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Black Wizard, Tier 3
Medium - Size
Wizards, Tier 3
4,000 gp / day
130 lbs
Controller Role
21
955.25

Body
Mind
Soul
Vitality
66 / 66
Mana
21 / 21
Armor
9
9
Luck
Walking Speed
30
Jumping Speed
10
Unhindered Attacks
3
Reach
5
ST 2 | 4 SP | d5
ST 4 | 10 SP | d7
ST 6 | 16 SP | d9
Language Fluent

Clothes, Robe
Component Pouch
Pouch
Shoes, Leather
 

  • Inventory Equipped Inventory Equipped:
  • Clothes, Robe
    0.1 gp
  • Component Pouch
    25 gp
  • Pouch
    0.5 gp
  • Shoes, Leather
    1 gp

  • Inventory Unequipped Inventory Unequipped:
  • Ruby Dust
    1500 gp
  • Ink, 1-ounce bottle
    10 gp
  • Magical Ink
    50 gp
  • Quill Pen
    0.2 gp
  • Scroll Case
    1 gp
  • Spellbook
    50 gp

  • At Will Spell At Will Spell(s):
  • Animate Dead, Minor
    3ap 3 Circle of Necromancy
  • Blood Fuel
    5.62 1ap 2 Circle of Necromancy
  • Cause Fear
    23.1 2ap 1 Circle of Necromancy
  • Chillrend Hex
    17.81 2ap 1 Circle of Necromancy
  • Corpse Explosion
    10.95 1ap 2 Circle of Necromancy 24 Study Of Dark Necromancy
  • Corpse Tendrils
    19.4 2ap 2 Circle of Necromancy 16 Study Of Dark Necromancy
  • Fatal Bolt, Adept
    15.4 1ap 3 Circle of Necromancy
  • Poison Bolt
    9.9 2ap 1 Circle of Necromancy
  • Skeletal Hands
    15.4 2ap 1 Circle of Necromancy
  • Terror Infusion
    5.62 1ap 1 Circle of Necromancy


  • Mind Spellcasting |
  • Spell Prepared 1 Spells Prepared:
  • Spell Level | Grim Hand Word of Bloodletting
  • Spell Level 2 | Ghoul Light Lifetap Nightfire Veil Ray of Enfeeblement Shadow Reprisal
  • Spell Level 3 | Bestow Curse Fatal Bolt, Adept Ghoul Gesture Rain of Terror Vampiric Touch
  • Spell Level 4 | Animate Dead, Adept Cloak of Shadowflame Curse of Death's Inevitability Kiss of Torment Lifesteal Aura Necrotic Armament Paralyzing Touch Wretched Wilt
  • Spell Level 5 | Animate Ghasts Black Bolt Death Throes Flame Necroburst


  • Monster Bit Monster Bits:
  • 15 Humanoid Blood
    0.15 gp
  • 39 Animal Bone
    0.03 gp
  • 26 Animal Fat
    0.5 gp
  • 91 Animal Meat
    0.05 gp
  • 13 Soft Skin
    0.05 gp

Shadows coil around you, shifting like living tendrils in your wake. Your black robes bear the sigils of death, glowing faintly with necrotic power. The skull atop your staff crackles with eerie energy, and the silent ranks of the dead stand ready, awaiting your command to rise and serve once more.

The Black Wizard Magister is a master of necromancy, wielding death with absolute control. They raise armies of the dead, siphon life force, and bind souls to their will. Feared and revered, they oversee rituals of undeath, command forbidden knowledge, and shape battlefields with relentless, unyielding minions of bone and shadow.

Environment: Urban

Wizards, Tier 3
Creature Template
Creature Template
347.38

Magister Wizards are esteemed spellcasters who have achieved a profound mastery over their chosen Circle of Magic Circle of Magic. Often serving as mentors, leaders, or high-ranking members within magical societies, they possess an extensive understanding of arcane arts and have honed their abilities to a formidable level. Their deep reservoirs of magical energy and refined skills make them both respected and feared figures in the magical community.

Combat Role

  1. Magister Wizards are dominant battlefield presences, capable of both overwhelming offensive spells and impenetrable defenses.
  2. They can control the flow of combat, dictating engagements through area-of-effect spells, summoning allies, or creating barriers.
  3. Their profound knowledge allows them to exploit enemies' weaknesses, and their strategic acumen makes them formidable opponents.
  4. While powerful, they are not invincible and often rely on their intellect and preparation to maintain an advantage.
Clothes, Robe
Component Pouch
Pouch
Shoes, Leather
 

  • Inventory Equipped Inventory Equipped:
  • Clothes, Robe
    0.1 gp
  • Component Pouch
    25 gp
  • Pouch
    0.5 gp
  • Shoes, Leather
    1 gp

  • Inventory Unequipped Inventory Unequipped:
  • Ink, 1-ounce bottle
    10 gp
  • Magical Ink
    50 gp
  • Quill Pen
    0.2 gp
  • Scroll Case
    1 gp
  • Spellbook
    50 gp

  • Extra Attack Extra Attack: +2

  • ST 2 | 4 SP | d5 Skill Tier 2:
  • Common Common Language Skill

  • ST 4 | 10 SP | d7 Skill Tier 4:
  • Empathy Empathy
  • Fortitude Fortitude
    47.23
  • Willpower Willpower

  • ST 6 | 16 SP | d9 Skill Tier 6:
  • Bending Weapon Skill Bending Weapon Skill
  • History History
  • Magic Magic
  • Psyche Psyche

Environment: Urban

D4
D6
D8
D10
D12
D20
Advantage
Disadvantage
d100
Mod
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Item Information