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Adventure Adventures

Standalone adventures—ready to run. Purchase the source in the Library for access.

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FateTide Tell Your Story
Inner Ignition
Free Ability
Free Ability
1200

Burn 3 Sanguine to double the damage of your next spells until the start of your next turn.

Your core tightens as the heat builds. Lines of flame ripple beneath your skin, veins lighting like molten threads. Sparks flick from your fingertips, and the air trembles, ready to carry far more destruction.

  • Parameters Parameters:
  • Range: Self

  • Roll Type Roll Result Is Doubled:
  • Damage Over Time Roll Damage Over Time Roll
  • Damage Roll Damage Roll
  • Extra Damage Roll Extra Damage Roll

  • Triggers When Caster Uses Item Type Triggers When Caster Uses Item Type:
  • Spell Spell

  • Status Effect Parameters Status Effect Parameters:
  • Effect ENDS → START of CASTER'S NEXT turn Effect ENDS on the START of the Caster NEXT turn

  • Consumes Ability Charges Consumes 3 Ability Charges:
  • Sanguine
    500 gp 1 Sorcerer

  • Ability Activation Charges Ability Activation Charges: 4

  • Unenchantable The Ability, Spell, or Effect cannot be enchanted onto an object.

Attached Items
# Type Name
1 Subclass Blood Of The Pyre
D4
D6
D8
D10
D12
D20
Advantage
Disadvantage
d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

These sliders set site audio only, so you can mix against Discord and other apps (phone volume still caps everything).

Effect 1
20%
Effect 2
20%
Ambience
20%
Music
20%

Item Information