Description: Creatures that trust or are allied with the party, willingly allowing harmful effects (e.g., a spell like a risky healing ritual, a teleportation spell, or a temporary curse for a greater good) because they understand the intent or share a bond.
Behavior: They cooperate with the party, don’t resist effects (harmful or not), and may assist in combat or tasks.
Example: A loyal wolf companion allows a magical tether spell that causes minor pain but boosts its strength.
Mechanic: Automatically permits harmful effects unless explicitly distrustful due to prior player actions.