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Hill Giant Crusher
Huge
Hill Giants
8,000 lbs
Soldier Role
15
946.97

Body
Mind
Soul
Vitality
202 / 202
Armor
17
21
Luck
Walking Speed
40
Jumping Speed
28
Unhindered Attacks
2
Reach
10
ST 2 | 4 SP | d5
ST 3 | 7 SP | d6
ST 4 | 10 SP | d7
Language Fluent

Greatclub
 
Greatclub


  • Natural Armor Natural Armor:
  • Natural Armor +4
    64 0 gp


  • Natural Weapon Natural Weapon(s):
  • Slam (3d8)
    265.64


  • Passive Ability Passive Abilities:
  • Extra Weapon Damage - (d10)
    5.88 8000 gp
  • Robust Build
    500 gp
  • Weapon Size: Huge

  • Full Ability Full Abilities:
  • Boulder Toss
    12.91

  • Quick Ability Quick Abilities:
  • Fling
    6.33
  • Shoulder Throw
    19.69 Requires Skill Tier 4 Natural Weapon Skill

  • Attack Ability Attack Abilities:
  • Damaging Attack (d12)
    9.5 20000 gp
  • Concussive Smash
    3.76 250 gp Requires Skill Tier 1 One-Handed Melee Weapon SkillRequires Skill Tier 1 Two-Handed Melee Weapon Skill
  • Hurling Impact
    100 gp Requires Skill Tier 1 Two-Handed Melee Weapon Skill
  • Splinter Swing
    750 gp Requires Skill Tier 2 Two-Handed Melee Weapon Skill
  • Palm Burst
    100 gp Requires Skill Tier 2 Natural Weapon Skill
  • Iron Grip
    11.51 500 gp Requires Skill Tier 3 Natural Weapon Skill
  • Barkbreaker
    1000 gp Requires Skill Tier 4 Two-Handed Melee Weapon Skill

  • Reaction Ability Reaction Abilities:
  • Heavy Guard
    4.94 Requires Skill Tier 3 Two-Handed Melee Weapon Skill


  • Monster Bit Monster Bits:
  • 2 Hill Giant Finger
    40 gp

You spot it between crags, shoulders hunched, dragging a cracked log bristling with stone shards. Each step leaves crushed earth behind. Its skin is dust-caked, its breath loud, and its eyes fixed straight ahead.

Hill Giant Crushers roam rugged hills, solitary and territorial. Their greatclubs—gnarled tree trunks reinforced with scavenged stone—serve as both tools and weapons. Drawn to loud noise or movement, they smash obstacles with sweeping blows, shaping crude paths through rock and forest alike as they wander their stony domains.

Environment: Hill

Hill Giants
Creature Sub Type
Creature Sub Type
101.57

🏞️ Hill Giants: Titans of Gluttony and Might

In the rolling hills and fertile valleys where the earth hums with life, the hill giants lumber as colossal lords of chaos and hunger. 🌄 Standing twice the height of a man, their hulking frames are a patchwork of muscle and scar, their skin the color of baked clay or storm-bruised earth. Their eyes gleam with a primal cunning, and their bellowing voices shake the ground like distant earthquakes. Clad in crude armor of stitched hides and wielding clubs fashioned from uprooted trees, hill giants are the embodiment of raw, untamed power. Driven by an insatiable gluttony, they are both scavengers and predators, leaving trails of devastation in their wake. To encounter a hill giant is to face a force as relentless as a landslide and as unpredictable as a stampede.

🏕️ Crude Camps and Roaming Herds

Hill giants make their homes in sprawling, ramshackle camps nestled in the shadows of hills or along the edges of verdant valleys. 🛖 These encampments, known as Grubholds, are chaotic sprawls of trampled earth, littered with gnawed bones, broken tools, and the remnants of raided caravans. Tents of poorly cured hides sag under the weight of rain, and crude totems—often the skulls of great beasts or toppled trees carved with jagged runes—mark their territory. Hill giants are nomadic by necessity, moving when resources dwindle or when their raids draw too much attention.

Despite their brutish demeanor, hill giants are adept herders, corralling massive livestock like aurochs, giant boars, or even tamed dire wolves. These herds are both a source of food and a status symbol, with the largest and most aggressive beasts belonging to the Gorgechief, the leader of the band. Gorgechiefs earn their title through sheer might, often decided in bone-crushing duels that leave the earth scarred and the victor gorged on the spoils of victory. Hill giant society is simple but brutal, revolving around strength, appetite, and the constant need to sate their hunger.

💪 Brute Strength Over Subtlety

In combat, hill giants rely on overwhelming force, eschewing tactics for raw devastation. Their preferred weapons are crude but effective—tree trunks swung as clubs, capable of splintering shields, or massive boulders hurled with such force they can crush stone walls. 🪨 A hill giant’s charge is a terrifying sight, the ground trembling under their thunderous steps as they barrel toward their foes, heedless of danger. Their patchwork armor, sewn from the hides of megafauna or stolen from fallen warriors, offers scant protection but adds to their fearsome appearance.

Hill giants are not without cunning, though it is a primal, instinctive sort. They set crude ambushes, using their knowledge of the terrain to lure enemies into ravines or trap them against cliffs. Some have been known to roll boulders down slopes or stampede their herds through enemy lines, laughing uproariously at the chaos. Their gluttony extends to battle, where they may pause to devour fallen foes or plunder supplies, a weakness that clever opponents exploit. Yet, to underestimate a hill giant is to invite doom, for their strength can topple towers and their rage knows no bounds.

🍖 Gluttony’s Grip

Gluttony is the driving force of hill giant life, a hunger that gnaws at their very souls. They raid villages, caravans, and even other giant clans for food, hauling off livestock, grain, and casks of ale in sacks slung over their shoulders. 🥩 Their feasts are raucous, messy affairs, with entire beasts roasted over bonfires and mead guzzled from barrels the size of wagons. A hill giant’s appetite is never truly sated, and tales abound of Grubholds stripped bare of resources, forcing the giants to migrate in search of new lands to plunder.

This gluttony shapes their culture in curious ways. Hill giants prize excess, celebrating those who can eat the most, carry the heaviest loads, or claim the largest spoils. Their sagas, shouted over crackling fires, tell of heroes like Gorlag the Gutsplitter, who devoured an entire herd in a single sitting, or Mawra the Mountain-Eater, who tore apart a hillside to uncover a vein of salt. These stories are as much warnings as boasts, for a hill giant’s hunger can turn them against their own kin, leading to bloody feuds over a single disputed carcass.

🌾 Primal Artisans and Scavengers

Though often dismissed as crude, hill giants possess a rough artistry born of necessity. They craft tools and weapons from whatever lies at hand—bones, stones, or the wreckage of their raids. 🛠️ Their clubs are often studded with flint or iron scraps, and their armor, while patchwork, is adorned with trophies like the claws of dire bears or the helms of fallen knights. Some hill giants carve totems to honor their ancestors or appease the spirits of the land, believing these crude effigies ward off misfortune.

As scavengers, hill giants are unparalleled, stripping battlefields and abandoned settlements with ruthless efficiency. They hoard trinkets and treasures, not for their value but for their novelty, and a Grubhold’s hoard might contain anything from a merchant’s gold to a child’s broken toy. This scavenging instinct makes them unpredictable allies, as they may join a cause for the promise of loot, only to abandon it when their hunger calls them elsewhere.

🦬 Titans of the Wild Frontier

Hill giants are both feared and pitied by those who share their lands. To farmers and villagers, they are walking disasters, capable of leveling homesteads in a single raid. Yet, some cultures see them as embodiments of the wild, untamed spirit of the earth, offering tributes of food to keep them at bay. 🕊️ In rare cases, hill giants have forged uneasy truces with smaller folk, trading protection for regular deliveries of livestock or ale. These alliances are fragile, as a hill giant’s loyalty lasts only as long as their stomach is full.

In their own tales, hill giants are the true heirs of the land, born from the union of earth and sky in an age when the world was young and wild. They view cities and kingdoms as affronts to the natural order, frail constructs doomed to crumble under their might. When a hill giant band marches, the hills tremble, the air fills with the stench of sweat and hide, and the promise of chaos follows. To them, life is a feast, and the world is a table groaning with bounty—ready to be claimed by those strong enough to take it.

You see a hulking shape lurch over the hilltop, belly swaying, shoulders hunched. Its skin is thick and blotched, hair matted with dirt. A felled tree rests in one hand, dragged like a club.

  • Natural Armor Natural Armor:
  • Natural Armor +4
    64 0 gp

  • Natural Weapon Natural Weapon(s):
  • Slam (3d8)
    265.64

  • Monster Bit Monster Bits:
  • 2 Hill Giant Finger
    40 gp

  • Extra Attack Extra Attack: +1

  • Passive Ability Passive Abilities:
  • Extra Weapon Damage - (d10)
    5.88 8000 gp
  • Robust Build
    500 gp

  • Full Ability Full Abilities:
  • Boulder Toss
    12.91

  • Quick Ability Quick Abilities:
  • Fling
    6.33

  • ST 2 | 4 SP | d5 Skill Tier 2:
  • Domir Domir Language Skill

  • ST 3 | 7 SP | d6 Skill Tier 3:
  • Attention Attention
  • Excavating Excavating
  • Fortitude Fortitude
    47.23
  • Hunting Hunting
  • Mining Mining
  • Natural Armor Skill Natural Armor Skill
  • Natural Weapon Skill Natural Weapon Skill
  • One-Handed Melee Weapon Skill One-Handed Melee Weapon Skill

Environment: Hill

D4
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D8
D10
D12
D20
Advantage
Disadvantage
d100
Mod
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Item Information