Keen Mind
Feat
Requires 1

  • Passive Abilities:
  • Living Clock
  • Living Compass
  • Photographic Memory
  • The Red Pill

  • Skill Points: +3

d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information