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Navy Officer
Medium - Size
Navy Officers - Tier 2
240 lbs
Leader Role
12
1088.26

Body
Mind
Soul
Vitality
68 / 68
Armor
12
19
Luck
Walking Speed
30
Jumping Speed
18
Unhindered Attacks
2
Reach
5
Contesting Roll Adv Vs Status Effect
ST 5 | 13 SP | d8
Skill Roll Dis

Brigandine
Bracers, Iron
Clothes, Uniform
Cloak, Cloth
Boots, Iron
Longsword
 
Pistol

  • Inventory Equipped Inventory Equipped:
  • Clothes, Uniform
    1 gp
  • Brigandine
    30 450 gp
  • Boots, Iron
    16 8 gp
  • Bracers, Iron
    16 15 gp
  • Longsword
    4.06 15 gp
  • Pistol
    0.55 150 gp
  • Cloak, Cloth
    1 gp

  • Inventory Unequipped Inventory Unequipped:
  • Healing Potion (4d4 + 4)
    30.48 30 gp
  • 40 Firearms 40 Caliber Bullet
    0.2 gp


  • Passive Ability Passive Abilities:
  • Stoneguard Resilience
    5 1500 gp Requires Skill Tier 1 Medium Armor Skill

  • Quick Ability Quick Abilities:
  • Hit With Butt of Gun
    1.98 Requires Skill Tier 1 Firearms Weapon Skill
  • Hidden Steel Curtain
    40 1000 gp Requires Skill Tier 5 Medium Armor Skill

  • Attack Ability Attack Abilities:
  • Pommel Strike
    4.89 Requires Skill Tier 1 One-Handed Melee Weapon SkillRequires Skill Tier 1 Two-Handed Melee Weapon Skill
  • Short Draw
    400 gp Requires Skill Tier 1 One-Handed Melee Weapon Skill
  • Ricochet Trickshot
    3000 gp Requires Skill Tier 3 Firearms Weapon Skill
  • Measured Cut
    500 gp Requires Skill Tier 4 One-Handed Melee Weapon SkillRequires Skill Tier 4 Two-Handed Melee Weapon Skill
  • Lacerating Strike
    1.67 Requires Skill Tier 5 One-Handed Melee Weapon SkillRequires Skill Tier 5 Two-Handed Melee Weapon Skill
  • Armor-Piercing Focus
    24 3500 gp Requires Skill Tier 5 Firearms Weapon Skill

  • Free Ability Free Abilities:
  • Adrenal Recoil
    18 Requires Skill Tier 2 Firearms Weapon Skill

  • Reaction Ability Reaction Abilities:
  • Sturdy Resolve
    40 500 gp Requires Skill Tier 3 Medium Armor Skill
  • Lock Blades
    24 1000 gp Requires Skill Tier 3 One-Handed Melee Weapon SkillRequires Skill Tier 3 Two-Handed Melee Weapon Skill


  • Monster Bit Monster Bits:
  • 14 Humanoid Blood
    0.15 gp
  • 36 Animal Bone
    0.03 gp
  • 24 Animal Fat
    0.5 gp
  • 84 Animal Meat
    0.05 gp
  • 12 Soft Skin
    0.05 gp

Crisp navy wool clings to broad shoulders, gold epaulets glinting under lantern light, brass buttons etched with anchors straining against the fabric. Peaked cap shadows stern eyes, white gloves crisp as fresh canvas, boots polished to mirror the deck's salt-streaked planks. A saber hangs at the hip, hilt worn smooth by callused hands, whispering of tempests conquered and orders barked over roaring waves.

Navy Officers - Tier 2
Leader Role Creature Template
Tiny
Creature Template
660.7

⚓🫡 Navy Officer

A Navy Officer is a professional military leader trained to command sailors, direct shipboard operations, and enforce discipline at sea. In a flintlock fantasy setting, they serve as the structure behind a warship’s effectiveness, translating rank, training, and doctrine into coordinated action under dangerous conditions.

📜⚓ Training and Authority

Navy Officers are shaped by formal naval academies, battlefield promotion, noble appointment, or long service afloat. They are expected to understand command structure, ship handling, gunnery procedure, navigation basics, logistics, signaling, and the discipline required to keep a vessel operational in combat and bad weather. Even junior officers are more than sailors with status. They are responsible for order, timing, and decision-making.

🧥🎖️ Appearance and Bearing

These creatures usually appear in fitted naval coats, officer’s sashes, polished boots, weather capes, and insignia that clearly mark rank and nation. They often carry a saber, pistol, spyglass, charts, sealed orders, and a whistle or command baton. Their appearance is usually cleaner and more deliberate than that of common crew, even after long voyages. Their bearing is formal, controlled, and accustomed to being obeyed.

🗺️🛳️ Duties and Function

A Navy Officer’s role depends on rank, but commonly includes supervising watches, directing sail changes, overseeing marines, maintaining discipline, relaying fleet signals, managing gun crews, inspecting stores, and commanding boarding actions or landing parties. Senior officers may command entire ships or squadrons, while junior officers handle sections of the crew and ensure orders are carried out correctly.

📦⚔️ Typical Equipment

A Navy Officer commonly carries a naval saber, flintlock pistol, powder horn or cartridge box, spyglass, navigation notes, sealed orders, rank insignia, signal flags, a sea chart case, writing kit, and quality boots suited for wet decks. On larger vessels, they also have access to cabins with logs, instruments, and locked strongboxes for official documents or pay records.

🧠📐 Working Style

Their working style is structured, procedural, and command-focused. A good Navy Officer values timing, chain of command, and clear communication. They are trained to think in terms of ship position, firing arcs, crew readiness, morale, and survival under pressure. In battle, they are expected to remain visible enough to lead and disciplined enough not to lose control when decks become chaotic.

🏴‍☠️💣 Combat Role

In combat, a Navy Officer does not usually fight as a reckless duelist unless forced into it. Their primary value is command. They direct broadsides, order maneuvers, deploy marines, coordinate boarding defense, and keep gun crews and sailors functioning under fire. In close action, they may fight with saber and pistol, but their main weapon is organized force.

🏠🌊 Place in Society

Navy Officers usually hold respectable status, especially in port cities, imperial capitals, and military circles. They may be seen as patriots, enforcers of state power, protectors of trade, or arrogant agents of distant crowns depending on the region. Their rank often grants authority over common sailors, marines, and civilians aboard ship, and sometimes influence on land as well.

👥⚓ Common Roles

These creatures are commonly found as lieutenants, captains, ship masters, marine officers, harbor commanders, patrol leaders, convoy escorts, academy-trained nobles, or hardened veterans promoted through merit. In a flintlock fantasy setting, they are the people who make naval power function from deck level upward.

  • Speed Types Speed:
  • Walking Speed Walking Speed: +30

Brigandine
Bracers, Iron
Clothes, Uniform
Cloak, Cloth
Boots, Iron
Longsword
 
Pistol

  • Inventory Equipped Inventory Equipped:
  • Clothes, Uniform
    1 gp
  • Brigandine
    30 450 gp
  • Boots, Iron
    16 8 gp
  • Bracers, Iron
    16 15 gp
  • Longsword
    4.06 15 gp
  • Pistol
    0.55 150 gp
  • Cloak, Cloth
    1 gp

  • Inventory Unequipped Inventory Unequipped:
  • Healing Potion (4d4 + 4)
    30.48 30 gp
  • 40 Firearms 40 Caliber Bullet
    0.2 gp

  • Extra Attack Extra Attack: +1

  • ST 5 | 13 SP | d8 Skill Tier 5:
  • Archery Weapon Skill Archery Weapon Skill
  • Firearms Weapon Skill Firearms Weapon Skill
  • Attention Attention
  • Balance Balance
  • Empathy Empathy
  • Fortitude Fortitude
    47.23
  • Frighten Frighten
    33.68
  • Medium Armor Skill Medium Armor Skill
  • Hunting Hunting
  • Influence Influence
  • Initiative Initiative
  • Inspection Inspection
  • Light Armor Skill Light Armor Skill
  • One-Handed Melee Weapon Skill One-Handed Melee Weapon Skill
  • Navigation Navigation
  • Psyche Psyche
  • Sneak Sneak
  • Willpower Willpower

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D8
D10
D12
D20
Advantage
Disadvantage
d100
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Item Information