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Shocking Torrents
Quick Ability
Quick Ability
6.29

The water in the kraken's lair becomes electrically charged. All creatures within 120 feet of the kraken must succeed on a DC 23 Fortitude roll, taking 10 (3d6) lightning damage on a failed save, or half as much damage on a successful one.

Water convulses, flashing with jagged veins of blue-white light. The charge surges outward, crackling through the depths. Limbs jerk, muscles seize—every drop a conduit for the raw, biting force racing through the currents.

  • Parameters Parameters:
  • Range: Self
  • AOE: 120 Sphere

  • Contesting Roll Contesting Roll:
  • 23 vs. Fortitude ½

  • Ability Activation Charges Ability Activation Charges: 6

Attached Items
# Type Name
1 Lair Kraken Lair
D4
D6
D8
D10
D12
D20
Advantage
Disadvantage
d100
Mod
ADV/DIS
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Effect 1
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Ambience
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Music
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Item Information