Conclave of the Bounty Hunter

Members of the Conclave of the Bounty Hunter are elite trackers, relentless pursuers of prey across city streets, deep wilderness, and distant planes. Armed with cunning, patience, and specialized gear, they serve as impartial enforcers of contracts, whether called upon to retrieve fugitives, recover stolen artifacts, or bring down rogue mages.

Hunters with a Code

Though their motivations vary, bounty hunters hold to strict codes—some honor-bound, others enforced by guilds or employers. These rangers train in binding techniques, ambush tactics, and nonlethal captures. They adapt their approach to each contract, whether it demands stealth, speed, or sheer aggression.

Tools of the Trade

Bounty hunters rely on more than just bows and blades. Grapple lines, smoke bombs, manacles, and bolas are among the many tools in their arsenal. Their favored weapons are often tricked out with enhancements for subduing targets without killing them.

Masters of the Mark

No one studies quarry like a bounty hunter. With unparalleled tracking precision, they can identify a target by a single footprint, track movement across cities or wilderness, and learn patterns and weaknesses before ever engaging.

The Price of Pursuit

Veterans of this conclave can read lies by eye twitch, breach magical defenses, and escape any trap. When a bounty hunter takes a mark, distance becomes irrelevant—because once chosen, the hunt does not end until the contract is fulfilled.


  • Passive Abilities:
  • Inescapable
    1000 gp 5
  • Tracker's Focus
    2500 gp 10
  • Void Compass
    3000 gp 10
  • Scent Mark
    4000 gp 15
  • Trail Memory
    2000 gp 15
  • Mute Step
    2000 gp 20

  • Abilities:
  • Rope Lash
    5
  • Pressure Burst
    20
  • Zone Lock
    24
  • Mark of Finality
    36
  • Final Warning
    40

  • Quick Abilities:
  • Tracker’s Sight
    8
  • Oath Shots
    32

  • Attack Abilities:
  • Flash Pellet
    1000 gp 5
  • Silence Net
    3000 gp 12
  • Paralysis Dart
    3000 gp 16
  • Suppression Rounds
    10000 gp 28

d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information