Pirate Rifleman
Pirates
150 lbs
3

27 / 27
11
13
30
12
1
5

Leather Jerkin
Clothes, Traveler's
Belt, Leather
Pouch
Boots, Leather
Longshot Rifle
 
Longshot Rifle

  • Inventory Equipped:
  • Leather Jerkin
    45 gp
  • Longshot Rifle
    1000 gp
  • Boots, Leather
    3 gp
  • Clothes, Traveler's
    2 gp
  • Belt, Leather
    2 gp
  • Pouch
    0.5 gp

  • Inventory Unequipped:
  • Fine Wine (Bottle)
    10 gp
  • Firearms 300 Caliber Bullet
    2 gp


  • Passive Abilities:
  • Keen Sight
    1500 gp

  • Quick Abilities:
  • Subtle Stride
    500 gp


  • Monster Bits:
  • 36 Humanoid Blood
    0.15 gp
  • 88 Animal Bone
    0.03 gp
  • 60 Animal Fat
    0.5 gp
  • 208 Animal Meat
    0.05 gp
  • 28 Soft Skin
    0.05 gp

You see a pirate perched in the crow's nest, steadying a flintlock rifle against his shoulder. The muzzle flashes, and a puff of smoke surrounds him as he fires down at the deck below.

Environments:

Pirates
Creature Sub Type

🏴‍☠️ Pirates: Scourges of the Seven Seas

Pirates are the wild heartbeat of the oceans, lawless rogues who live for plunder, freedom, and the roar of cannon fire. 🏴‍☠️ These salt-crusted marauders sail under black flags, their ships ghosts on the horizon, striking with cutlass and cunning. Masters of the storm-tossed waves, they embody rebellion against empires, chasing horizons lined with gold and glory. To cross a pirate crew is to dance with chaos—where rum flows like blood, treasures vanish into island sands, and every horizon hides a new legend. ⚓

🌑 Origins: Born of Mutiny and the Gallows

Pirates rise from broken oaths and desperate choices—sailors fleeing tyrannical captains, privateers turning rogue, or castaways swearing vengeance on the seas. 🪝 Many bear the brand of the noose or the scars of the lash, their first act of piracy a mutiny that claims a ship and births a new legend. Ancient curses or siren pacts might seal their fate, binding them eternally to the waves.

Game Masters can twist origins to fit the campaign: a cursed galleon crew rising as undead raiders, sky-pirates raiding cloud citadels, river bandits haunting misty deltas, or desert corsairs riding sand-ships—making each pirate band a reflection of your world’s lawless fringes. 🗺️

💥 Unyielding Freedom: Lords of the Lawless Waves

Pirates live untethered by kings or codes beyond their own, their lives short but blazing. 🌪️ Agile in boarding actions, deadly with flintlock and saber, they turn merchant vessels into prizes in minutes. Their ships—sleek sloops, hulking brigs, or ghost-rigged frigates—dance through tempests, cannons thundering defiance. Crews vote on captains and shares, enforcing brutal equality: one for the bosun, two for the quartermaster, death for betrayal.

This liberty comes laced with peril—naval hunts, monstrous krakens, rival crews, mutinies brewing below decks. GMs can shape their ethos: honorable rogues sparing the innocent, savage cutthroats who burn what they can’t take, or tragic outcasts haunted by the lives they left behind. 🍻

🧠 The Pirate Code: Brotherhood Forged in Blood

Not mere anarchy, pirates swear articles—democratic pacts dividing loot, banning gambling or women aboard (bad luck), punishing theft with marooning or the cat-o’-nine-tails. 🗡️ Parrots perch on shoulders as lucky familiars, peg legs and eye patches mark battles won, Jolly Roger flies as terror’s banner. Crews carouse in hidden coves, rum-soaked tales spinning around campfires, loyalty fierce until gold tempts treachery.

Customize the code: spectral pacts for ghost fleets, blood oaths binding sea devils, egalitarian republics on floating isles, or secret codes etched in tattoos that only glow under moonlight. Their “courts” might be raucous taverns, storm-lashed wrecks, or midnight councils aboard drifting hulks. 🦜

🗡️ Raids and Roguery: Masters of Mayhem

Pirates excel in ambush and boarding—flying false colors to close, then unleashing grapples, grapeshot, and smoke bombs. 🏹 They raid trade routes, sack colonial ports, hunt treasure fleets laden with spices, silver, and forbidden artifacts. Schemes span horizons: forging maps to phantom isles, allying with merfolk for underwater hauls, bribing harbormasters, or toppling governors for ransom and revenge.

GMs, weave epic plots: a legendary hoard guarded by ancient wards, a mutiny brewing mid-voyage, a rival captain’s cursed blade that must be claimed, or a pirate king’s bid to unite the fleets under one black banner. Endless hooks for swashbuckling betrayal, high-seas chases, and buried-treasure hunts. 💰

🪄 Seafaring Sorcery: Legends of the Deep

Beyond steel and powder, some pirates wield nautical magic—summoning squalls, speaking with winds, commanding sea beasts, or cursing foes to walk the plank eternally. 🌊 Ghost ships sail through fog, skeletal captains command zombie crews, siren songs lure vessels to reefs. Parrots spy from aloft, peg legs stomp enchanted rhythms, eye patches hide visions of buried gold or future storms.

Infuse uniques: storm-calling tattoos that crackle in lightning, rum that grants prophetic visions, cutlasses that drink souls, compasses that point to heart’s desire instead of north, or figureheads that come alive to defend the ship. GMs, make them mythic: Blackbeard’s smoking fuses that never extinguish, a kraken-tamed brig, or a blade that summons tempests with every swing. ⚡

☀️ Vulnerabilities: Chains of the Deep

Even the boldest pirates falter—naval blockades starve ports, storms swallow ships, cursed gold brings doom, dry land breeds unease. 🏴‍☠️ Holy anchors repel undead crews, silver shot pierces spectral hides, betrayal from within shatters unity. Superstitions bind them: no whistling aboard, no bananas (bad luck), fear of the gallows’ shadow, dread of albatrosses or red dawns.

Tailor flaws: a captain’s fear of dry land, a hoard that corrupts the soul, a siren debt demanding souls, or a first mate plotting mutiny. Defeating them demands exploiting greed, superstition, fractured loyalty, or turning their own code against them. ⚓

⚔️ The Hunt for Legend

Facing pirates launches odysseys across waves—tracking ghost fleets through fog, decoding treasure maps stained with blood, allying with rival crews against greater threats like leviathans or imperial armadas. 🗝️ Heroes raid hidden coves, duel on tilting decks in pouring rain, unearth cursed relics from forgotten wrecks. Climaxes erupt in cannon duels at dawn, chaotic boarding melees, or desperate chases through reef mazes and whirlpools.

GMs, center campaigns here: from a tavern brawl over a stolen map to claiming a legendary ship that can outrun any storm. Stakes soar from island salvage to shattering a pirate empire that threatens entire coastlines. 🌅

🌌 Eternal Scourge of the Horizon

Pirates are chaos incarnate on the seas, their black sails a promise of adventure and ruin. 🏴‍☠️ In worlds like Zin, where tempests hide ancient wrecks and gold veins pulse beneath waves, they are folk heroes to the oppressed, nightmares to merchants and crowns alike. Adapt them anywhere: sky buccaneers on aerial galleons, desert raiders on sand-ships, abyssal corsairs riding leviathans, or river reavers haunting jungle waterways. They call players to hoist the colors, chase fortune, and live free—where every dawn might bring riches or Davy Jones’ locker. Yo ho, yo ho, a pirate’s life for me! 🪙🗡️

Clothes, Traveler's
Belt, Leather
Pouch
Boots, Leather
 

  • Inventory Equipped:
  • Boots, Leather
    3 gp
  • Clothes, Traveler's
    2 gp
  • Belt, Leather
    2 gp
  • Pouch
    0.5 gp

  • Skill Tier 1:
  • Common Language Skill
  • Navigation
  • Firearms Weapon Skill
  • One-Handed Melee Weapon Skill
  • Two-Handed Melee Weapon Skill

  • Skill Tier 2:
  • Balance
  • Fortitude

d100
Mod
ADV/DIS
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Effect 1 Effect 2 Ambience Music