Umbrawraiths
Creature Sub Type
294

🌑 Umbrawraith

Umbrawraith are shadow-based humanoid beings tied to darkness, secrecy, and the boundary between presence and absence. They are generally understood as entities formed from the Umbral Void, a region or plane associated with deep shadow, entropy, and obscured knowledge. Because of their unusual origin, Umbrawraith are often treated as supernatural beings rather than a typical mortal ancestry, though they can still form identities, loyalties, and long-term roles within the world.

They are most commonly associated with hidden places, forbidden archives, ruins touched by planar darkness, and locations where light is weak or unstable.

🧬 Origins and Heritage

Umbrawraith are said to originate in the Umbral Void, a domain where light does not fully function and reality is shaped by concealment, stillness, and gradual decay. Different traditions explain their creation differently. Some claim they are remnants of the first shadows ever cast at the beginning of existence. Others believe they are formed from the remains of extinguished stars, failed lights, or void pressure given conscious form.

Whatever interpretation is used, Umbrawraith are generally understood as beings created by darkness itself rather than by ordinary biological reproduction. This makes them subjects of fear, fascination, and speculation among scholars, priests, occultists, and planar travelers.

Their heritage usually gives them a natural connection to secrecy, hidden knowledge, and the management of dangerous truths. In many settings, they are seen as custodians of things that should not be lost, even if they are not fully trusted by the societies around them.

👁️ Physical Traits

Umbrawraith typically appear as humanoid figures made of living shadow. Their forms are recognizable, but never completely stable. Their outlines blur, shift, and trail slightly, as if their bodies are made from smoke, fog, or darkness under tension. Even when standing still, they often appear to move at the edges.

Their surface is commonly described as resembling black glass, cracked obsidian, or dense shadow with a faint internal shimmer. In some cases, tiny points of light appear within their bodies like distant stars trapped under dark stone. Most do not have conventional facial features. Instead, the face is often smooth or only partially defined, with eyes appearing as dim void-like lights, flickers, or glowing hollows when visible at all.

Umbrawraith usually lower the apparent brightness of the space around them. Their presence can make nearby light sources seem weaker, colors duller, and corners deeper. They also radiate an unnatural chill, though not always one severe enough to cause immediate harm.

🌘 Elemental Abilities

Umbrawraith are naturally skilled in shadow manipulation. Their abilities usually center on concealment, control, attrition, and battlefield disruption rather than direct spectacle.

Common Umbrawraith abilities include:

  1. wrapping themselves or others in shadow to reduce visibility
  2. creating zones of magical darkness
  3. extending tendrils or lashes of shadow to restrain, strike, or harass targets
  4. moving through or blending into existing darkness
  5. draining warmth, energy, or vitality through contact or shadow-based attacks
  6. coating weapons or strikes in necrotic force

Many Umbrawraith are also resistant to cold and necrotic energy. They are often unaffected by blindness or can perceive normally in conditions that would fully impair others. This gives them a major advantage in darkness-based environments and in fights where vision is disrupted.

Their power set makes them especially effective as scouts, ambushers, wardens of hidden places, assassins, occult defenders, and controllers of hazardous terrain.

🧠 Personality and Behavior

Umbrawraith are generally quiet, deliberate, and difficult to read. Most do not waste words and tend to speak only when they believe something matters. Their manner is often calm and restrained, with strong emotional reactions expressed subtly rather than openly. To many other peoples, this restraint can make them seem cold or unsettling, even when they are not hostile.

They are commonly drawn to hidden systems, lost histories, sealed knowledge, buried motives, and unresolved mysteries. Many feel an internal pull toward things that are concealed, forgotten, or intentionally erased. This can make them excellent researchers, watchers, investigators, archivists, or guardians of dangerous lore.

Although they are associated with darkness, Umbrawraith do not necessarily oppose light in a moral sense. Most view light and darkness as necessary opposing conditions. Their discomfort is usually with excessive radiance, exposure, or the destruction of secrecy, not with illumination as a concept. As a result, many Umbrawraith are better described as cautious, guarded, and balance-oriented than evil.

📚 Relationship to Knowledge and Secrets

Knowledge is central to Umbrawraith identity. Many believe some truths must be preserved carefully, hidden until the correct time, or protected from misuse. Because of this, they often become associated with restricted libraries, tomb vaults, sealed temples, forbidden magical traditions, and records too dangerous to circulate freely.

This tendency can make them valuable allies or deeply troubling ones. A benevolent Umbrawraith may guard dangerous information so it cannot cause harm. A more extreme one may decide others are unworthy of knowing anything at all. In either case, they are rarely careless with information.

In campaigns, this often makes them useful as:

  1. secret-keepers
  2. investigators
  3. occult archivists
  4. keepers of sealed relics
  5. interrogators
  6. witnesses to forgotten events

🏚️ Society and Culture

Umbrawraith rarely organize into large conventional civilizations. Most live as solitary wanderers, isolated specialists, or members of small covens, circles, or pacts built around a shared duty. These groups are usually held together by purpose rather than bloodline, territory, or economic structure.

They tend to gather in places where darkness is naturally strong or symbolically significant, such as:

  1. deep caverns
  2. eclipsed ruins
  3. old catacombs
  4. void-touched temples
  5. abandoned observatories
  6. remote regions with weak or distorted sunlight

When Umbrawraith do gather, their meetings are often focused on ritual, exchange of knowledge, maintenance of hidden wards, or interpretation of omens tied to celestial conditions. They are especially attentive to eclipses, moon phases, star loss, and other events involving obscurity and revelation.

Their culture places strong value on:

  1. restraint
  2. secrecy
  3. memory
  4. purposeful silence
  5. controlled revelation
  6. respect for thresholds between known and unknown

🌒 Rituals and Beliefs

Umbrawraith rituals often revolve around concealment, cycles of exposure and withdrawal, and the management of dangerous truths. Ceremonies are commonly held during eclipses, moonless nights, or other moments when natural visibility is reduced. These times are viewed as spiritually efficient for strengthening ties to the Umbral Void, recovering hidden insight, or sealing away unwanted forces.

Many Umbrawraith traditions recognize a balance between revelation and obscurity. Not all things should remain hidden forever, but not all things should be brought into the light immediately. This principle shapes their ethics, politics, and magical practices.

Because of this, they may act as guardians of thresholds—deciding what remains concealed, what may be learned, and what must never be released without consequence.

🤝 Relations with Other Peoples

Umbrawraith are often met with suspicion. Their appearance, their connection to darkness, and their preference for secrecy make many communities distrust them before any interaction begins. Priests of light-aligned traditions, rulers who fear espionage, and common folk who associate darkness with death may all react defensively to them.

However, Umbrawraith can form stable alliances, especially with groups that value discretion, scholarship, balance, or protection of dangerous sites. They often work well with archivists, historians, spies, occult scholars, grave wardens, monster hunters, and those who understand that concealment can sometimes be protective rather than malicious.

Conflict with Umbrawraith usually begins when:

  1. sealed knowledge is stolen or exposed
  2. sacred dark sites are defiled
  3. balance between light and shadow is destabilized
  4. void-touched relics are mishandled
  5. their covens are hunted indiscriminately

⚔️ Use in a Campaign

Umbrawraith fit well into campaigns as:

  1. keepers of forbidden lore
  2. shadow-aligned scholars
  3. eerie but useful allies
  4. occult investigators
  5. guardians of ruins and sealed vaults
  6. assassins or infiltrators
  7. planar beings tied to shadow zones or void incursions

A single Umbrawraith can serve as a mysterious guide, a morally ambiguous protector, or a dangerous manipulator withholding critical information. A small Umbrawraith coven can anchor an entire storyline involving eclipses, ancient secrets, necrotic corruption, or unstable boundaries between the world and the Void.

  • Speed:
  • Walking Speed: +30
  • Hovering Speed: +30

  • Special Senses:
  • Nightsight: +60
  • Ghostsight: +15

  • Damage Type Resistance:
  • Cold

  • Damage Type Immunity:
  • Necrotic

  • Damage Type Vulnerability:
  • Radiant

  • Random Name Table Male
  • Names - Umbrawraiths - Male - First

  • Random Name Table Female
  • Names - Umbrawraiths - Female - First

  • Random Name Table Last Name
  • Names - Umbrawraiths - Last

Attached Items
# Type Name
1 Passive Ability Umbrawraith Origins
d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music