Mason - Tier 1 (Subtype)
Creature Sub Type
6.5

🧱🔨 Mason: Tier 1 Stoneworker

A Tier 1 Mason is a working stone craftsperson defined by cutting, shaping, setting, and repairing stone for practical construction. In a flintlock fantasy setting, they are an essential building artisan whose value comes from turning raw stone into walls, foundations, steps, hearths, markers, and other structures meant to last.

📚⛏️ Training and Foundation

Tier 1 Masons are shaped by apprenticeship, quarry labor, guild instruction, public works, or years spent learning how stone splits, bears weight, and fails under poor placement. They understand measuring, cutting, dressing, mortar use, leveling, jointing, and the difference between rough structural work and finer fitted stone. This is not a laborer stacking rock by guesswork. It is a trained builder producing stable work that must hold under weather and load.

🧥🪨 Appearance and Bearing

These creatures usually appear in heavy aprons, work coats, gloves, boots, and practical clothing marked by stone dust, lime, mud, and chipped edges from constant site labor. Their hands are often rough, scarred, and strong from repeated hammer, chisel, and lifting work. Mallets, chisels, measuring cords, plumb lines, squares, wedges, and trowels are usually close at hand. Their bearing tends to be direct, physical, and used to judging quality by line, weight, and fit.

🧱📦 Typical Inventory

A Tier 1 Mason commonly keeps cut stone blocks, paving pieces, bricks, mortar mix, lime, trowels, chisels, hammers, wedges, plumb lines, measuring rods, stone dust, repair patches, hearthstones, steps, sill stones, grave markers, boundary stones, chimney pieces, drainage channels, small carved fittings, and partially finished construction or repair orders. Depending on the district, they may also stock dock stone, well rings, cellar lining, wall caps, or simple carved plaques.

🧠⚖️ Working Style

Their working style is measured, physical, and structure-focused. A Tier 1 Mason cuts to line, checks level often, beds stone carefully, and works in stages that keep weight distributed correctly. They are expected to produce durable work rather than decorative showpieces. A good one knows where to spend time on fit and where rougher work is acceptable so long as the structure remains sound.

💰🏗️ Trade and Practical Role

What defines this subtype is necessary structural utility. Tier 1 Masons make the stonework that supports homes, inns, walls, chimneys, bridges, wells, roads, graveyards, and public buildings. Their work serves builders, households, dockyards, temples, civic authorities, and anyone else who needs permanent material shaped and set correctly. In a flintlock fantasy economy, masonry is part of the fixed backbone of every serious settlement.

🏪🪵 Business and Workspace

Tier 1 Masons usually work from yard sites, quarry edges, public works lots, construction grounds, or small workshops with cutting tables, stacked stone, mortar bins, and shelters for tools and plans. Their business depends on access to stone, lime, labor, and transport strong enough to move heavy material. A busy operation may include apprentices, haulers, and general labor dividing cutting, mixing, carrying, and setting work.

🏙️👥 Common Roles

These creatures are commonly found as wall builders, chimney masons, grave marker cutters, step setters, hearth makers, well liners, road-edge stoneworkers, or practical building artisans serving towns with constant repair and construction needs. In settlements, they are often the people called when a structure must stop shifting, leaking, or collapsing.

👑🪙 Place in Society

A Tier 1 Mason usually holds modest but steady social value. They are rarely elegant, but they are widely respected when reliable because bad stonework fails visibly and good stonework can outlast its maker. In a flintlock fantasy setting, a dependable mason is part artisan, part builder, and part long-term support for civic life.

📈🧱 Tier Meaning

Tier 1 represents the earliest stage of the mason role: dependable stone cutting, modest construction inventory, practical structural work, and strong daily utility. The core fantasy is present—stone, mortar, line, weight, and lasting craft—but it remains grounded in ordinary building work rather than monumental architecture, major contracts, or elite sculptural prestige.

  • Inventory Unequipped:
  • 20 Masonry Tools
    15 gp
  • 20 Stone Ore
    0.05 gp
  • 20 Chalk, piece
    0.01 gp
  • 20 Iron Ingot
    0.15 gp
  • 20 Stone Block
    0.15 gp
  • 20 Forge
    75 gp
  • 20 Glass Furnace
    100 gp
  • 20 Wall, Medium, Stone
    80 gp
  • 20 Oven
    80 gp
  • 20 Phosphorus Ore
    3 gp
  • 20 Phosphorus Block
    10 gp
  • 20 Drinking Water
    0.01 gp
  • 20 Plaster
    0.02 gp
  • 20 Door, Small. Stone
    20 gp
  • 20 Pillar, Small, Stone
    50 gp
  • 20 Wall, Small, Stone
    20 gp
  • 20 Statue, Bust
    5 gp
  • 20 Bed, Stone
    180 gp
  • 20 Chair, Stone
    50 gp
  • 20 Couch, Stone
    120 gp
  • 20 Countertop, Stone
    100 gp
  • 20 Door, Stone
    100 gp
  • 20 Table, Stone
    50 gp
  • 20 Statue, Tiny
    3 gp

  • Skill Tier 3:
  • Masoning

Attached Items
# Type Name
1 Creature Mason - Tier 1
d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music