Elemental Pulse
Passive Ability
3,000 gp

When you cast a spell, you gain resistance to all elemental damage until the start of your next turn.

  • When Uses Item Type
  • Spell

  • Status Effect Parameters:
  • Effect ENDS on the START of the NEXT turn

  • Damage Type Resistances(s):
  • Acid
  • Cold
  • Fire
  • Lightning
  • Thunder

  • The Ability, Spell, or Effect cannot be enchanted onto an object.

Attached Items
# Type Name
1 Subclass Blood of the Wildsoul
d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music