Friend
Team Type

Description: Creatures that trust or are allied with the party, willingly allowing harmful effects (e.g., a spell like a risky healing ritual, a teleportation spell, or a temporary curse for a greater good) because they understand the intent or share a bond.

Behavior: They cooperate with the party, don’t resist effects (harmful or not), and may assist in combat or tasks.

Example: A loyal wolf companion allows a magical tether spell that causes minor pain but boosts its strength.

Mechanic: Automatically permits harmful effects unless explicitly distrustful due to prior player actions.

d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information