At the end of your turn, targets within 10ft must make a Fortitude roll or take 3d6 Necrotic and become
Poisoned until the end of their next turn.
Giants and Humanoids killed by this ability raise as an undead 24 hours later. Giants become a Festerhulk, while humanoids become Zombies.
A puff of gray-green dust vents from your sores and mushroom shelves, rolling ten feet in a low fog. It clings to tongues and eyes, stinging. Flesh dulls and blackens at the edges, stomachs knot, and limbs turn heavy.
| # | Type | Name |
|---|---|---|
| 1 | Creature | Festerhulk |