Black Wizard Magister
Magister Wizards
4,000 gp / day
130 lbs
21

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66 / 66
21 / 21
9
9
30
3
5

Clothes, Robe
Component Pouch
Pouch
Shoes, Leather
 

  • Inventory Equipped:
  • Clothes, Robe
    0.1 gp
  • Component Pouch
    25 gp
  • Pouch
    0.5 gp
  • Shoes, Leather
    1 gp

  • Inventory Unequipped:
  • Ruby Dust
    1500 gp
  • Ink, 1-ounce bottle
    10 gp
  • Magical Ink
    50 gp
  • Quill Pen
    0.2 gp
  • Scroll Case
    1 gp
  • Spellbook
    50 gp

  • At Will Spell(s):
  • Animate Dead, Minor
    3
  • Blood Fuel
    2
  • Cause Fear
    1
  • Chillrend Hex
    1
  • Corpse Explosion
    2 24
  • Corpse Tendrils
    2 16
  • Fatal Bolt, Adept
    3
  • Poison Bolt
    1
  • Skeletal Hands
    1
  • Terror Infusion
    1


  • Spellcasting |
  • | Grim Hand Word of Bloodletting
  • | Ghoul Light Lifetap Nightfire Veil Ray of Enfeeblement Shadow Reprisal
  • | Bestow Curse Fatal Bolt, Adept Ghoul Gesture Rain of Terror Vampiric Touch
  • | Animate Dead, Adept Cloak of Shadowflame Curse of Death's Inevitability Kiss of Torment Lifesteal Aura Necrotic Armament Paralyzing Touch Wretched Wilt
  • | Animate Ghasts Black Bolt Death Throes Flame Necroburst

Shadows coil around you, shifting like living tendrils in your wake. Your black robes bear the sigils of death, glowing faintly with necrotic power. The skull atop your staff crackles with eerie energy, and the silent ranks of the dead stand ready, awaiting your command to rise and serve once more.

Environment:

Magister Wizards
Creature Sub Type

Magister Wizards are esteemed spellcasters who have achieved a profound mastery over their chosen Circle of Magic. Often serving as mentors, leaders, or high-ranking members within magical societies, they possess an extensive understanding of arcane arts and have honed their abilities to a formidable level. Their deep reservoirs of magical energy and refined skills make them both respected and feared figures in the magical community.

Combat Role

  1. Magister Wizards are dominant battlefield presences, capable of both overwhelming offensive spells and impenetrable defenses.
  2. They can control the flow of combat, dictating engagements through area-of-effect spells, summoning allies, or creating barriers.
  3. Their profound knowledge allows them to exploit enemies' weaknesses, and their strategic acumen makes them formidable opponents.
  4. While powerful, they are not invincible and often rely on their intellect and preparation to maintain an advantage.
Clothes, Robe
Component Pouch
Pouch
Shoes, Leather
 

  • Inventory Equipped:
  • Clothes, Robe
    0.1 gp
  • Component Pouch
    25 gp
  • Pouch
    0.5 gp
  • Shoes, Leather
    1 gp

  • Inventory Unequipped:
  • Ink, 1-ounce bottle
    10 gp
  • Magical Ink
    50 gp
  • Quill Pen
    0.2 gp
  • Scroll Case
    1 gp
  • Spellbook
    50 gp

  • Extra Attack: +2

  • Skill Tier 2:
  • Common Language Skill

  • Skill Tier 4:
  • Empathy
  • Fortitude
  • Willpower

  • Skill Tier 6:
  • Bending Weapon Skill
  • History
  • Magic
  • Psyche

Environment:

d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information