Menu

Source Library

Digital supplements and compendia—rules content, adventures and setting material you add to My Library.

Source Browse Library
Adventure Adventures

Standalone adventures—ready to run. Purchase the source in the Library for access.

Adventure All Adventures Free Adventure Free Adventures Paid Adventure Paid Adventures
Discord X Theme Dark Mode Theme Light Mode Toggle Panels on
FateTide Tell Your Story
Bandit Raider Exile
Medium - Size
Bandit Raiders
1,000 gp
200 gp / day
240 lbs
Soldier Role
10
531.85

Body
Mind
Soul
Vitality
68 / 68
Armor
10
23
Luck
Walking Speed
30
Jumping Speed
18
Unhindered Attacks
2
Reach
5
ST 1 | 1 SP | d4
ST 2 | 4 SP | d5
ST 3 | 7 SP | d6
Skill Roll Adv
Skill Roll Dis
Language Fluent

Helmet
Plate
Bracers, Iron
Cloak, Cloth
Crossbow Bolt Case
Greaves, Iron
Boots, Iron
Longsword
 
Medium Shield

  • Inventory Equipped Inventory Equipped:
  • Boots, Iron
    16 8 gp
  • Bracers, Iron
    16 15 gp
  • Crossbow Bolt Case
    1 gp
  • Greaves, Iron
    16 2 gp
  • Helmet
    40 gp
  • Longsword
    4.06 15 gp
  • Medium Shield
    39.88 10 gp
  • Plate
    78 900 gp
  • Cloak, Cloth
    1 gp

  • Inventory Unequipped Inventory Unequipped:
  • 20 Crossbow Bolt
    0.05 gp
  • Hand Crossbow
    2.5 75 gp
  • Dagger
    4.1 2 gp
  • Smoke Bomb
    23.97 15 gp


  • Passive Ability Passive Abilities:
  • Knightly Presence
    1500 gp Requires Skill Tier 1 Heavy Armor Skill

  • Attack Ability Attack Abilities:
  • Charging Attack
    250 gp
  • Shield Bash (2d4)
    7.25 500 gp
  • Pommel Strike
    4.89 Requires Skill Tier 1 One-Handed Melee Weapon SkillRequires Skill Tier 1 Two-Handed Melee Weapon Skill
  • Short Draw
    400 gp Requires Skill Tier 1 One-Handed Melee Weapon Skill

  • Reaction Ability Reaction Abilities:
  • Interposing Parry
    9.08
  • Interposing Block
    603.71 Requires Skill Tier 3 Shield Armor Skill
  • Lock Blades
    24 1000 gp Requires Skill Tier 3 One-Handed Melee Weapon SkillRequires Skill Tier 3 Two-Handed Melee Weapon Skill
  • Unshakable Defense
    3000 gp Requires Skill Tier 3 Heavy Armor Skill


  • Monster Bit Monster Bits:
  • 14 Humanoid Blood
    0.15 gp
  • 36 Animal Bone
    0.03 gp
  • 24 Animal Fat
    0.5 gp
  • 84 Animal Meat
    0.05 gp
  • 12 Soft Skin
    0.05 gp

You see him—encased in battered plate, shield braced and sword drawn. A tattered cloak drapes over scarred armor, its faded insignia marking a past he no longer claims. He fights like one who’s survived too much.

A Bandit Raider Exile is a former soldier turned outlaw, wearing scavenged heavy armor and wielding a sword and shield with disciplined precision. He retains military tactics, often acting as a frontline brute or bodyguard for raider leaders, using formation knowledge to outmatch less organized foes.

Bandit Raiders
Creature Sub Type
Creature Sub Type
1,000 gp 20.18

The Bandit Raider is a mid-tier threat among outlaws—no longer a desperate thug, but not yet a true commander. These individuals have survived enough battles to grow confident, even cocky, and they carry that swagger into every encounter. They're hardened by skirmishes and border raids, and they’ve learned the value of precision, mobility, and intimidation.

Their armor is as rough and patchwork as their lives: scavenged chainmail layered over torn gambesons, with bits of studded leather strapped across shoulders and thighs. Each piece has a story—stolen, looted, or earned in blood. Their weapons are functional and brutal: a chipped battleaxe slung over the back, a worn shortbow at the hip, or a spear with a shaft wrapped in old cloth for extra grip. Every item has been used, repaired, and used again.

Bandit Raiders rarely fight alone. They prefer to operate in tight units of three to six, often taking the lead during ambushes or fast-moving raids. They're mounted more often than not—riding half-trained horses, wolves, or whatever hardy beasts they can tame. This mobility gives them an edge in rough terrain, where they can encircle a target, attack from unexpected angles, and vanish before a counterattack can form.

In combat, a Bandit Raider fights smart. They'll strike first, hard, and fast—targeting the weakest or most vulnerable in a group. They’re not above using tricks, either: throwing sand in an enemy’s eyes, shouting false warnings to sow confusion, or faking retreat to lure a pursuer into a trap. They understand morale, and when they lead lesser bandits, they keep them aggressive with shouted threats or crude encouragement.

A Raider isn’t a master tactician, but they’ve survived enough battles to know what works—and more importantly, when to run. They're not interested in glory. They fight for coin, supplies, and survival. If a fight turns against them, they’ll flee without hesitation, regrouping later to strike again when the odds shift back in their favor.

Cloak, Cloth
 

  • Inventory Equipped Inventory Equipped:
  • Cloak, Cloth
    1 gp

  • Inventory Unequipped Inventory Unequipped:
  • Dagger
    4.1 2 gp
  • Smoke Bomb
    23.97 15 gp

  • Extra Attack Extra Attack: +1

  • ST 2 | 4 SP | d5 Skill Tier 2:
  • Common Common Language Skill
  • Thieves Cant Thieves Cant Language Skill

D4
D6
D8
D10
D12
D20
Advantage
Disadvantage
d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

These sliders set site audio only, so you can mix against Discord and other apps (phone volume still caps everything).

Effect 1
20%
Effect 2
20%
Ambience
20%
Music
20%

Item Information