You see the lock, compact and sturdy, its matte adamantine casing marked by subtle grooves, the keyhole snug and precise, hinting at a straightforward yet durable mechanism beneath its unassuming, utilitarian design.
V Current: 20
V Max: 20
Gathering Time:
1 rounds
Lockpicking Roll:
Object Damage Type Resistances(s):
Fire
Necrotic
Piercing
Radiant
Object Damage Type Immunity:
Poison
Psychic
Object Damage Mitigation: +50
Abilities:
Lock Object
Lock Type:
Lock Type (2d6)
The object is fully integrated into another, inseparable yet still interactive.