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Cackle Fever
Disease
Disease

This disease Target Targets Humanoid Humanoids, although Rock Gnomes Gnomes are strangely immune. While in the grips of this disease, victims frequently succumb to fits of mad laughter, giving the disease its common name and its morbid nickname: “the shrieks.

”Symptoms manifest hours after infection and include fever and disorientation. The infected creature gains one level of Exhausted Exhausted that can’t be removed until the disease is cured.

Any event that causes the infected creature great stress — including entering combat, taking damage, experiencing fear, or having a Nightmare NightmareForce Forces the creature to make a DC DC 13 Fortitude Fortitude. On a failed Contesting Roll Contesting Roll, the creature takes 5 (1d10) Psychic Psychic damage and becomes [item:6D941FDC-10AE-361D-417E-D23CFB7298EF] with mad laughter for 1 minute. The creature can repeat the Contesting Roll Contesting Roll at the end of each of its Turn Turns, ending the mad laughter and the [item:6D941FDC-10AE-361D-417E-D23CFB7298EF] condition on a success.

Any Humanoid Humanoid creature that stArt Arts its Turn Turn within 10 feet of an infected creature in the throes of mad laughter must succeed on a DC DC 10 Fortitude Fortitude or also become infected with the disease. Once a creature succeeds on this Contesting Roll Contesting Roll, it is immune to the mad laughter of that particular infected creature for 24 hours.

At the end of each Long Rest Long Rest, an infected creature can make a DC DC 13 Fortitude Fortitude. On a successful Contesting Roll Contesting Roll, the DC DC for this Contesting Roll Contesting Roll and for the Contesting Roll Contesting Roll to avoid an Attack Attack of mad laughter drops by . When the Contesting Roll Contesting Roll DC DC drops to 0, the creature recovers from the disease. A creature that fails three of these Contesting Roll Contesting Rolls gains a randomly determined form of indefinite madness, as described later in this chapter.

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