Local Merchants are the humble shopkeeps and street traders who keep the lifeblood of small towns and bustling city quarters flowing. 🪙 Operating cozy storefronts crammed with everyday wares — lanterns, rope, potions, and basic weapons — they eagerly buy the trinkets and minor relics adventurers drag back from nearby ruins. With a sharp eye and quicker smile, they turn dusty dungeon loot into ready coin while stocking the crafting materials heroes need to patch gear or brew simple remedies. Part of tight-knit local guilds, they enjoy quiet protection: harm one and the entire network quietly blacklists the offender with contracts and whispered warnings.
Driven by steady profit rather than grand schemes, Tier 1 Local Merchants take calculated financial risks — overstocking exotic herbs, extending credit to promising parties, or gambling on a shady shipment — but rarely step beyond the safety of their counters or guild wards. 🏪 They’re the friendly face of commerce that starting adventurers learn to trust (or haggle with), offering fair deals, local gossip, and the occasional rare find that sparks the next quest. Wise parties treat them well; today’s neighborhood merchant may one day hold the exact component needed to survive tomorrow’s danger. 🪙
| # | Type | Name |
|---|---|---|
| 1 | Creature | Alchemist - Tier 1 |
| 2 | Creature | Artist - Tier 1 |
| 3 | Creature | Cobbler - Tier 1 |
| 4 | Creature | Cook - Tier 1 |
| 5 | Creature | Enchanter - Tier 1 |
| 6 | Creature | General Seller - Tier 1 |
| 7 | Creature | Glassblower - Tier 1 |
| 8 | Creature | Innkeeper - Tier 1 |
| 9 | Creature | Leatherworker - Tier 1 |
| 10 | Creature | Mason - Tier 1 |
| 11 | Creature | Mechanic - Tier 1 |
| 12 | Creature | Petunia Quickburrow |
| 13 | Creature | Smithy - Tier 1 |
| 14 | Creature | Snix Ragprofit |
| 15 | Creature | Weaver - Tier 1 |
| 16 | Creature | Woodworker - Tier 1 |