Arrow of Slowing Field
Ammo
80 gp 0.20 lb Ironwood 42.72

The arrow's shaft gleams with etched runes that pulse like slowing veins of frost, its fletching woven from petrified spider silk that whispers against the wind. Upon impact, it burrows deep, releasing a shimmering haze that thickens the air into viscous strands, binding motion in rippling waves of glacial blue. Limbs grow leaden, steps drag through invisible tar, as the field expands in a creeping radius of chilled stagnation.

  • Quick Abilities:
  • Shoot Arrow of Slowing Field
    41.72

  • While this object is carried in inventory but not equipped, abilities nested on it are still acquired by the carrier and appear on the creature (as if layered up to the caster). Pair with Consumes Unit Per Use or charges when each activation should spend one unit without deleting the whole item (Consumable removes the entire inventory entry).

  • Each use consumes one unit from item quantity or charges (ammo-style). The inventory row usually remains until quantity is zero; unlike Consumable, the entire entry is not removed on first use.

Object Properties:

  • V Current: 4
  • V Max: 4

  • Object Damage Type Resistances:
  • Force
  • Necrotic
  • Piercing
  • Radiant
  • Slashing

  • Object Damage Type Immunity:
  • Fire
  • Poison
  • Psychic

  • Object Vitality Multiplier: 1.55

  • Object Damage Mitigation: +20

d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music