You see the lock, a seamless fusion of dark, unyielding adamantine plates etched with interlocking runes, its intricate mechanisms gleaming faintly as if defying time itself, a sentinel of absolute security.
V Current: 20
V Max: 20
Gathering Time:
5 rounds
Lockpicking Roll:
Object Damage Type Resistances(s):
Fire
Necrotic
Piercing
Radiant
Object Damage Type Immunity:
Poison
Psychic
Object Damage Mitigation: +50
Abilities:
Lock Object
Required Tool(s):
Lockpicking Tools
25 gp
Lock Type:
Lock Type (10d6)
The object is fully integrated into another, inseparable yet still interactive.