Commander Varn Hollow
Guards, Tier 1
500 gp / day
240 lbs
10
1164.33

97 / 97
10
17
30
16
5
1
5
4

Helmet
Half Plate
Bracers, Iron
Clothes, Uniform
Cloak, Cloth
Greaves, Iron
Boots, Iron
Maul
 
Maul

  • Inventory Equipped:
  • Boots, Iron
    150 8 gp
  • Bracers, Iron
    300 15 gp
  • Cloak, Cloth
    1 gp
  • Greaves, Iron
    150 2 gp
  • Half Plate
    67.84 450 gp | Armor +1
  • Helmet
    40 gp
  • Maul
    5.62 10 gp | Weapon Enchantment +1
  • Clothes, Uniform
    1 gp

  • Inventory Unequipped:
  • Healing Potion, Adept
    -15 30 gp
  • Medium Shield
    39.88 10 gp | Armor +1
  • Shortsword
    5.68 10 gp | Weapon Enchantment +1
  • Manacles
    -100 2 gp
  • Signal Whistle
    3 gp


  • Passive Abilities:
  • Pack Tactics
    500 gp
  • Armor +1
  • Weapon Enchantment +1
    1000 gp

  • Full Abilities:
  • Rock Armor
    12

  • Abilities:
  • Rally the Men

  • Quick Abilities:
  • Battlefield Order
  • Plate Training
    1000 gp
  • Shock Tremor
    2.45

  • Attack Abilities:
  • Disarming Attack
    200 gp
  • Backbreaker
    2.26 300 gp
  • Concussive Smash
    3.76 250 gp
  • Hurling Impact
    100 gp

  • Reaction Abilities:
  • Unshakable Defense
    3000 gp

  • Opportunity Attack Abilities:
  • Cruel Retaliation
    6.5 2400 gp

You see a broad man in dented plate, one pauldron hanging lower than the other. His coat’s faded red, boots worn to the heel. He leans on a baton carved from old streetstone.

Commander Varn Hollow oversees the outer districts, managing patrol rotations, riot control, and inter-guild disputes. A veteran of street wars, he favors blunt tactics and direct orders. Known for his cracked breastplate and gravelled voice, Hollow commands respect through action, not charm, and keeps a ledger of every broken oath.

Guards, Tier 1
Creature Sub Type
2.56

Street Guards are the most common and visible law enforcers in towns and cities. Recruited from the local population or nearby villages, they form the backbone of public order—walking the streets, breaking up fights, chasing thieves, and keeping an eye on suspicious folk. They're not elite soldiers, but they know the streets better than anyone.

Clothes, Uniform
 

  • Inventory Equipped:
  • Clothes, Uniform
    1 gp

  • Inventory Unequipped:
  • Manacles
    -100 2 gp
  • Signal Whistle
    3 gp

  • Skill Tier 2:
  • Common Language Skill

d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music