You see the lock, its iron casing thick and slightly rough, with faintly beveled edges. Subtle grooves frame the recessed keyhole, and tiny rivets secure its structure, hinting at a reinforced and reliable mechanism within.
V Current: 10
V Max: 10
Gathering Time:
2 rounds
Lockpicking Roll:
Object Damage Type Resistances(s):
Bludgeoning
Fire
Necrotic
Piercing
Radiant
Slashing
Object Damage Type Immunity:
Poison
Psychic
Object Damage Type Vulnerability:
Acid
Object Damage Mitigation: +22
Abilities:
Lock Object
Lock Type:
Lock Type (4d6)
The object is fully integrated into another, inseparable yet still interactive.