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Yellow Wizard, Tier 3
Medium - Size
Wizards, Tier 3
4,000 gp / day
130 lbs
Controller Role
21
947.76

Body
Mind
Soul
Vitality
66 / 66
Mana
21 / 21
Armor
9
9
Luck
Walking Speed
30
Jumping Speed
10
Unhindered Attacks
3
Reach
5
ST 2 | 4 SP | d5
ST 4 | 10 SP | d7
ST 6 | 16 SP | d9
Language Fluent

Clothes, Robe
Component Pouch
Pouch
Shoes, Leather
 

  • Inventory Equipped Inventory Equipped:
  • Clothes, Robe
    0.1 gp
  • Component Pouch
    25 gp
  • Pouch
    0.5 gp
  • Shoes, Leather
    1 gp

  • Inventory Unequipped Inventory Unequipped:
  • Ruby Dust
    1500 gp
  • Ink, 1-ounce bottle
    10 gp
  • Magical Ink
    50 gp
  • Quill Pen
    0.2 gp
  • Scroll Case
    1 gp
  • Spellbook
    50 gp

  • At Will Spell At Will Spell(s):
  • Arctic Arrow
    5.88 2ap 1 Circle of Conjuration
  • Fog Cloud
    16.83 2ap 1 Circle of Conjuration
  • Magmin Grasp
    23.1 2ap 1 Circle of Conjuration
  • Misty Step
    48 1ap 2 Circle of Conjuration
  • Summon Familiar
    3ap 1 Hour 1 Circle of Conjuration
  • Summon Minor Whirling Blades
    2ap 2 Circle of Conjuration
  • Tenser's Floating Disk
    2ap 1 Circle of Conjuration


  • Mind Spellcasting |
  • Spell Prepared 1 Spells Prepared:
  • Spell Level | Blade Blast Summon Mage Hand Void Maw
  • Spell Level 1 | Tentacles from Beyond
  • Spell Level 2 | Fog of Viscidity Spiral Shift Summon Skeletal Minions
  • Spell Level 3 | Cloud of Pestilence Hearth Spire Ironspike Chains Lava Splash Phantom Volley Stinking Cloud
  • Spell Level 4 | Blood-fly Swarm Dimension Door Fermented Deluge Meteor Orbit Summon Air Elemental Summon Earth Elemental Summon Fire Elemental Summon Water Elemental
  • Spell Level 5 | Cloudkill Hidden Lodge Teleportation Circle


  • Monster Bit Monster Bits:
  • 14 Humanoid Blood
    0.15 gp
  • 38 Animal Bone
    0.03 gp
  • 26 Animal Fat
    0.5 gp
  • 90 Animal Meat
    0.05 gp
  • 12 Soft Skin
    0.05 gp

Golden runes spiral in the air as your staff hums with boundless energy. Your robes shimmer with the light of a thousand conjured spells, each thread woven with mastery. Before you, towering portals flicker open, entities stepping forth at your command, bound by your will and ancient summoning sigils.

The Yellow Wizard Magister is a master of conjuration, summoning entities, objects, and portals with unrivaled precision. Their expertise extends to binding powerful beings, sustaining summoned forces indefinitely, and shaping reality itself. Often sought as strategists and arcane scholars, they command entire battlefields through controlled summoning and tactical placement.

Environment: Urban

Wizards, Tier 3
Creature Template
Creature Template
347.38

Magister Wizards are esteemed spellcasters who have achieved a profound mastery over their chosen Circle of Magic Circle of Magic. Often serving as mentors, leaders, or high-ranking members within magical societies, they possess an extensive understanding of arcane arts and have honed their abilities to a formidable level. Their deep reservoirs of magical energy and refined skills make them both respected and feared figures in the magical community.

Combat Role

  1. Magister Wizards are dominant battlefield presences, capable of both overwhelming offensive spells and impenetrable defenses.
  2. They can control the flow of combat, dictating engagements through area-of-effect spells, summoning allies, or creating barriers.
  3. Their profound knowledge allows them to exploit enemies' weaknesses, and their strategic acumen makes them formidable opponents.
  4. While powerful, they are not invincible and often rely on their intellect and preparation to maintain an advantage.
Clothes, Robe
Component Pouch
Pouch
Shoes, Leather
 

  • Inventory Equipped Inventory Equipped:
  • Clothes, Robe
    0.1 gp
  • Component Pouch
    25 gp
  • Pouch
    0.5 gp
  • Shoes, Leather
    1 gp

  • Inventory Unequipped Inventory Unequipped:
  • Ink, 1-ounce bottle
    10 gp
  • Magical Ink
    50 gp
  • Quill Pen
    0.2 gp
  • Scroll Case
    1 gp
  • Spellbook
    50 gp

  • Extra Attack Extra Attack: +2

  • ST 2 | 4 SP | d5 Skill Tier 2:
  • Common Common Language Skill

  • ST 4 | 10 SP | d7 Skill Tier 4:
  • Empathy Empathy
  • Fortitude Fortitude
    47.23
  • Willpower Willpower

  • ST 6 | 16 SP | d9 Skill Tier 6:
  • Bending Weapon Skill Bending Weapon Skill
  • History History
  • Magic Magic
  • Psyche Psyche

Environment: Urban

D4
D6
D8
D10
D12
D20
Advantage
Disadvantage
d100
Mod
ADV/DIS
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30%
Ambience
30%
Music
30%

Item Information