Adaptive Response
Quick Ability

Choose one ally; they gain resistance to damage until your next turn.

You point, and your voice cuts through the clash. A shimmer flickers across your ally’s armor—blades slow, flames roll off harmlessly. For a moment, they move like they're built from iron and will alone.

  • Parameters:
  • Range:

  • Status Effect Parameters:
  • Effect ENDS on the START of the NEXT turn

  • Consumes 4 Ability Charges:
  • Tactics
    1000 gp 1

  • Ability Activation Charges: 5

  • The Ability, Spell, or Effect cannot be enchanted onto an object.

Attached Items
# Type Name
1 Subclass Training in the Commander
d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information