Kraken
Kraken
Titans
46

|

16
24
850
850
46
46
0
2
20
60
120
120

6


  • Natural Armor:
  • Natural Armor +8
    0 gp


  • Natural Weapon(s):
  • Bite (3d8)
  • Kraken Stomach
  • Kraken Tentacle


  • Passive Abilities:
  • Amphibious
  • Siege Monster

  • Abilities:
  • Kraken Ink Cloud

  • Quick Abilities:
  • Fling

  • Attack Abilities:
  • Chokehold Attack
  • Constricting Attack

  • At Will Spell(s):
  • Lightning Storm
    4

  • Lair:
  • Kraken Lair


The sea churns as the colossal beast emerges, its haunting call a blend of whale-song and the creak of ship masts that resonates to your very core. Tentacles writhe and coil, reaching for purchase—two, five, a dozen—unveiling the monstrous body of the leviathan, a bulbous mass of unfathomable proportions. The scent of salt and decaying fish engulfs your senses as the kraken ascends.

Beneath the waves, the kraken sleeps for untold ages, awaiting some fell sign or calling. Land-born mortals who sail the open sea forget the reasons their ancestors dreaded the ocean, even as the races of the deep ignore strange gaps in their histories when their civilizations nearly vanished after the appearance of the tentacled horror.

Leviathans of Legend. At the beginning of time, krakens served as fierce warriors of the gods. When the gods' wars ended, the krakens shrugged free of their servitude, never again to be bound by other beings. Whole nations quake in fear when the kraken emerges from its dark demesne, and even in the middle of the deepest oceans, storms rise or abate according to its will. The kraken is a primeval force that obliterates the greatest achievements of civilization as if they were castles in the sand. Its devastating attacks can destroy ocean trade and halt communication between coastal cities.

An ominous darkness presages a kraken's attack, and a cloud of inky poison colors the water around it. Galleons and warships vanish when its tentacles uncoil from the deep, the kraken breaking their masts like kindling before drawing down ships and crew. Not even landlocked surface dwellers are safe from a kraken's wrath. Krakens can breathe air as easily as water, and some crawl up rivers to nest in freshwater lakes, destroying cities and towns along the way. Adventurers tell of these monsters lairing in the ruins of lakeside citadels, their tentacles twined around leaning towers of disintegrating stone.

Mortal Foes. Some krakens are virtual gods, with cults and minions spread across sea and land. Others are allied with Olhydra, the evil Princess of Elemental Water, and use her cultists to enforce their will on land and sea. A kraken pleased with its worshipers can becalm rough seas and bring a bounteous harvest of fish to the faithful. However, the devious mind of a kraken is ancient beyond reckoning, and is ultimately bent to the ruination of all things.

Environment:

Titans
Creature Sub Type

Titans are colossal and iconic creatures that inspire awe, dread, and adventure. Much like the Kraken, or Tarrasque Titans are legendary beings that add epic scale and unforgettable encounters to your campaign.

Mythic Beings of Immeasurable Power:
Titans are mythic beings of immense power and size, towering over even the mightiest of creatures. They are akin to living natural disasters, and their very presence can reshape the landscape. The ground trembles as they walk, and their roars are like thunder, shaking the hearts of those who dare to face them.

Primordial Origins:
Titans are ancient beings, born from the primordial forces of the universe. Some are embodiments of chaos, others of elemental fury, and some even represent cosmic concepts like time or fate. These origins make them both primeval and inscrutable, and their motives are often beyond mortal comprehension.

Cataclysmic Threats:
In your world, Titans are cataclysmic threats. When one awakens or is summoned, it heralds a world-shaking event. Picture a massive, city-destroying beast, like the Tarrasque, rising from the depths to wreak havoc. Titans are often tied to apocalyptic scenarios, and their presence is a race against time to prevent widespread devastation.

Godlike Abilities:
Titans possess godlike abilities that set them apart from common monsters. They can control the elements, manipulate reality, and warp the very laws of physics. Titans may have multiple phases or forms, each more daunting than the last. Their strength is rivaled only by the most formidable deities in your pantheon.

Legendary Artifacts and Rituals:
To confront a Titan, adventurers must embark on epic quests to find legendary artifacts or perform ancient rituals. These quests can involve collecting rare components, deciphering cryptic texts, or seeking guidance from wise sages. Only with these tools can players hope to challenge the Titan's might.

Cosmic Consequences:
Titans' actions have far-reaching consequences. A Titan's awakening might trigger natural disasters, plunge regions into darkness, or even open rifts to other dimensions. These cosmic consequences make Titans a central element in your world's lore and history.

Divine or Eldritch Connection:
Titans may be connected to gods, elder beings, or cosmic forces. They could be agents of divine will, or they might be imprisoned for eternity, only to be released in times of dire need. Their connection to higher powers can add depth and intrigue to the campaign's overarching narrative.

Epic Showdowns:
Encounters with Titans are not just battles; they are epic showdowns that challenge the limits of player characters' abilities. Facing a Titan is a battle for the ages, where players must strategize, make sacrifices, and use their wits to stand a chance against these colossal foes.

Integrating Titans into your campaign provides an opportunity for memorable and larger-than-life adventures. Whether they are heralds of doom, embodiments of cosmic forces, or legendary adversaries, Titans offer a thrilling and awe-inspiring experience for both players and the game master.

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