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FateTide Tell Your Story
Aridni
Tiny
2 lbs
Artillery Role
10
645.11

Body
Mind
Soul
Vitality
25 / 25
Mana
10 / 10
Armor
10
13
Luck
Walking Speed
20
Jumping Speed
10
Flying Speed
60
Nightsight
60
Unhindered Attacks
3
Reach
3
Contesting Roll Adv Vs Spells
ST 3 | 7 SP | d6
ST 5 | 13 SP | d8

Quiver
 


  • Natural Armor Natural Armor:
  • Natural Armor +3
    48 0 gp


  • Passive Ability Passive Abilities:
  • Flyby
    2500 gp
  • Equipment Size: Tiny

  • At Will Spell At Will Spell(s):
  • Detect Magic
    30 2ap 1 Circle of Divination
  • Faerie Fire
    -584.6 2ap 1 Circle of Evocation
  • Invisibility, Minor
    8.5 2ap 2 Circle of Illusion
  • Summon Dancing Light
    2ap 0 Circle of Illusion

  • Innate Spell Per Long Rest Innate Spell(s) per Long Rest:
  • Charm Person
    14.03 2ap 1 Circle of Charm
  • Mage Armor
    2ap 1 Circle of Abjuration


  • Monster Bit Monster Bits:
  • Fey Bark
    1 gp

Among the sun-drenched glades, aridni flit with razor-edged wings, their tiny forms adorned with thorned armor. They snatch and hoard treasures, their shimmering wings a blur in the harsh desert light.

Pale Archers

These ashen-faced fey with gray moth wings fire green-glowing arrows with a sneer and a curse. Aridni prefer ranged combat whenever possible, and they are quite difficult to lure into melee. They sometimes accept a personal challenge o respond to accusations of cowardice.

Caravan Raiders

They’ve developed different magical abilities that aid them well when they raid caravans for captives to enslave and sell; charming foes into slavery is a favorite tactic.

Wealth for Status

They delight in taking plunder from humans and dwarves, not so much for its own sake but as a sign of their power over mortals, and their contempt for those who lack fey blood.

Environments: Forest Grassland Hill

D4
D6
D8
D10
D12
D20
Advantage
Disadvantage
d100
Mod
ADV/DIS
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Effect 1
30%
Effect 2
30%
Ambience
30%
Music
30%

Item Information