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FateTide Tell Your Story
Blood Alchemy
1 Hour
Full Ability
11.45

Spend Vitality, Mana, and a bottle to create your own Mana potions.

Scarlet fluid coils into the flask, threading with glimmering blue wisps as heat steams from the mixture. The potion thickens, pulsing faintly—alchemy born from marrow, essence, and breath, sealed beneath a blood-waxed stopper.

  • Parameters:
  • Range:

  • Damage Roll:
  • The damage roll effect from this spell or ability ignores any damage type resistance.
  • The damage roll effect from this spell or ability ignores any damage type immunities.

  • Change 's Mana -3

  • Requires Alternative Reagent 1:
  • Bottle, Adamantine
    10000 gp
  • Bottle, Glass
    2 gp
  • Bottle, Gold
    750 gp
  • Bottle, Iron
    1.5 gp
  • Bottle, Mithral
    6000 gp
  • Bottle, Platinum
    3000 gp
  • Bottle, Silver
    75 gp
  • Bottle, Wooden
    0.75 gp

  • Fabricate:
  • Mana Potion (1d4 + 1)
    8.01 500 gp

  • Ability Activation Charges: 6

  • The Ability, Spell, or Effect cannot be enchanted onto an object.

Attached Items
# Type Name
1 Subclass Blood of the Hemophage
d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

These sliders set site audio only, so you can mix against Discord and other apps (phone volume still caps everything).

Effect 1
30%
Effect 2
30%
Ambience
30%
Music
30%

Item Information