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Thief - Tier 1
Medium - Size
Thief - Tier 1 (Template)
150 lbs
Ambusher Role
5
442.9

Body
Mind
Soul
Vitality
19 / 19
Armor
12
15
Luck
Walking Speed
30
Jumping Speed
14
Climbing Speed
15
Unhindered Attacks
1
Reach
5
ST 2 | 4 SP | d5

Bandana, Cloth
Leather Jerkin
Bracers, Leather
Cloak, Cloth
Crossbow Bolt Case
Shoes, Leather
Dagger
 
Hand Crossbow

  • Inventory Equipped Inventory Equipped:
  • Leather Jerkin
    32 45 gp
  • Shoes, Leather
    1 gp
  • Cloak, Cloth
    1 gp
  • Dagger
    4.1 2 gp
  • Hand Crossbow
    2.5 75 gp
  • Bracers, Leather
    16 5 gp
  • Bandana, Cloth
    0.3 gp
  • Crossbow Bolt Case
    1 gp

  • Inventory Unequipped Inventory Unequipped:
  • 20 Crossbow Bolt
    0.05 gp
  • 20 Crossbow Bolt
    0.05 gp
  • Lockpicking Tools
    25 gp


  • Passive Ability Passive Abilities:
  • Backstabber
    500 gp 1 Thief
  • Cunning
    1000 gp 1 Thief
  • Close Shooter
    500 gp Requires Skill Tier 2 Archery Weapon Skill
  • Dirty Fighting
    9.72 1000 gp 3 Thief

  • Quick Ability Quick Abilities:
  • Mug
    500 gp 1 Thief
  • Subtle Stride
    500 gp Requires Skill Tier 1 Light Armor Skill
  • Keen Moves
    600 1000 gp 3 Thief

  • Attack Ability Attack Abilities:
  • Shank
    5.12 800 gp 1 Thief
  • Mobile Shot
    10 150 gp Requires Skill Tier 1 Archery Weapon Skill

  • Free Ability Free Abilities:
  • Vanish
    14.1 2000 gp 7 Thief
  • Honest Chance
    1000 gp 9 Thief
  • Cutthroat
    1000 gp 9 Thief

  • Opportunity Attack Ability Opportunity Attack Abilities:
  • Reflex Slice
    500 gp Requires Skill Tier 2 One-Handed Melee Weapon Skill


  • Monster Bit Monster Bits:
  • 9 Humanoid Blood
    0.15 gp
  • 22 Animal Bone
    0.03 gp
  • 15 Animal Fat
    0.5 gp
  • 52 Animal Meat
    0.05 gp
  • 7 Soft Skin
    0.05 gp

Sleek shadows coil around your fingers, a whisper of midnight silk that bends locks with a sigh. Iron tumblers yield like melting wax, edges blurring in the gloom. Your hand phases through steel, emerging unscathed, the air humming with stolen secrets.

Thief - Tier 1 (Template)
Creature Template
Creature Template
155.99

🗡️🕶️ Thief: Tier 1 Cutpurse

A Tier 1 Thief is a stealth-oriented opportunist built around deception, mobility, and practical criminal skill. It is not yet a master infiltrator or legendary trickster, but it is already dangerous in close quarters, difficult to pin down, and highly effective when enemies are distracted or unprepared.

🎭🪙 Trade and Foundation

Tier 1 Thieves are shaped by streets, gangs, burglary, survival work, or low-level covert training. They understand locks, escape routes, hidden pockets, basic fraud, sleight of hand, and how to read a target’s attention. This is not a common pickpocket or panicked mugger. It is a practiced operator with enough skill to enter, steal, and vanish.

🧥🪝 Appearance and Tools

These creatures usually appear as burglars, cutpurses, smugglers, scouts, swindlers, or alley-born infiltrators. Their clothing is practical and subdued, often layered with hidden seams, pockets, straps, and pouches for tools and stolen goods. Common gear includes lockpicks, small blades, climbing hooks, wire, compact lanterns, and other equipment chosen for access, escape, and concealment.

🗡️🫥 Combat Style

A Tier 1 Thief avoids fair fights whenever possible. It prefers ambush, distraction, quick stabs, thrown blades, and opportunistic strikes against exposed or isolated targets. It is not built for prolonged frontline combat. Its real strength is creating or exploiting moments of imbalance, then dealing damage before the enemy can respond properly.

🧠🎲 Tactical Ability

Its tactical sense is narrow but effective. A Tier 1 Thief reads blind spots, valuables, weak guards, loose windows, poor locks, and distracted enemies with practiced speed. It knows when to retreat, when to bluff, and when to take a risk for advantage. It may not control a battlefield, but it is very good at turning disorder into opportunity.

🔐🪜 Infiltration and Cheating

What defines this subtype is unfair advantage. Tier 1 Thieves are skilled at bypassing simple security, concealing intent, rigging small deceptions, and manipulating outcomes in subtle ways. This may take the form of loaded dice, palmed keys, false surrender, planted evidence, or a conveniently opened latch just before the chase begins.

🏃🩹 Defense and Escape

Tier 1 Thieves are not durable in the way armored fighters are. They survive through speed, timing, cover, and refusal to stay where danger settles. They know how to duck through crowds, climb where others cannot, slip through narrow exits, and break pursuit before a stronger opponent can force a real confrontation.

🏙️👥 Common Roles

These creatures are commonly found as pickpockets, burglars, rooftop runners, smugglers, scouts for criminal crews, tomb robbers, cheat-gamblers, or informants who steal as readily as they lie. In hostile groups, they are often used to scout entrances, disable simple barriers, steal key items, or strike vulnerable targets once a fight is already underway.

👑🕳️ Place in a Group

A Tier 1 Thief is rarely the obvious leader or main combat threat. It is the one opening the side door, lifting the map case, cutting the purse strings, or putting a knife into the distracted target while stronger allies hold attention elsewhere. In a group, it creates access, confusion, and openings others can exploit.

📈🗝️ Tier Meaning

Tier 1 represents the earliest stage of the thief role: stealth, infiltration, sleight of hand, opportunistic fighting, and practical cheating. The core fantasy is present—cunning, mobility, trickery, and criminal skill—but it remains grounded in low-level deception and street-tested competence rather than the advanced infiltration and encounter control of later tiers.

  • Speed Types Speed:
  • Walking Speed Walking Speed: +30
  • Climbing Speed Climbing Speed: +15

Bandana, Cloth
Leather Jerkin
Bracers, Leather
Cloak, Cloth
Crossbow Bolt Case
Shoes, Leather
Dagger
 
Hand Crossbow

  • Inventory Equipped Inventory Equipped:
  • Leather Jerkin
    32 45 gp
  • Shoes, Leather
    1 gp
  • Cloak, Cloth
    1 gp
  • Dagger
    4.1 2 gp
  • Hand Crossbow
    2.5 75 gp
  • Bracers, Leather
    16 5 gp
  • Bandana, Cloth
    0.3 gp
  • Crossbow Bolt Case
    1 gp

  • Inventory Unequipped Inventory Unequipped:
  • 20 Crossbow Bolt
    0.05 gp
  • 20 Crossbow Bolt
    0.05 gp
  • Lockpicking Tools
    25 gp

  • Passive Ability Passive Abilities:
  • Backstabber
    500 gp 1 Thief
  • Cunning
    1000 gp 1 Thief
  • Dirty Fighting
    9.72 1000 gp 3 Thief

  • Quick Ability Quick Abilities:
  • Mug
    500 gp 1 Thief
  • Keen Moves
    600 1000 gp 3 Thief

  • Attack Ability Attack Abilities:
  • Shank
    5.12 800 gp 1 Thief

  • Free Ability Free Abilities:
  • Vanish
    14.1 2000 gp 7 Thief
  • Honest Chance
    1000 gp 9 Thief
  • Cutthroat
    1000 gp 9 Thief

  • ST 2 | 4 SP | d5 Skill Tier 2:
  • Archery Weapon Skill Archery Weapon Skill
  • Attention Attention
  • Balance Balance
  • Dismantle Dismantle
  • Empathy Empathy
  • Fortitude Fortitude
    47.23
  • Herbalism Herbalism
  • Influence Influence
  • Hunting Hunting
  • Initiative Initiative
  • Inspection Inspection
  • Light Armor Skill Light Armor Skill
  • Locks Locks
  • Navigation Navigation
  • One-Handed Melee Weapon Skill One-Handed Melee Weapon Skill
  • Psyche Psyche
  • Sneak Sneak
  • Throwable Weapon Skill Throwable Weapon Skill
  • Willpower Willpower

D4
D6
D8
D10
D12
D20
Advantage
Disadvantage
d100
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Item Information