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Spellblade - Tier 4
Medium - Size
Spellblade - Tier 4 (Template)
200 lbs
Soldier Role
35
19219.66

Body
Mind
Soul
Vitality
190 / 190
Mana
27 / 27
Armor
15
21
Luck
Walking Speed
40
Jumping Speed
24
Teleport
30
Nightsight
60
Spellsight
60
Unhindered Attacks
4
Reach
5
Damage Mitigation
1
Contesting Roll Adv Vs Spells
Damage Mitigation
ST 10 | 28 SP | d13

Leather Jerkin
Bracers, Leather
Cloak, Cloth
Boots, Leather
Longsword
 


  • Passive Ability Passive Abilities:
  • Weapon Enchantment +3
    10000 gp
  • Extra Weapon Damage - Force (2d8)
    14.44 48500 gp
  • Magical AC +3
    30 16000 gp
  • Heavy Armor Ward
    30 500 gp 1 Spellblade
  • Aether
    1 Spellblade
  • Light Armor Warpstep
    5 500 gp 1 Spellblade
  • Trained in Bending
    15 500 gp 1 Spellblade
  • Medium Armor Absorption
    85 500 gp 1 Spellblade
  • Momentum Channel
    29.32 3000 gp 7 Spellblade
  • Arcane Parity
    3000 gp 7 Spellblade
  • Advanced Armor Training - Light
    75 2000 gp Requires Skill Tier 7 Light Armor Skill

  • Full Ability Full Abilities:
  • Aether Exchange
    25 Spellblade
  • Aether Meditation
    31 Spellblade

  • Ability Abilities:
  • Aether Skinned
    15 Spellblade

  • Quick Ability Quick Abilities:
  • Subtle Stride
    500 gp Requires Skill Tier 1 Light Armor Skill
  • Agile Dodge
    500 gp Requires Skill Tier 3 Light Armor Skill
  • Fleet of Foot
    32 1000 gp Requires Skill Tier 5 Light Armor Skill
  • Untapped Potential
    21 Spellblade
  • Limit Break: Blade of the Weave
    14.44 35 Spellblade
  • Aether Piercing
    390 39 Spellblade

  • Attack Ability Attack Abilities:
  • Elemental Attack
    8.22 1000 gp 1 Spellblade
  • Pommel Strike
    4.89 Requires Skill Tier 1 One-Handed Melee Weapon SkillRequires Skill Tier 1 Two-Handed Melee Weapon Skill
  • Short Draw
    400 gp Requires Skill Tier 1 One-Handed Melee Weapon Skill
  • Hasted Attack
    2500 gp 3 Spellblade
  • Arcing Slash
    Requires Skill Tier 3 Two-Handed Melee Weapon Skill
  • Measured Cut
    500 gp Requires Skill Tier 4 One-Handed Melee Weapon SkillRequires Skill Tier 4 Two-Handed Melee Weapon Skill
  • Lacerating Strike
    1.67 Requires Skill Tier 5 One-Handed Melee Weapon SkillRequires Skill Tier 5 Two-Handed Melee Weapon Skill
  • Bloodhound's Step
    13.42 750 gp Requires Skill Tier 7 One-Handed Melee Weapon SkillRequires Skill Tier 7 Two-Handed Melee Weapon Skill
  • Aether Reckoning
    23.7 2500 gp 7 Spellblade
  • Sunder Form
    6.59 1500 gp Requires Skill Tier 9 One-Handed Melee Weapon SkillRequires Skill Tier 9 Two-Handed Melee Weapon Skill
  • Aether Strike
    2500 gp 11 Spellblade
  • Greater Elemental Strike
    47.46 3000 gp 19 Spellblade

  • Reaction Ability Reaction Abilities:
  • Lock Blades
    24 1000 gp Requires Skill Tier 3 One-Handed Melee Weapon SkillRequires Skill Tier 3 Two-Handed Melee Weapon Skill
  • Aether Barrier
    2.2 7 Spellblade
  • Aether Avoidance
    7 Spellblade
  • Aether Resistance
    250 7 Spellblade
  • Aether Obscuration
    13 Spellblade
  • Blade Anchor
    100 29 Spellblade

  • Opportunity Attack Ability Opportunity Attack Abilities:
  • Spellblade Reflex
    5.62 2500 gp 7 Spellblade


  • Body Spellcasting |
  • Spell Prepared 1 Spells Prepared:
  • Spell Level | Blazing Cleave Aether Blast Elemental Burst Fire Bolt Prestidigitation Ray of Frost Shocking Grasp Aether Palm
  • Spell Level 1 | Strengthen Gravity Acid Bolt Aether Lance Arcane Barrier Arcane Riposte Armor of Frost
  • Spell Level 2 | Arcane Lock Worldcut Battlefield Surge Blurry Distortion Draining Star Gravity Sink Hold Person Aether Combo Spell Braid
  • Spell Level 3 | Gravitational Missile Fireball Dispel Magic Arcane Burst, Adept Arcane Eruption Chain of Conviction Continuous Gravity Well Counterspell
  • Spell Level 4 | Dimension Door Conjure Private Sanctum Arcane Enhancement Arcane Sentinel Electrocharge Force Bolts Forceful Missile Invisibility, Adept Meteor Orbit Missile Phalanx
  • Spell Level 5 | Echo of Armageddon Dimensional Reap Dead Magic Shield Hold Monster Mote Bolts True Invisibility


  • Monster Bit Monster Bits:
  • 60 Humanoid Blood
    0.15 gp
  • 150 Animal Bone
    0.03 gp
  • 100 Animal Fat
    0.5 gp
  • 350 Animal Meat
    0.05 gp
  • 50 Soft Skin
    0.05 gp

Blue sigils crawl up your sword arm as the blade hums in your grip. Steel meets steel, then bursts with stored flame and sparks, the impact kicking heat and bright embers across your armor.

Spellblade - Tier 4 (Template)
Creature Template
Creature Template
17306.57

⚔️✨ Spellblade: Tier 4 Arcane Paragon

A Tier 4 Spellblade is a supreme hybrid combatant whose weapon mastery, arcane channeling, and bonded martial sorcery place it among the most dangerous close-range threats in the setting. At this tier, the spellblade does not merely combine steel and magic—it turns them into a single perfected mode of warfare.

📘🗡️ Training and Foundation

Tier 4 Spellblades represent the highest expression of martial-arcane discipline. They are shaped by elite war colleges, ancient dueling lineages, relic weapon traditions, battlefield survival, and years of practice fusing incantation with motion. Their casting and combat are no longer separate arts used together. They are one seamless combat language.

🪬⚔️ Appearance and Armament

These creatures usually appear as legendary mage-knights, sovereign duelists, relic-bound champions, supreme spellguard, arcane warlords, or final guardians entrusted with enchanted arms of great value. Their equipment is often exceptional in both craft and enchantment: runed plate, sigil-bound blades, warded gauntlets, spell-etched scabbards, and weapons that visibly function as arcane conduits as much as instruments of war.

🔥🌀 Combat Style

A Tier 4 Spellblade fights with extraordinary fluidity, layered pressure, and total combat integration. It can strike with a blade carrying stored spellwork, release destructive or controlling magic on impact, maintain defensive wards without losing offense, and shift between martial exchanges and arcane punishment with almost no wasted motion. Every engagement becomes dangerous because the enemy must answer both weapon skill and spell timing at once.

🧠📐 Tactical Ability

Its tactical ability is exceptional within direct combat, duel control, and high-pressure battlefield exchanges. A Tier 4 Spellblade reads spacing, timing, magical commitment, enemy habits, and momentum changes with remarkable clarity. It knows when to hold stored force, when to discharge overwhelming pressure, and when to let defense become retaliation. While not always the overall battlefield commander, it often becomes the decisive local authority wherever it engages.

🗡️🔮 Arcane Channeling

At this tier, arcane channeling becomes encounter-defining. Tier 4 Spellblades can store powerful magic in weapon, aura, or body, cast through strikes with exceptional reliability, recall bonded arms instantly, and sustain active enchantments through prolonged combat. Their weapon bond is absolute enough that the armament feels like an extension of will, body, and spellcraft all at once. The blade is no longer carrying magic. It is part of the caster.

🛡️⚡ Defense and Endurance

Tier 4 Spellblades are extremely difficult to break because their martial defense and magical reinforcement operate together at peak efficiency. They can answer pressure with wards, layered protections, retaliatory surges, and perfectly timed counters that preserve their rhythm while disrupting the enemy’s. They are not simple tanks, but they are far harder to overwhelm than most foes expect because every failed attempt to corner them risks magical punishment.

🏰👥 Common Roles

These creatures are commonly found as legendary arcane champions, high spellguard commanders, relic-blade grandmasters, royal war mages who fight in the front rank, final duelists of magical orders, or elite enforcers used against threats too dangerous for ordinary knights or ordinary wizards alone. They are rarely minor combatants. In most encounters, they are centerpiece threats, final defenders, or named champions.

👑🪄 Place in a Group

A Tier 4 Spellblade often serves as the adaptable killing edge of a group. Even when another figure leads politically, spiritually, or strategically, the spellblade is often the one trusted to meet enemy champions, break magical defenses, hold dangerous pressure points, or destroy high-value targets directly. Allies rely on it because it can solve elite martial and arcane problems without needing support to bridge the gap.

📈✨ Tier Meaning

Tier 4 represents the spellblade at the height of the class fantasy: supreme weapon skill, master-level arcane channeling, powerful bonded armament control, layered magical defense, and encounter-defining close-range pressure. This is the final form of the spellblade role—an arcane paragon capable of dominating battles through steel and sorcery fused into one flawless art.


  • Spellcasting |
  • Spell Prepared 1 Spells Prepared:
  • Spell Level | Blazing Cleave Aether Blast Elemental Burst Fire Bolt Prestidigitation Ray of Frost Shocking Grasp Aether Palm
  • Spell Level 1 | Strengthen Gravity Acid Bolt Aether Lance Arcane Barrier Arcane Riposte Armor of Frost
  • Spell Level 2 | Arcane Lock Worldcut Battlefield Surge Blurry Distortion Draining Star Gravity Sink Hold Person Aether Combo Spell Braid
  • Spell Level 3 | Gravitational Missile Fireball Dispel Magic Arcane Burst, Adept Arcane Eruption Chain of Conviction Continuous Gravity Well Counterspell
  • Spell Level 4 | Dimension Door Conjure Private Sanctum Arcane Enhancement Arcane Sentinel Electrocharge Force Bolts Forceful Missile Invisibility, Adept Meteor Orbit Missile Phalanx
  • Spell Level 5 | Echo of Armageddon Dimensional Reap Dead Magic Shield Hold Monster Mote Bolts True Invisibility

  • Speed Types Speed:
  • Walking Speed Walking Speed: +40
  • Teleport Teleport: +30

  • Senses Special Senses:
  • Nightsight Nightsight: +60
  • Spellsight Spellsight: +60

  • Contesting Roll Adv Vs Spells Contesting Roll ADV vs Spells:
  • Any Contesting Roll caused by a spell is rolled with ADV

Leather Jerkin
Bracers, Leather
Cloak, Cloth
Boots, Leather
Longsword
 

  • Extra Attack Extra Attack: +3

  • Passive Ability Passive Abilities:
  • Heavy Armor Ward
    30 500 gp 1 Spellblade
  • Aether
    1 Spellblade
  • Light Armor Warpstep
    5 500 gp 1 Spellblade
  • Trained in Bending
    15 500 gp 1 Spellblade
  • Medium Armor Absorption
    85 500 gp 1 Spellblade
  • Momentum Channel
    29.32 3000 gp 7 Spellblade
  • Arcane Parity
    3000 gp 7 Spellblade

  • Full Ability Full Abilities:
  • Aether Exchange
    25 Spellblade
  • Aether Meditation
    31 Spellblade

  • Ability Abilities:
  • Aether Skinned
    15 Spellblade

  • Quick Ability Quick Abilities:
  • Untapped Potential
    21 Spellblade
  • Limit Break: Blade of the Weave
    14.44 35 Spellblade
  • Aether Piercing
    390 39 Spellblade

  • Attack Ability Attack Abilities:
  • Elemental Attack
    8.22 1000 gp 1 Spellblade
  • Hasted Attack
    2500 gp 3 Spellblade
  • Aether Strike
    2500 gp 11 Spellblade
  • Greater Elemental Strike
    47.46 3000 gp 19 Spellblade

  • Reaction Ability Reaction Abilities:
  • Aether Barrier
    2.2 7 Spellblade
  • Aether Obscuration
    13 Spellblade
  • Blade Anchor
    100 29 Spellblade

  • ST 10 | 28 SP | d13 Skill Tier 10:
  • Archery Weapon Skill Archery Weapon Skill
  • Attention Attention
  • Balance Balance
  • Bending Weapon Skill Bending Weapon Skill
  • Empathy Empathy
  • Fortitude Fortitude
    47.23
  • Frighten Frighten
    33.68
  • Heavy Armor Skill Heavy Armor Skill
  • Influence Influence
  • Initiative Initiative
  • Inspection Inspection
  • Light Armor Skill Light Armor Skill
  • Magic Magic
  • Medium Armor Skill Medium Armor Skill
  • Navigation Navigation
  • One-Handed Melee Weapon Skill One-Handed Melee Weapon Skill
  • Psyche Psyche
  • Shield Armor Skill Shield Armor Skill
  • Sneak Sneak
  • Two-Handed Melee Weapon Skill Two-Handed Melee Weapon Skill
  • Willpower Willpower

D4
D6
D8
D10
D12
D20
Advantage
Disadvantage
d100
Mod
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