Inner Ignition
Free Ability

Burn 3 Sanguine to double the damage of your next spells until the start of your next turn.

Your core tightens as the heat builds. Lines of flame ripple beneath your skin, veins lighting like molten threads. Sparks flick from your fingertips, and the air trembles, ready to carry far more destruction.

  • Parameters:
  • Range:

  • Roll Type Roll Result Is Doubled
  • Damage Over Time Roll
  • Damage Roll
  • Extra Damage Roll

  • When Uses Item Type
  • Spell

  • Status Effect Parameters:
  • Effect ENDS on the START of the NEXT turn

  • Consumes 3 Ability Charges:
  • Sanguine
    500 gp 1

  • Ability Activation Charges: 4

  • The Ability, Spell, or Effect cannot be enchanted onto an object.

Attached Items
# Type Name
1 Subclass Blood of the Pyre
d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information