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Guard Infiltrator - Tier 4
Ambusher Role Creature Template
Tiny
Creature Template
11273.1

Oath Guard Infiltrators are covert agents bound to sacred duties—rooting out corruption, heresy, or threats to divine law. Clad in rune-etched leathers, they specialize in stealth, shadow magic, and silent kills. They operate alone, answer to no one but the oath, and vanish before their name is ever known.

You glimpse him between flickers—hood drawn low, leather dark and stitched with glowing script. Daggers curve like fangs at his belt. No metal clinks. No shadow holds him. His boots leave no trail.

  • Creature Template Creature Template:
  • Guards - Tier 4 Guards - Tier 4
    4500.09

  • V Max Vitality (Template Overrides)
  • V Dice V Dice: 22

  • Essences Essences:
  • Body Body: +5
  • Mind Mind: +4
  • Soul Soul: +2

  • Contesting Roll Adv Vs Status Effect Contesting Roll ADV vs Status Effect:
  • Charmed Charmed
  • Dominated Dominated
  • Frightened Frightened

Helmet
Leather Jerkin
Bracers, Mithral
Clothes, Uniform
Cloak of Displacement
Signet Ring
Crossbow Bolt Case
Greaves, Mithral
Boots, Mithral
Dagger
 
Shortsword

  • Inventory Equipped Inventory Equipped:
  • Boots, Mithral
    32 36000 gp
  • Bracers, Mithral
    48 12000 gp
  • Cloak of Displacement
    0.45 500 gp
  • Dagger
  • Greaves, Mithral
    32 30000 gp
  • Helmet
    40 gp
  • Leather Jerkin
    32 45 gp | Magical AC +2
  • Shortsword
    5.73 10 gp | Weapon Enchantment +2
  • Crossbow Bolt Case
    1 gp
  • Clothes, Uniform
    1 gp
  • Signet Ring
    5 gp

  • Extra Attack Extra Attack: +2

  • Passive Ability Passive Abilities:
  • Extra Weapon Damage - Poison (d12)
    9.39 25000 gp
  • Skill ADV: Sneak
    5000 gp
  • Climbing Speed: +30
    48 7500 gp

  • Attack Ability Attack Abilities:
  • Major Poison Strike
    20.71 4200 gp

  • ST 9 | 25 SP | d12 Skill Tier 9:
  • Archery Weapon Skill Archery Weapon Skill
  • Balance Balance
  • Fortitude Fortitude
    47.23
  • Hunting Hunting
  • Light Armor Skill Light Armor Skill
  • One-Handed Melee Weapon Skill One-Handed Melee Weapon Skill
  • Psyche Psyche
  • Sneak Sneak
  • Throwable Weapon Skill Throwable Weapon Skill
  • Willpower Willpower
  • Attention Attention
  • Empathy Empathy
  • Frighten Frighten
    33.68
  • History History
  • Influence Influence
  • Initiative Initiative
  • Inspection Inspection
  • Law Law
  • Navigation Navigation
  • Religion Religion

  • ST 10 | 28 SP | d13 Skill Tier 10:
  • Locks Locks

Guards - Tier 4
Creature Template
Tiny
Creature Template
4500.09

Oath Guards are elite enforcers bound by ancient vows to protect sacred relics, royal bloodlines, or divine decrees. Identified by ceremonial armor and rune-marked seals, they operate independently, answer only to the crown or church, and cannot abandon their post or mission without severe, often supernatural, consequence.

  • Contesting Roll Adv Vs Status Effect Contesting Roll ADV vs Status Effect:
  • Charmed Charmed
  • Dominated Dominated
  • Frightened Frightened

Clothes, Uniform
Signet Ring
 

  • Inventory Equipped Inventory Equipped:
  • Clothes, Uniform
    1 gp
  • Signet Ring
    5 gp

  • Inventory Unequipped Inventory Unequipped:
  • Dimensional Shackles
    3000 gp
  • 2 Healing Potion (8d4 + 8)
    55.85 100 gp
  • Signal Whistle
    3 gp

  • Extra Attack Extra Attack: +2

  • ST 9 | 25 SP | d12 Skill Tier 9:
  • Attention Attention
  • Empathy Empathy
  • Frighten Frighten
    33.68
  • History History
  • Influence Influence
  • Initiative Initiative
  • Inspection Inspection
  • Law Law
  • Navigation Navigation
  • Religion Religion

D4
D6
D8
D10
D12
D20
Advantage
Disadvantage
d100
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Item Information