
  • Alchemy Alchemy

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