This disease Targets
Humanoids, although
Gnomes are strangely immune. While in the grips of this disease, victims frequently succumb to fits of mad laughter, giving the disease its common name and its morbid nickname: “the shrieks.
”Symptoms manifest hours after infection and include fever and disorientation. The infected creature gains one level of Exhausted that can’t be removed until the disease is cured.
Any event that causes the infected creature great stress — including entering combat, taking damage, experiencing fear, or having a Nightmare —
Forces the creature to make a
DC 13
Fortitude. On a failed
Contesting Roll, the creature takes 5 (1d10)
Psychic damage and becomes
item:6D941FDC-10AE-361D-417E-D23CFB7298EF] with mad laughter for 1 minute. The creature can repeat the [Contesting Roll at the end of each of its
Turns, ending the mad laughter and the
item:6D941FDC-10AE-361D-417E-D23CFB7298EF] condition on a success.</p><p>Any [Humanoid creature that st
Arts its
Turn within 10 feet of an infected creature in the throes of mad laughter must succeed on a
DC 10
Fortitude or also become infected with the disease. Once a creature succeeds on this
Contesting Roll, it is immune to the mad laughter of that particular infected creature for 24 hours.
At the end of each Long Rest, an infected creature can make a
DC 13
Fortitude. On a successful
Contesting Roll, the
DC for this
Contesting Roll and for the
Contesting Roll to avoid an
Attack of mad laughter drops by . When the
Contesting Roll
DC drops to 0, the creature recovers from the disease. A creature that fails three of these
Contesting Rolls gains a randomly determined form of indefinite madness, as described later in this chapter.