Bandit Raider Exile
Bandit Raiders
1,000 gp
200 gp / day
240 lbs
10

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68 / 68
10
18
30
2
5
4

Helmet
Plate
Bracers, Iron
Cloak, Cloth
Crossbow Bolt Case
Greaves, Iron
Boots, Iron
Longsword
 
Medium Shield

  • Inventory Equipped:
  • Boots, Iron
    8 gp
  • Bracers, Iron
    15 gp
  • Crossbow Bolt Case
    1 gp
  • Greaves, Iron
    2 gp
  • Helmet
    40 gp
  • Longsword
    15 gp
  • Medium Shield
    10 gp
  • Plate
    900 gp
  • Cloak, Cloth
    1 gp

  • Inventory Unequipped:
  • 20 Crossbow Bolt
    0.05 gp
  • Hand Crossbow
    75 gp
  • Dagger
    2 gp
  • Smoke bomb
    250 gp


  • Passive Abilities:
  • Knightly Presence
    1500 gp
  • Advanced Armor Training - Shields
    2000 gp
  • Advanced Armor Training - Heavy
    6000 gp

  • Quick Abilities:
  • Solid Armament
    1000 gp

  • Attack Abilities:
  • Charging Attack
    250 gp
  • Shield Bash (2d4)
    500 gp
  • Pommel Strike
    150 gp
  • Arcing Slash
    500 gp
  • Lacerating Strike
    400 gp

  • Reaction Abilities:
  • Interposing Parry
  • Interposing Block
    1500 gp
  • Unshakable Defense
    3000 gp

You see him—encased in battered plate, shield braced and sword drawn. A tattered cloak drapes over scarred armor, its faded insignia marking a past he no longer claims. He fights like one who’s survived too much.

A Bandit Raider Exile is a former soldier turned outlaw, wearing scavenged heavy armor and wielding a sword and shield with disciplined precision. He retains military tactics, often acting as a frontline brute or bodyguard for raider leaders, using formation knowledge to outmatch less organized foes.

Bandit Raiders
Creature Sub Type
1,000 gp

The Bandit Raider is a mid-tier threat among outlaws—no longer a desperate thug, but not yet a true commander. These individuals have survived enough battles to grow confident, even cocky, and they carry that swagger into every encounter. They're hardened by skirmishes and border raids, and they’ve learned the value of precision, mobility, and intimidation.

Their armor is as rough and patchwork as their lives: scavenged chainmail layered over torn gambesons, with bits of studded leather strapped across shoulders and thighs. Each piece has a story—stolen, looted, or earned in blood. Their weapons are functional and brutal: a chipped battleaxe slung over the back, a worn shortbow at the hip, or a spear with a shaft wrapped in old cloth for extra grip. Every item has been used, repaired, and used again.

Bandit Raiders rarely fight alone. They prefer to operate in tight units of three to six, often taking the lead during ambushes or fast-moving raids. They're mounted more often than not—riding half-trained horses, wolves, or whatever hardy beasts they can tame. This mobility gives them an edge in rough terrain, where they can encircle a target, attack from unexpected angles, and vanish before a counterattack can form.

In combat, a Bandit Raider fights smart. They'll strike first, hard, and fast—targeting the weakest or most vulnerable in a group. They’re not above using tricks, either: throwing sand in an enemy’s eyes, shouting false warnings to sow confusion, or faking retreat to lure a pursuer into a trap. They understand morale, and when they lead lesser bandits, they keep them aggressive with shouted threats or crude encouragement.

A Raider isn’t a master tactician, but they’ve survived enough battles to know what works—and more importantly, when to run. They're not interested in glory. They fight for coin, supplies, and survival. If a fight turns against them, they’ll flee without hesitation, regrouping later to strike again when the odds shift back in their favor.

Cloak, Cloth
 

  • Inventory Equipped:
  • Cloak, Cloth
    1 gp

  • Inventory Unequipped:
  • Dagger
    2 gp
  • Smoke bomb
    250 gp

  • Extra Attack: +1

  • Skill Tier 2:
  • Common Language Skill
  • Thieves Cant Language Skill

d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information