Patron of the Void
Patron of the Void

The Patron of the Void is no mere entity—it is a fragment of something older than the planes themselves. These warlocks are chosen by outer gods who slumber between stars, their will seeping through the cracks of reality. Such beings demand nothing but presence—expansion, infestation, and influence through whispers, distortions, and psychic unraveling. Those who heed the call are conduits of impossible truths, vessels for forgotten madness, and agents of a cosmos that does not belong.

Agents of Unreality

Void warlocks are touched by madness and shaped by forces beyond comprehension. Their spells distort minds and space alike, unraveling memory, form, and reason. They speak languages no mouth should form, cast spells that tear sanity, and manipulate reality like fraying cloth. Psychic energy leaks from them, and strange growths—tentacles, eyes, or runes—sometimes mark their passing.

In the city of Ixrathuun, Void warlocks gather in underground sanctums to commune through hallucinated stars. There, the Eclipsed Choir guides them through shared dreams to commune with their patrons. It is said their eyes bleed purple ink when contact is made.

Unravelers of Truth

These warlocks don’t seek domination—they spread influence. They weaken planar boundaries, open rifts, and seed hallucinations that draw mortals to worship the unknowable. They may not always be evil, but their path tears at what is real. They can summon tentacles from folds in space, cause illusions that break bone, or speak commands backed by cosmic weight.

Eyes of the Void

Every warlock of this pact is marked—a birth of an eye, a shifting brand, a silent hum in their skull. These signs resonate with void entities, allowing brief communion. Through them, warlocks channel visions, manipulate gravity, or warp the battlefield in pulses of silent force.

Servants of the Starless Deep

The Void does not sleep. Warlocks bound to it are its heralds, spreading its presence like mold in forgotten corners. With time, their very existence causes doors to open—impossible doors that never close, where light bends wrong and thoughts echo backward. To call a Void warlock is to invite unreality to walk beside you.


  • Spells Known:
  • Cosmic Hunger
    2 12
  • Aberrant Surge
    3 16
  • Null Halo
    4 36

  • Curses Known:
  • Mind Rupture
    1 1
  • Gibbering Curse
    2 5
  • Tentacle Grasp
    3 8
  • Thoughtleech
    4 20
  • Unravel Thought
    4 24
  • Oblivion Brand
    5 32
  • Tear in the Skin of the World
    8 40

  • Passive Abilities:
  • Mindlink
    1000 gp 1
  • Patron of the Void Spells - 1st Level
    500 gp 1
  • Formless Will
    1500 gp 5
  • Patron of the Void Spells - 2nd Level
    750 gp 5
  • Patron of the Void Spells - 3rd Level
    1000 gp 9
  • Dream-Scoured
    1000 gp 10
  • Patron of the Void Spells - 4th Level
    1500 gp 13
  • Eldritch Flesh
    5000 gp 15
  • Patron of the Void Spells - 5th Level
    2000 gp 17
  • Voidmarked
    4000 gp 20
  • Eyes Within
    3000 gp 25

  • Reaction Abilities:
  • Riftborn Instinct
    28

d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information