Seraphim
Angelic
0 lb
58

|
|

3025 / 3025
58 / 58
20
30
60
60
0
20
15

  • Natural Armor:
  • Natural Armor +10
    0 gp


  • Passive Abilities:
  • False Image
    2500 gp

  • Abilities:
  • Command the Choir
  • Judgment Spear
  • Legendary Defenses

  • At Will Spell(s):
  • God Hand
    9
  • Meteor Swarm
    9
  • Power Word: Kill
    9
  • Storm of Vengeance
    9
  • Time Stop
    9

  • Innate Spell per Long Rest:
  • Wish Fulfillment
    9


  • Spellcasting |
  • | Know Color
  • | Bane Foes Bless Allies Blessed Aim Blessing of Resilience Create or Destroy Water Cure Wounds Guiding Bolt Know Faction Know Greatest Enemy Know Protection Protection from Planar Creatures Sanctuary Ward
  • | Bestow Blindness Bestow Deafness Blessed Ground Dazzling Flash Fatal Bolt, Minor Hold Person Impart Knowledge Protection from Poison Restoration, Adept Zone of Deception Zone of Truth
  • | Aura of Healing Beacon of Hope Bestow Curse Celestial Clench Create Food and Water Explosive Ghostflame Fatal Bolt, Adept Hearth Spire Know Customs Magic Circle Mass Healing Word Protection from Aberrations Protection from Beasts Protection from Celestials Protection from Elementals Protection from Energy Protection from Fey Protection from Fiends Protection from Plants Protection from Undead Resurgence of Vitality Revivify
  • | Aura of Life Banishment Briars of Sin Ghostflame Breath Know Vulnerabilities Mass Shield of Faith
  • | Aura of Bending Protection Blessing of Spellwarding Celestial Lightning Hallow Hold Monster Mass Cure Wounds Mass Dispel Magic Mass Power Word: Heal Mass Sanctuary Restoration, Major
  • | Glory Bolt Mass Suggestion Plane Shift Self Sunbeam Pulse
  • | Angel Paradox Mark of the Unfaithful Plane Shift Regenerative Touch Resurrection Summon Greater Celestial
  • | Blissful Dreams Dominate Monster Hell Is Full Mass Death Ward Sympathy Siren
  • | Domain Expansion Excommunication Mass Domination Mass Heal Mass True Resurrection True Resurrection

You see a vast eye, lidless and unblinking, wreathed in wings of blinding white fire—twelve in number—each feather etched with shifting runes. Light pours from it like molten gold, warping the air.

Divine Hierarchs of Light

Seraphim are not merely celestial beings — they are the incarnate Wills of the Gods, forged from the primordial essence of Light itself. They are second only to the deities they serve, acting as the supreme commanders of all angelic hosts. Their very existence is law; their voice, an edict from the heavens; and their gaze, a verdict cast from beyond the veil of mortality.

Each God claims only one Seraphim, for a second would unravel the balance of divinity itself. These luminous sovereigns of the skies never speak in words — instead, their commands echo directly into the souls of lesser angels, who move with exacting precision according to their silent decree.

True Form — The Watcher Beyond Understanding

Mortals who glimpse a Seraphim in its unveiled form are often driven to madness, worship, or immediate repentance. To the people of Zin, Seraphim are said to resemble a great central Eye, vast and unblinking, surrounded by six or more wings that shimmer with unbearable radiance and shift like shards of living glass.

Each wing moves independently, cloaking their essence yet occasionally parting to reveal the Eye — a moment considered a divine omen or sentence.

  1. Their Eye is not physical, but conceptual: it sees sin, intent, truth, and shadow, stripping away illusions, masks, and excuses.
  2. When a Seraphim fixes its gaze upon someone, every misdeed, no matter how small, is laid bare. The light does not burn flesh — it burns falsehood.

Judgment Incarnate

To live under the gaze of a Seraphim is to live in the presence of perfect judgment. Their presence alone is enough to halt wars, dissolve empires, or reduce a proud ruler to a groveling penitent. No court or kingdom can stand against a Seraphim’s judgment — their authority is absolute.

They do not forgive, for forgiveness belongs to the Gods. They do not show mercy, for mercy is a divine act. They simply see — and when they see sin, they call down Judgment.

  1. Small transgressions may invite bad luck, strange dreams, or eerie sermons whispered by animals and children.
  2. Greater sins bring heavenly fire, angelic inquisitions, or miraculous storms.
  3. Blasphemy or defiance of their Rule invites Divine Reclamation — a supernatural act wherein reality itself bends to enforce divine order.

Their Domain — The Sanctum of Light

Seraphim never leave their sacred realm unless Armageddon looms. These domains are untouched by time or death, crafted from thought, faith, and Light so pure it blinds even the blessed. To be summoned to a Seraphim’s sanctum is to stand at the edge of eternity and be weighed by the scale of all creation.

Few mortals have ever been summoned there. Fewer still return.

Descent — Heralds of the End

When a Seraphim descends into the mortal plane, it is a cosmic signal: the skies weep blood, the stars vanish from the heavens, and beasts fall silent. Such a descent is never casual — it is a signal that the Army of Heaven is preparing for war.

The arrival of a Seraphim is a divine invasion, and all angelic forces fall into formation under their direct gaze. During such times, even the Gods go silent, for the Seraphim now act.

  1. Armageddon does not begin with fire.
  2. It begins with a single, blinding Eye opening in the sky.

Environment:

Angelic
Creature Sub Type

Servants of the Divine

Angelic beings are celestial warriors and messengers, bound in unwavering servitude to the gods. Their existence remains hidden from mortal eyes, known only to the most devout priests, priestesses, and holy figures. They are summoned in times of great need, when darkness threatens to consume the world, acting as either the guiding voice of their deity or the sword that smites all evil from existence.

Ever-Shifting Visage

The form of an Angelic is not fixed; it bends to the perception of those who witness them. To the faithful, they may appear as noble figures of radiance, taking on the likeness of a man or woman adorned in flowing robes of woven light. But to those they oppose, they are an overwhelming presence of pure brilliance—an ethereal figure with vast, luminous wings, their very form too intense for mortal eyes to comprehend. Their voice is neither male nor female, but a celestial resonance that shakes the soul.

Weapons of Divine Wrath

Angelic warriors do not enter battle unarmed. They wield flaming swords, forged from divine fire that never dims, able to cleave through darkness and sin alike. Their shields, engraved with holy inscriptions, repel the corruption of demons and undead, standing as unbreakable bulwarks against the encroaching abyss. When they strike, it is not just steel that meets flesh but divine judgment itself, reducing their foes to ash with righteous fury.

The Prophecy of the Scorched Earth

Ancient scriptures foretell of a time when the Angelic will descend in great numbers, clashing with the legions of darkness in battles that shake the heavens and sunder the earth. Where they tread, the land burns with divine fire, and the remnants of war leave only scorched ruins in their wake. The war between light and darkness is eternal, and the Angelic are its unyielding soldiers, forever waging battle in the name of their divine masters.

The Unyielding Purpose

Bound to their deity’s will, the Angelic do not know hesitation, nor do they question their purpose. Whether guiding lost souls, delivering divine edicts, or waging war against evil’s relentless tide, they exist only to serve. And when the gods call upon them, they will descend once more, their swords blazing, their wings unfurled, ready to turn the battlefield to embers in their endless crusade.

  • Speed:
  • Flying Speed: +60

  • Special Senses:
  • Truesight: +60

  • Damage Type Immunity:
  • Radiant

  • Immune to Status Effect:
  • Bleeding (2d6)
  • Bleeding (3d6)
  • Bleeding (d4)
  • Charmed
  • Exhausted
  • Frightened
  • Hungry
  • Poisoned
  • Sleeping
  • Starving
  • Suffocating
  • Thirsty

  • Persistant/Permanent Status Effect:
  • Ageless

  • Torchlight: The ability or object emits Torchlight.

  • Passive Abilities:
  • False Image
    2500 gp

  • Skill Tier 2:
  • Enochian Language Skill

d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information