Menu

Source Library

Digital supplements and compendia—rules content, adventures and setting material you add to My Library.

Source Browse Library
Adventure Adventures

Standalone adventures—ready to run. Purchase the source in the Library for access.

Adventure All Adventures Free Adventure Free Adventures Paid Adventure Paid Adventures
Discord X Theme Dark Mode Theme Light Mode Toggle Panels on
FateTide Tell Your Story
Champion - Tier 1
Medium - Size
Champion - Tier 1 (Template)
220 lbs
Soldier Role
5
415.12

Body
Mind
Soul
Vitality
19 / 19
Armor
12
20
Luck
Walking Speed
30
Jumping Speed
14
Unhindered Attacks
1
Reach
5
ST 2 | 4 SP | d5

Helmet
Mail Shirt
Bracers, Iron
Cloak, Cloth
Greaves, Iron
Boots, Iron
Medium Shield
 
Longsword

  • Inventory Equipped Inventory Equipped:
  • Medium Shield
    39.88 10 gp
  • Longsword
    4.01 15 gp
  • Mail Shirt
    48 60 gp
  • Bracers, Iron
    16 15 gp
  • Boots, Iron
    16 8 gp
  • Greaves, Iron
    16 2 gp
  • Helmet
    40 gp
  • Cloak, Cloth
    1 gp
  • Quiver
    1 gp

  • Inventory Unequipped Inventory Unequipped:
  • 20 Arrow
    0.05 gp
  • Shortbow
    6.13 25 gp
  • Dagger
    4.1 2 gp
  • 20 Arrow
    0.05 gp


  • Passive Ability Passive Abilities:
  • Tactics
    1000 gp 1 Champion

  • Quick Ability Quick Abilities:
  • Steadfast Posture
    500 gp Requires Skill Tier 1 Medium Armor Skill
  • Tactical Assessment
    500 gp 7 Champion
  • Tactical Focus
    250 1000 gp 9 Champion

  • Attack Ability Attack Abilities:
  • Pommel Strike
    4.89 Requires Skill Tier 1 One-Handed Melee Weapon SkillRequires Skill Tier 1 Two-Handed Melee Weapon Skill
  • Short Draw
    400 gp Requires Skill Tier 1 One-Handed Melee Weapon Skill
  • Cripple
    2.28 250 gp 3 Champion
  • Shift
    2.5 300 gp 3 Champion

  • Free Ability Free Abilities:
  • Gambit
    15000 gp 1 Champion

  • Reaction Ability Reaction Abilities:
  • Tactical Parry
    24 2000 gp 1 Champion

  • Opportunity Attack Ability Opportunity Attack Abilities:
  • Counterattack
    100 gp 1 Champion


  • Monster Bit Monster Bits:
  • 13 Humanoid Blood
    0.15 gp
  • 33 Animal Bone
    0.03 gp
  • 22 Animal Fat
    0.5 gp
  • 77 Animal Meat
    0.05 gp
  • 11 Soft Skin
    0.05 gp

Steel greaves lock into mud as your shield catches the blow edge-first. A straight-backed knight drives forward behind a leveled spear, polished plate flashing, commands snapping tight as the line closes around you.

Champion - Tier 1 (Template)
Creature Template
Creature Template
85.57

🛡️⚔️ Champion: Tier 1 Veteran

A Tier 1 Champion is a trained martial combatant defined by discipline, reliable technique, and battlefield competence. Unlike a barbarian, it does not rely on fury or intimidation first. It wins through skill, armor, weapon control, and the ability to stay effective in organized combat.

🏛️📜 Training and Foundation

Tier 1 Champions are already seasoned by the standards of ordinary soldiers. They understand drills, weapon maintenance, formation work, and the basic realities of battle. This is not a raw recruit or militia fighter. It is a proven warrior with enough experience to function under pressure and enough training to make fewer mistakes than common troops.

🪖✨ Appearance

These creatures usually present as professional soldiers, knights, guards, mercenaries, duelists, or sworn retainers. Their armor is fitted, maintained, and chosen for function as much as status. Weapons are carried with familiarity, not decoration. Even when their gear is plain, it tends to look cared for, balanced, and ready for immediate use.

⚔️🧭 Combat Style

A Tier 1 Champion fights with measured efficiency. It knows how to hold a line, press an advantage, protect an opening, and punish poor positioning. Its attacks are cleaner and more deliberate than those of a brute. It may use shield work, reach control, stance changes, or practiced combinations depending on its weapon, but it stays grounded in fundamentals rather than flashy technique.

🧠📐 Tactical Ability

Its greatest strength at this tier is consistency. A Tier 1 Champion reads obvious threats, responds well to direct pressure, and understands simple battlefield roles. It can defend weaker allies, exploit openings created by others, and recognize when to advance or withdraw. It is not yet a great war mind, but it is far more dependable than most frontline fighters.

🛡️🩹 Defense and Endurance

Tier 1 Champions are built to last through armor discipline, stamina, and controlled movement rather than sheer pain tolerance. They know how to conserve energy, guard vital angles, and survive extended engagements. They may not absorb punishment like barbarians, but they take hits better than lesser warriors because they know how not to take the worst of them.

🏰👥 Common Roles

These creatures are commonly found as city guards, household knights, caravan captains, disciplined raiders, mercenary veterans, elite sentries, or trusted soldiers in a lord’s retinue. In smaller encounters, they often serve as the most stable frontline unit. In larger groups, they are the dependable core that holds lesser troops together.

👑📣 Place in a Group

A Tier 1 Champion often carries local authority even when not the formal leader. Others look to it for direction because it appears competent, equipped, and difficult to rattle. It may command a squad, guard an important figure, or serve as the example others are expected to follow in battle.

📈🪨 Tier Meaning

Tier 1 represents the earliest stage of the champion role: trained, disciplined, well-equipped, and tactically sound, but still limited to grounded martial excellence. The creature has the core champion traits—martial mastery, battlefield steadiness, defensive skill, and leadership presence—but not yet the advanced command, superior lethality, or encounter-defining control of higher tiers.

  • Speed Types Speed:
  • Walking Speed Walking Speed: +30

Helmet
Mail Shirt
Bracers, Iron
Cloak, Cloth
Greaves, Iron
Boots, Iron
Medium Shield
 
Longsword

  • Inventory Equipped Inventory Equipped:
  • Medium Shield
    39.88 10 gp
  • Longsword
    4.01 15 gp
  • Mail Shirt
    48 60 gp
  • Bracers, Iron
    16 15 gp
  • Boots, Iron
    16 8 gp
  • Greaves, Iron
    16 2 gp
  • Helmet
    40 gp
  • Cloak, Cloth
    1 gp
  • Quiver
    1 gp

  • Inventory Unequipped Inventory Unequipped:
  • 20 Arrow
    0.05 gp
  • Shortbow
    6.13 25 gp
  • Dagger
    4.1 2 gp
  • 20 Arrow
    0.05 gp

  • Passive Ability Passive Abilities:
  • Tactics
    1000 gp 1 Champion

  • Quick Ability Quick Abilities:
  • Tactical Assessment
    500 gp 7 Champion
  • Tactical Focus
    250 1000 gp 9 Champion

  • Attack Ability Attack Abilities:
  • Cripple
    2.28 250 gp 3 Champion
  • Shift
    2.5 300 gp 3 Champion

  • Free Ability Free Abilities:
  • Gambit
    15000 gp 1 Champion

  • Reaction Ability Reaction Abilities:
  • Tactical Parry
    24 2000 gp 1 Champion

  • Opportunity Attack Ability Opportunity Attack Abilities:
  • Counterattack
    100 gp 1 Champion

  • ST 2 | 4 SP | d5 Skill Tier 2:
  • Archery Weapon Skill Archery Weapon Skill
  • One-Handed Melee Weapon Skill One-Handed Melee Weapon Skill
  • Two-Handed Melee Weapon Skill Two-Handed Melee Weapon Skill
  • Throwable Weapon Skill Throwable Weapon Skill
  • Fortitude Fortitude
    47.23
  • Willpower Willpower
  • Psyche Psyche
  • Heavy Armor Skill Heavy Armor Skill
  • Medium Armor Skill Medium Armor Skill
  • Light Armor Skill Light Armor Skill
  • Shield Armor Skill Shield Armor Skill

D4
D6
D8
D10
D12
D20
Advantage
Disadvantage
d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

These sliders set site audio only, so you can mix against Discord and other apps (phone volume still caps everything).

Effect 1
30%
Effect 2
30%
Ambience
30%
Music
30%

Item Information