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Apply Midnight Tears
Quick Ability
Quick Ability
1,500 gp 0.10 lb 24.22

A creature that ingests this poison suffers no effect until the stroke of midnight. They also do not know that they have been poisoned.

If the poison has not been neutralized before then, the creature must succeed on the defensive roll.

How this works is the GM rolls the DC17 fortitude in secret. Usually over the long rest the damage is applied.

The inky liquid slides down the throat, tasteless and cool as shadowed dew, leaving no trace in the belly's warmth. Hours pass in oblivious repose, muscles slack and breaths even through the night's deepening hush. At the witching hour, midnight's chill seeps in—veins blacken like frostbitten roots, skin prickles with icy thorns, and a silent convulsion wrenches the frame as hidden venom blooms, unseen until the heart stutters to a halt.

  • Parameters Parameters:
  • Range: Reach

  • Contesting Roll Contesting Roll:
  • 17 vs. Fortitude ½

  • Poison Type Poison Type: Ingested Poison

Pre-conditions

  • Ability Works Only Against Item Type Ability only works against item type:
  • Food
  • Drink

Attached Items
# Type Name
1 Poison Midnight Tears
D4
D6
D8
D10
D12
D20
Advantage
Disadvantage
d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

These sliders set site audio only, so you can mix against Discord and other apps (phone volume still caps everything).

Effect 1
20%
Effect 2
20%
Ambience
20%
Music
20%

Item Information