Smithy - Tier 2 (Subtype)
Creature Sub Type
130.55

🔨⚙️ Smithy: Tier 2 Ironwright

A Tier 2 Smithy is a respected metal craftsperson whose forging skill, broader stock, and more reliable output make them a notable supplier of tools, fittings, hardware, and working metal goods. They are no longer just producing basic necessities. At this tier, their work is stronger, cleaner, and trusted for heavier use.

📚🔥 Training and Foundation

Tier 2 Smithies are deeply shaped by advanced apprenticeship, guild recognition, military contracts, shipyard work, or years of disciplined forge practice. They understand heat control, shaping stages, tempering, riveting, filing, fitting, repair assessment, and the practical differences between working metals at a higher level than a common forgeman. Their craft is no longer just functional. It is skilled.

🧥🪵 Appearance and Bearing

These creatures usually appear in heavy aprons, reinforced gloves, rolled sleeves, work boots, and soot-marked clothing built for heat, sparks, and long hours at the forge. Their hands and forearms are often heavily scarred and conditioned by repetitive hammer work. They tend to carry themselves like people used to lifting stock, judging weight, and solving problems through material strength rather than words.

🔩📦 Typical Inventory

A Tier 2 Smithy commonly keeps high-quality nails, hinges, locks, buckles, chains, hooks, horseshoes, stove plates, fireplace tools, cooking hardware, knives, axes, hammers, chisels, shovel heads, wagon fittings, lantern frames, musket fittings, barrel hoops, reinforced brackets, basic armor pieces, tool sets, ship hardware, field repair parts, iron fasteners, steel blanks, and partially finished custom orders for workshops, farms, docks, or military buyers. Their stock is broader and more dependable than that of a Tier 1 Forgeman.

🧠⚖️ Working Style

Their working style is steady, procedural, and utility-focused. A Tier 2 Smithy plans jobs more efficiently, wastes less material, and produces cleaner, more consistent finished pieces. They can take on repair work, custom fitting, and more demanding commissions without losing reliability. Their goal is not decoration first. It is strength, fit, and long-term function under regular use.

💰⛓️ Trade and Practical Role

What defines this subtype is reliable heavy utility. Tier 2 Smithies provide the metal goods that working districts, shipyards, military depots, farms, and trade roads depend on. Their work serves teamsters, officers, ship captains, tavern owners, builders, wheelwrights, carpenters, gunsmiths, and any customer who needs metal components that can survive repeated strain. In a flintlock fantasy economy, they are part of the physical backbone of a settlement.

🏪🔥 Business and Workspace

Tier 2 Smithies usually work from established forges, guild-approved workshops, dockside metal shops, military contract yards, or busy town smithhouses with enough space for stock metal, finished inventory, and custom jobs. Their workspace is organized around forge, anvil, quench barrels, tool racks, fuel storage, filing benches, stock piles, and shelving for completed goods. Many have apprentices or hired hands to assist with bellows, hauling, finishing, and repetitive shaping work.

🏙️👥 Common Roles

These creatures are commonly found as town blacksmiths, dockyard forgers, military hardware suppliers, farriers with broader shop output, toolsmiths, wagon-part makers, ship fitting workers, or practical metal specialists serving districts with constant demand. In larger settlements, they are often the people called on when simple imported goods are not enough and the item needs to be made or repaired properly.

👑🪙 Place in Society

A Tier 2 Smithy holds modest professional status. Merchants respect them, laborers rely on them, and other trades often depend on their output to finish their own work. They are not usually prestigious in a noble sense, but their reliability gives them steady value and a stronger reputation than lesser metalworkers.

📈🔨 Tier Meaning

Tier 2 represents a smithy that has developed beyond basic forge output into recognized professional skill. The core traits remain the same—metal shaping, practical inventory, heat control, and useful production—but they now operate with greater consistency, broader stock, and clearer trade importance. It is no longer just a working forgeman. It is a true ironwright.

Crossbow Bolt Case
 

  • Inventory Equipped:
  • Crossbow Bolt Case
    1 gp

  • Inventory Unequipped:
  • Brazier, Iron
    5 gp
  • Rod, Iron
    1 gp
  • Rake, Iron
    0.5 gp
  • Pin, Iron
    0.05 gp
  • Pan, Iron
    1 gp
  • Iron Nail
    0.01 gp
  • Kettle, Iron
    0.5 gp
  • Jar, Iron
    1 gp
  • Hoe, Iron
    1 gp
  • Handsaw, Iron
    0.6 gp
  • Greaves, Iron
    150 2 gp
  • Door, Iron
    100 gp
  • Iron Cowbell
    0.5 gp
  • Chisel, Iron
    0.5 gp
  • Chain, 10 feet
    5 gp
  • Bucket, Iron
    1 gp
  • Iron Shears
    0.3 gp
  • Box, Iron
    10 gp
  • Boots, Iron
    150 8 gp
  • Hooded Lantern
    5 gp
  • Helmet
    40 gp
  • Hammer
    1 gp
  • Grappling Hook
    2 gp
  • Fishing Hook
    0.02 gp
  • Dustpan
    0.3 gp
  • Wood Plank
    0.16 gp
  • Crowbar
    2 gp
  • Windchimes, Copper
    8 gp
  • Earrings, Copper
    0.6 gp
  • Crown, Copper
    10 gp
  • Scythe
    2.14 15 gp
  • 20 Crossbow Bolt
    0.05 gp
  • Whetstone
    0.01 gp
  • Tinderbox
    0.05 gp
  • Tin Ingot
    0.9 gp
  • Tin Ore
    0.3 gp
  • Sledgehammer
    2 gp
  • Silver Ore
    3 gp
  • Iron Ore
    0.05 gp
  • Amulet, Silver
    25 gp
  • Silver Ingot
    15 gp
  • Silver Slug
    0.15 gp
  • Signet Ring
    5 gp
  • Signal Whistle
    3 gp
  • Shovel
    2 gp
  • Club
    10.76 0.1 gp
  • Phosphorus Slug
    1 gp
  • Phosphorus Block
    10 gp
  • Mess Kit
    0.5 gp
  • Maul
    5.62 10 gp
  • Longsword
    4.01 15 gp
  • Light Crossbow
    1.85 25 gp
  • Large Saw
    12.51 5 gp
  • Gate, Large, Iron
    50 gp
  • Lance
    7.83 10 gp
  • Key
    0.3 gp
  • Wrench, Iron
    1 gp
  • Iron Thimble
    0.3 gp
  • Iron Spade
    0.3 gp
  • Battleaxe
    2.95 10 gp
  • Cup, Iron
    0.5 gp
  • Chopsticks, Iron
    0.1 gp
  • Cage, Brass
    12 gp
  • Bowl, Iron
    3 gp
  • Iron Slug
    0.01 gp
  • Bottle, Iron
    1.5 gp
  • Bit and Bridle
    2 gp
  • Leather strap
    0.2 gp
  • Iron Ingot
    0.15 gp
  • Smithing Tools
    15 gp
  • Forge
    75 gp
  • Anvil
    20 gp
  • Shortsword
    5.68 10 gp
  • Flail
    10.14 10 gp
  • Bracelet, Copper
    5 gp
  • War Pick
    5.66 5 gp
  • Pike
    9.82 5 gp
  • Mace
    11.28 5 gp
  • Handaxe
    3.12 5 gp
  • Light Hammer
    3.29 2 gp
  • Spear
    11.87 1 gp
  • Hatchet
    3.12 1 gp
  • Pitchfork
    11.87 0.5 gp
  • Dagger
    4.1 2 gp
  • Javelin
    11.46 0.5 gp
  • Sickle
    3.66 0.2 gp
  • Quarterstaff
    3.43 0.2 gp
  • Greatclub
    9.61 0.2 gp
  • Dart
    1.8 0.05 gp
  • Small Glass Case
    0.6 gp
  • Bracers, Copper
    150 20 gp
  • Amulet, Copper
    5 gp
  • Climbing Piton
    0.05 gp
  • Brazier, Copper
    15 gp
  • Copper Slug
    0.03 gp
  • Copper Ingot
    3 gp
  • Block and Tackle
    2 gp
  • Hempen Rope, 50 feet
    1 gp
  • Strainer, Iron
    7.5 gp
  • Spyglass
    20 gp
  • Spoon, Iron
    0.3 gp
  • Spatula, Iron
    0.4 gp
  • Skewer, Iron
    2 gp
  • Pot, Iron
    2 gp
  • Platter, Iron
    1.5 gp
  • Plate, Iron
    2 gp
  • Mining Pick
    2 gp
  • Magnifying Glass
    50 2 gp
  • Glass Lens, Small
    0.5 gp
  • Glass Lens, Medium
    1.5 gp
  • Ladle, Iron
    0.25 gp
  • Knife, Iron
    0.3 gp
  • Jug, Iron
    2 gp
  • Iron Spike
    0.1 gp
  • Bracers, Iron
    300 15 gp
  • Bracelet, Iron
    1 gp
  • Hauberk Barding
    64 250 gp
  • Lamp, Hand
    1 gp
  • Fork, Iron
    0.3 gp
  • Blunderbuss
    2.26 300 gp
  • Bottle, Silver
    75 gp
  • Bowl, Silver
    75 gp
  • Bullseye Lantern
    10 gp
  • Chopsticks, Silver
    10 gp
  • Circlet
    30 gp
  • Cuirass Barding
    51.84 90 gp
  • Cup, Gold
    300 gp
  • Gold Ingot
    150 gp
  • Gold Slug
    1.5 gp
  • Cup, Silver
    30 gp
  • Fork, Silver
    8 gp
  • Half Plate Barding
    67.84 450 gp
  • Gauntlets, Iron
    25 gp
  • Prison Cell, Iron
    60 gp
  • Jug, Silver
    150 gp
  • Knife, Silver
    25 gp
  • Ladle, Silver
    30 gp
  • Lamellar Barding
    14 70 gp
  • Mail Shirt Barding
    48 60 gp
  • Merchant's Scale
    5 gp
  • Plate, Silver
    75 gp
  • Platter, Silver
    125 gp
  • Pot, Silver
    120 gp
  • Skewer, Silver
    75 gp
  • Spatula, Silver
    30 gp
  • Spoon, Silver
    8 gp
  • Brigandine
    30 450 gp
  • Brigandine Barding
    30 40 gp
  • Bulwark
    -123.15 50 gp
  • Censer
    2 gp
  • Hard Hide
    0.5 gp
  • Soft Hide
    0.1 gp
  • Cuirass
    51.84 90 gp
  • Double-Bladed Scimitar
    4.16 100 gp
  • Glaive
    1.9 20 gp
  • Amulet, Gold
    200 gp
  • Greataxe
    2.39 30 gp
  • Greatsword
    5.67 50 gp
  • Halberd
    5.28 20 gp
  • Bell, Hand
    2 gp
  • Harpoon
    38.44 5 gp
  • Hauberk
    64 250 gp
  • Heavy Crossbow
    4.41 50 gp
  • Heavy Shield
    -129 40 gp
  • Iron Anchor
    250 gp
  • Lamellar
    14 150 gp
  • Lead Ingot
    0.6 gp
  • Lead Ore
    0.2 gp
  • Mail Shirt
    48 60 gp
  • Manacles
    -100 2 gp
  • Morningstar
    11.15 15 gp
  • Rapier
    7.71 25 gp
  • Reliquary
    200 gp
  • Scimitar
    7.94 25 gp
  • Box, Silver
    250 gp
  • Bracelet, Silver
    25 gp
  • Bracers, Silver
    150 90 gp
  • Bucket, Silver
    100 gp
  • Crown, Silver
    30 gp
  • Earrings, Silver
    1 gp
  • Greaves, Silver
    150 110 gp
  • Jar, Silver
    30 gp
  • Pan, Silver
    50 gp
  • Pin, Silver
    0.3 gp
  • Rod, Silver
    70 gp
  • Door, Small, Iron
    15 gp
  • Strongbox
    40 gp
  • Trident
    5.44 5 gp
  • Warhammer
    7.48 15 gp
  • 20 Crossbow Bolt
    0.05 gp

  • Skill Tier 6:
  • Smithing

Attached Items
# Type Name
1 Creature Duma Stonebeard
2 Creature Smithy - Tier 2
d100
Mod
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Effect 1 Effect 2 Ambience Music